Difference between revisions of "WoA Pantera"
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
== Rank == | == Rank == | ||
− | * | + | *Human Explorer 6 |
− | *XP: | + | *XP: 49127/65,000 |
− | * | + | *Lawful |
− | * | + | *Henchman of Rabanus the Raffish |
− | * | + | *Tracker |
== Attributes == | == Attributes == | ||
− | *STR | + | *STR 13 (+1) |
− | *INT | + | *INT 13 (+1) |
− | *WIS | + | *WIS 10 |
− | *DEX | + | *DEX 12 |
− | *CON | + | *CON 14 (+1) |
− | *CHA | + | *CHA 13 (+1) |
== Skills == | == Skills == | ||
*Languages | *Languages | ||
− | ** | + | **Common |
− | ** | + | **Goblin |
− | |||
*General Proficiencies | *General Proficiencies | ||
− | **( | + | **Riding |
− | ** | + | **Navigation (+4 bonus to avoid getting lost) |
− | ** | + | **Trapping |
+ | **Tracking | ||
*Class Proficiencies | *Class Proficiencies | ||
− | ** | + | **Alertness (+4 to find secret doors, find without searching on 18+) |
− | ** | + | **Combat Reflexes |
− | ** | + | **Pass Without Trace |
+ | |||
+ | == Class Abilities == | ||
+ | *Accuracy bonus of +1 to all attack throws with missile weapons. | ||
+ | *Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level. | ||
+ | *Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls. | ||
+ | *Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20. | ||
+ | *In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20. | ||
+ | *Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost. | ||
+ | *In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters. | ||
+ | *A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+. | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 6 |
− | *HP | + | *HP 28 |
− | *Movement Rate | + | *Movement Rate 90/30/90 |
− | * | + | *Init: +2 |
− | *Attacks | + | *Surprise: +3 |
− | **Primary Melee Attack: | + | *Attacks |
− | + | **Primary Melee Attack: Spear +2 4+, 1d6+6 | |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Longbow +1 5+, 1d6+4 |
*Saves: | *Saves: | ||
− | **Petrification | + | **Petrification/Paralysis: 11 |
− | **Poison | + | **Poison/Death: 10 |
− | **Blast | + | **Blast/Breath: 12 |
− | **Staves | + | **Staves/Wands: 12 |
− | **Spells | + | **Spells: 13 |
+ | |||
+ | == Equipment == | ||
+ | *Gear, Armor, Weapons: 6s+4t | ||
+ | **Magic items: [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20545270#post20545270 elephant figurine], Ring of Protection +1, Continual Light Necklace | ||
+ | **Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse. | ||
+ | **Armor: Light Chain Mail, Shield | ||
+ | **Weapons: Spear +2, 20/20 Quiver, Ash Longbow: +1, when wielded by a character with 18 Strength the maximum range is doubled. Short and medium ranges remain the same, and the penalty to fire at long range also remains the same. | ||
− | == | + | == Wealth == |
− | * | + | *10,900gp |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Beasts == |
− | * | + | *Star, a medium war-horse |
− | + | **Military tack & saddle | |
− | ** | + | **2x Leather Saddlebags |
− | ** |
Latest revision as of 14:13, 9 October 2017
Rank[edit]
- Human Explorer 6
- XP: 49127/65,000
- Lawful
- Henchman of Rabanus the Raffish
- Tracker
Attributes[edit]
- STR 13 (+1)
- INT 13 (+1)
- WIS 10
- DEX 12
- CON 14 (+1)
- CHA 13 (+1)
Skills[edit]
- Languages
- Common
- Goblin
- General Proficiencies
- Riding
- Navigation (+4 bonus to avoid getting lost)
- Trapping
- Tracking
- Class Proficiencies
- Alertness (+4 to find secret doors, find without searching on 18+)
- Combat Reflexes
- Pass Without Trace
Class Abilities[edit]
- Accuracy bonus of +1 to all attack throws with missile weapons.
- Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level.
- Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls.
- Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20.
- In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20.
- Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost.
- In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters.
- A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+.
Combat[edit]
- AC 6
- HP 28
- Movement Rate 90/30/90
- Init: +2
- Surprise: +3
- Attacks
- Primary Melee Attack: Spear +2 4+, 1d6+6
- Primary Ranged Attack: Longbow +1 5+, 1d6+4
- Saves:
- Petrification/Paralysis: 11
- Poison/Death: 10
- Blast/Breath: 12
- Staves/Wands: 12
- Spells: 13
Equipment[edit]
- Gear, Armor, Weapons: 6s+4t
- Magic items: elephant figurine, Ring of Protection +1, Continual Light Necklace
- Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse.
- Armor: Light Chain Mail, Shield
- Weapons: Spear +2, 20/20 Quiver, Ash Longbow: +1, when wielded by a character with 18 Strength the maximum range is doubled. Short and medium ranges remain the same, and the penalty to fire at long range also remains the same.
Wealth[edit]
- 10,900gp
Beasts[edit]
- Star, a medium war-horse
- Military tack & saddle
- 2x Leather Saddlebags