Difference between revisions of "Mort"

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== '''Mort, Weapon Specialist''' ==
 
== '''Mort, Weapon Specialist''' ==
  
Though Mort was tithed to Nehal at a young age, removing the orphan's feral instincts has not proven as easy as removing his from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.
+
Tithed to Nehal relatively recently, removing Mort's feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.
 
  <nowiki>
 
  <nowiki>
 
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames
 
Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames
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  <nowiki>
 
  <nowiki>
 
                 Base Mod Eq Ttl  CB  Advances
 
                 Base Mod Eq Ttl  CB  Advances
Weapon Skill    45  --  --  45  04 [ ][ ][ ][ ]  Wounds      12
+
Weapon Skill    45  --  --  45  04 [ ][ ][ ][ ]  Wounds      10
 
Ballistic Skill 30  --  --  30  03 [ ][ ][ ][ ]  Fate          1
 
Ballistic Skill 30  --  --  30  03 [ ][ ][ ][ ]  Fate          1
Strength        40   --  --  30  03 [ ][ ][ ][ ]  Insanity      0
+
Strength        30   --  --  30  03 [ ][ ][ ][ ]  Insanity      0
 
Toughness      30  --  --  30  03 [ ][ ][ ][ ]  Corruption    0
 
Toughness      30  --  --  30  03 [ ][ ][ ][ ]  Corruption    0
 
Agility        40  --  --  40  04 [ ][ ][ ][ ]   
 
Agility        40  --  --  40  04 [ ][ ][ ][ ]   
 
Intelligence    20  --  --  20  02 [ ][ ][ ][ ]  Carry  Lift  Push
 
Intelligence    20  --  --  20  02 [ ][ ][ ][ ]  Carry  Lift  Push
Perception      30   --  --  40  04 [ ][ ][ ][ ]  36kg  72kg  144kg
+
Perception      40   --  --  40  04 [ ][ ][ ][ ]  36kg  72kg  144kg
 
Willpower      30  --  --  30  03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
 
Willpower      30  --  --  30  03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
 
Fellowship      23  --  --  23  02 [ ][ ][ ][ ]  4    12    12      24</nowiki>
 
Fellowship      23  --  --  23  02 [ ][ ][ ][ ]  4    12    12      24</nowiki>
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== Notes & Logs ==
 
== Notes & Logs ==
<nowiki>
+
 
Advances
+
'''Advances'''
 +
 
 
300 Combat Master
 
300 Combat Master
 +
 
200 Whirlwind Of Death
 
200 Whirlwind Of Death
100 Survival +00</nowiki>
 
  
Rolls
+
100 Survival +00
 +
 
 +
'''Rolls'''
  
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]
+
[http://orokos.com/roll/537263 Wounds]
  
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]
+
[http://orokos.com/roll/537266 Fate]

Latest revision as of 16:25, 1 August 2017

Mort, Weapon Specialist[edit]

Tithed to Nehal relatively recently, removing Mort's feral instincts has not proven as easy as removing him from his homeworld. Formerly restricted to ports and backwaters, the awkwardly friendly feral worlder does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.

Build: Muscular (1.90m/85kg)                        -Give Thanks to the Flames
Age  : Warrior (20)                                 -Punishment Scars
Skin : Ochre                                        -Toenail (yours)
Hair : Bald                                         Divination
Eyes : Blue                                         -Ignorance is a wisdom of its own

Comrade "Sticks" Gwillam[edit]

“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“

"Don't listen to 'im. Got that line from a tech priest one time, and now 'e thinks 'e knows something about zoggin firearms. "

Characteristics[edit]

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    45   --  --  45  04 [ ][ ][ ][ ]   Wounds       10
Ballistic Skill 30   --  --  30  03 [ ][ ][ ][ ]   Fate          1
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0
Agility         40   --  --  40  04 [ ][ ][ ][ ]   
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24

Skills[edit]

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [X][ ][ ][ ]
(PER,FLD)Awareness                  [ ][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][X][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][X][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][X][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                   [X][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ] 

Talents[edit]

(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
(W S,DEF)Combat Master              opponents gain no bonus for ganging up
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
(STR,OFF)Frenzy                     +10 (Weapon Skill, Strength, Toughness, Willpower), -20 (Ballistic Skill, Intelligence, Fellowship), immunity: Fear, Pinning, Stun, Fatigue, may not Parry/retreat/flee. 
(AGI,FLD)Rapid Reload               halve all reload times, rounding down
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Las, Low Tech, Launcher) negate -20 penalty for use
(W S,FIN)Whirlwind Of Death         make one melee attack per foe in range, up to WSB

Special[edit]

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear[edit]

Specialist Kit
1 Voss Automatic Grenade Launcher (Targeter)
4 Krak Grenades

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs 

Aptitudes[edit]

Weapon Skill
Ballistic Skill
Agility
Perception
Fellowship
Fieldcraft
Finesse

Notes & Logs[edit]

Advances

300 Combat Master

200 Whirlwind Of Death

100 Survival +00

Rolls

Wounds

Fate