Difference between revisions of "Steven Mars"
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Revision as of 09:13, 30 November 2017
Agent Name: Steven Mars | |||
Code Name: | |||
Profession: Special Operations (Rangers) | |||
Nationality: American | |||
Sex (Age): M - 31 | |||
Education: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 15 | 75% | Well Built |
Constitution | 12 | 60% | |
Dexterity | 14 | 50% | Light on his feet |
Intelligence | 11 | 55% | |
Power | 10 | 50% | |
Charisma | 5 | 25% | Abrasive |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 14 | 14 |
Willpower (WP) | 10 | 10 |
Sanity (SAN) | 50 | 50 |
Breaking Point (BP) | 40 |
Incidents of SAN loss without going insane
Violence | X | X | X | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
First Ex-Wife's Daughter, so Stepdaughter | 1 |
Second Ex-Wife, Mona | 0 |
Dr. Jeff VanderMeer [Egghead] | 3 |
Dr. Gulbahar Arikan [Doc] | 3 |
John Davenport [Elsa] | 3 |
Motivations and Mental Disorders
Motivation: Get out from under this prison sentence
Motivation: Make sure Mary has a good life
Motivation: Find some kind of goddamn purpose
Skills
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | 80% | Forensics (0%) | Search (20%) | 60% | |
Anthropology (0%) | Heavy Weapons (0%) | 50% | SIGINT (0%) | ||
Archeology (0%) | History (10%) | Stealth (10%) | 70% | ||
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | Survival (10%) | 70% | ||
Athletics (30%) | 60% | Medicine (0%) | Swim (20%) | 50% | |
Bureaucracy (10%) | Melee Weapons (30%) | 71% | Unarmed Combat (40%) | 80% | |
Computer Science (0%) | Military Science (0%): | 60% | Dungeon (0%) | 10% | |
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 30% | Navigate (10%) | 70% | English | 60% |
Demolitions (0%) | 40% | Occult (10%) | |||
Disguise (10%) | Persuade (20%) | ||||
Dodge (30%) | 50% | Pharmacy (0%) | |||
Drive Auto (20%) | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 60% | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
1 IFAK
1/2 of a 2-person shelter shell
Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
Helmet with headlamp
Flashlights (2)
Emergency flotation devices for yourself and your pack
Survival knife
Mylar emergency blanket
Spare clothes
Gas mask with spare filters
Sleeping pad
Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig.
Heavy Pistol w/targeting laser. Three spare magazines on chest rig.
One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators
Tactical Body Armor + Helmet
Radio with throat mic
Smoke, Flash and Frag Grenades (2 of each)
Two large knives. One in each boot
A dozen glow sticks
Night Vision Goggles
Waterproof Notepad and Pencils
Extra snack bars
A box of matches
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Unarmed | 80% | 1d4+1 | |||||
Personal Details, Work Performance, Special Training and Other Notes
Total | |
Hand Grenades | 60% |
SCUBA Gear | 50% |