Difference between revisions of "Gur"
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*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: Sword 6+, 1d6+3 dmg |
**Primary Mounted Attack: Lance 6+, 1d10+3 dmg (double dmg when charging, -1 to initiative) | **Primary Mounted Attack: Lance 6+, 1d10+3 dmg (double dmg when charging, -1 to initiative) | ||
**Primary Ranged Attack: Composite Bow 5+, 1d6+2 dmg | **Primary Ranged Attack: Composite Bow 5+, 1d6+2 dmg |
Revision as of 14:15, 30 September 2017
Contents
Rank
- Human Fighter 5
- XP: 17,089/32,000
- Neutral
- Age: 22
- Henchman of Jeffed Ka
Attributes
- 12 STR
- 08 INT (-1)
- 07 WIS (-1)
- 15 DEX (+1)
- 09 CON
- 12 CHA
D@W Characteristics
- Leadership 4
- Zone of Control 2
- Strategic Ability -1
- Morale Modifier +1
Skills
- Languages
- Common
- General Proficiencies
- Animal Husbandry (see p 58)
- Riding I
- Class Proficiencies
- Weapon Focus: Bow (unmodified 20 on attack throw results in doubled damage)
- Fighting Style: Missile Weapons (+1 to ranged attack throws)
- +2 damage to all melee and ranged attacks
- Battlefield Prowess (any henches or mercs hired by him gain a +1 to morale when led by him)
Combat
- AC 4
- HP 20
- Movement Rate 120/40/120
- Initiative Modifier +1
- Unmodified Attack Throw 7+
- Attacks
- Primary Melee Attack: Sword 6+, 1d6+3 dmg
- Primary Mounted Attack: Lance 6+, 1d10+3 dmg (double dmg when charging, -1 to initiative)
- Primary Ranged Attack: Composite Bow 5+, 1d6+2 dmg
- Saves:
- 12 Petrification & Paralysis
- 11 Poison & Death
- 13 Blast & Breath
- 13 Staves & Wands
- 14 Spells
(-1 to saves caused by spells or magic items)
Equipment
Gear, Armor, Weapons: 5 stone, 2 items
- Leather Scale Armor (3 stone)
- Wool tunic and pants
- Riding boots
- Lance +1/+3 vs Faery (1 stone)
- Sword +1 (1 item)
- Composite bow (1 stone)
- Quiver w Arrows x20 (1 item)
- Backpack
Magic Items
- Lance +1/+3 vs Faery
- Sword +1
Mount
Light Riding Horse (Sadie)
- Saddle and tack, riding (1 stone)
- Saddlebags, leather
- Shield (strapped to saddle)
- Scimitar (strapped to saddle)
Treasure
- 1,826 gp
Experience
- Bandit fight plus Ruined Keep I-III 308 xp
- Pevin Blacksmith stash 125 xp
- Trade Goods I 232 xp
- Trade Goods II 745 xp
- Batrachians 18 xp
- Necromantic scrolls 333 xp
- Vengeance Patrol Treasure 1,823 xp
- Gnoll Village Treasure 259 xp
- Morlock Treasure 312 xp
- Coin from sale of Ring 1,666 xp
- Coin from Demon Boars 788 xp
- Coin from Bag of Holding 2,232 xp
- Coin from Dry Gulch 1,101 xp
- Chaos Storm 1,250 xp
- Coin from Candle and Efreet 1,528 xp
- Shadowstaff destruction 1,739 xp
- Chimera ambush treasure 620 xp