Terra McGillis: Difference between revisions
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[[File:Terra McGillis.jpeg| | Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]? | ||
=The Super Solder= | |||
[[File:Terra McGillis.jpeg|450px]] | |||
A second-generation product of the [[Terra McGillis:Hawthorn Initiative|Hawthorn Initiative]] - a "lottery winner" - and a [[TerraMcGillis:cellular-cyborg|"cellular-cyborg"]], Terra was the younger sister born to a middling government official and his entrepreneurial wife (Max and Amanda). Only recently come of age, her potential to be a lancer has been obvious for some time, and the training and tests she's endured for most of her life have all lead to this moment. | |||
'''Field:''' Martial Arts (extraordinary), Athletics (extraordinary), Perception (extraordinary) | |||
'''Traits:''' | |||
* Cool as a Cucumber | |||
* Born to Succeed | |||
* Reckless for No Good Reason | |||
'''Gear:''' Omnihook, Sleeping Bag, Wilderness Survival Kit | |||
==Talents== | |||
===Executioner (Rank 1)=== | |||
'''Backswing Cut:''' if your mech attacks with a single heavy or superheavy melee weapon and no other melee weapons, you gain cleave with that weapon. When you hit on a melee attack with that weapon, you can make a second attack against a different target within your reach. | |||
===Lancer (Rank 1)=== | |||
'''Momentum:''' when you take the boost action, you can make a single free melee attack after your boost finishes against a target in reach with +1 Accuracy. | |||
===Skirmisher (Rank 1)=== | |||
'''Skirmisher:''' when you take the boost action, before or after your move, you can attack with one auxiliary weapon as a free action. | |||
=Licences= | |||
N/A | |||
'''Kit Bonuses:''' N/A | |||
=Mech= | |||
===CHEVALIER=== | |||
====GMS Standard Pattern I ("Everest")==== | |||
'''Hull:''' 11 (+1, Melee: +1, HP: 11, Repair Rate: 3) | |||
'''Agility:''' 10 (+0, Evasion: 10, Speed: 5) | |||
'''Systems:''' 9 (-1, E-defence/Sensor Range: 9, Invasion/Scan/Lock-On: -1) | |||
'''Engineering:''' 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5) | |||
'''Size:''' 1 | |||
'''Storage:''' 3 | |||
'''Aim:''' 0 | |||
'''Armour:''' 2 | |||
'''EP/IP:''' 8/5 | |||
=====Ground Assault Loadout===== | |||
* GMS Type 1 MC-HB (4 EP) [Heavy Melee, Reach, 2d6 Kinetic) | |||
* GMS Type 1 MC-P, Integrated (1 EP, 1 IP) [Aux/CQB, Range 10, 1d3 Kinetic) | |||
* Custom Paint Job (1 EP) [Absorbs – and is destroyed – by your first roll on the critical damage chart] | |||
* GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour] | |||
* GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour] |
Latest revision as of 23:27, 29 October 2017
Return to the main campaign page?
The Super Solder[edit]
A second-generation product of the Hawthorn Initiative - a "lottery winner" - and a "cellular-cyborg", Terra was the younger sister born to a middling government official and his entrepreneurial wife (Max and Amanda). Only recently come of age, her potential to be a lancer has been obvious for some time, and the training and tests she's endured for most of her life have all lead to this moment.
Field: Martial Arts (extraordinary), Athletics (extraordinary), Perception (extraordinary)
Traits:
- Cool as a Cucumber
- Born to Succeed
- Reckless for No Good Reason
Gear: Omnihook, Sleeping Bag, Wilderness Survival Kit
Talents[edit]
Executioner (Rank 1)[edit]
Backswing Cut: if your mech attacks with a single heavy or superheavy melee weapon and no other melee weapons, you gain cleave with that weapon. When you hit on a melee attack with that weapon, you can make a second attack against a different target within your reach.
Lancer (Rank 1)[edit]
Momentum: when you take the boost action, you can make a single free melee attack after your boost finishes against a target in reach with +1 Accuracy.
Skirmisher (Rank 1)[edit]
Skirmisher: when you take the boost action, before or after your move, you can attack with one auxiliary weapon as a free action.
Licences[edit]
N/A
Kit Bonuses: N/A
Mech[edit]
CHEVALIER[edit]
GMS Standard Pattern I ("Everest")[edit]
Hull: 11 (+1, Melee: +1, HP: 11, Repair Rate: 3)
Agility: 10 (+0, Evasion: 10, Speed: 5)
Systems: 9 (-1, E-defence/Sensor Range: 9, Invasion/Scan/Lock-On: -1)
Engineering: 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)
Size: 1
Storage: 3
Aim: 0
Armour: 2
EP/IP: 8/5
Ground Assault Loadout[edit]
- GMS Type 1 MC-HB (4 EP) [Heavy Melee, Reach, 2d6 Kinetic)
- GMS Type 1 MC-P, Integrated (1 EP, 1 IP) [Aux/CQB, Range 10, 1d3 Kinetic)
- Custom Paint Job (1 EP) [Absorbs – and is destroyed – by your first roll on the critical damage chart]
- GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour]
- GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour]