The Haggard Witch: Difference between revisions
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'''The Haggard Witch''' | =='''The Haggard Witch'''== | ||
(Real name currently unknown) | (Real name currently unknown) | ||
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'''Career/Specializations:''' Explorer / Scout; Force Sensitive Emergent | '''Career/Specializations:''' Explorer / Scout; Force Sensitive Emergent | ||
'''Characteristics''' | =='''Characteristics'''== | ||
2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence | 2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence | ||
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Wound 14 | Wound 14 | ||
Strain 14 | Strain 14 / 4 | ||
Force Rating: 2 | |||
=='''Duty / Obligations'''== | |||
Debt -- Jarro Handa | Debt -- Jarro Handa | ||
The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat | The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat | ||
'''Skills''' | =='''Career Skills'''== | ||
Astrogation YGG | Astrogation YGG | ||
Athletics GG | |||
Cool YG | Cool YG | ||
Discipline YG | |||
Lore YGG | |||
Medicine GGG | |||
Outer Rim YGG | Outer Rim YGG | ||
Line 39: | Line 50: | ||
Perception YGB | Perception YGB | ||
Piloting - Planetary YGG | Piloting - Planetary YYG | ||
Piloting - Space GGG | |||
Survival YG | |||
Xenology GGG | |||
=='''Other Skills'''== | |||
Brawl GG | |||
Charm GG | |||
Coercion GG | |||
Computers GG | |||
Coordination GGG | |||
Core Worlds GGG | |||
Deception GG | |||
Education GGG | |||
Gunnery GGG | |||
Leadership GG | |||
Mechanics GGG | |||
Melee YG | |||
Negotiation GG | |||
Ranged - Heavy GGG | |||
Ranged - Light YGG | |||
Resilience YG | Resilience YG | ||
Skullduggery GG | |||
Stealth GGG | |||
Streetwise GG | |||
Underworld GGG | |||
Vigilance GGB | |||
Warfare GGG | |||
=='''Talents'''== | |||
Rapid Recovery II - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. | |||
Rapid Recovery - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. | |||
Grit - Gain +1 strain threshold | Grit - Gain +1 strain threshold | ||
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Grit II - Gain +1 Strain Threshold | Grit II - Gain +1 Strain Threshold | ||
'''Equipment''' | Forager - Remove up to SS from skill checks to find food, water, or shelter. Survival checks to forage take half the time. | ||
Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |||
Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check. | |||
Uncanny Reactions - +1B to Vigilance checks | |||
Sense Danger - Once per session, remove 2S from a skill roll. | |||
Touch of Fate - Once per game session, add 2B to a skill roll. | |||
Stalker - +1B to all Coordination and Stealth checks | |||
Force Rating - +1 Force Rating | |||
Balance - When the character heals strain at the end of the encounter, she may add 1F per Force Rating. She recovers additional strain equal to F generated. | |||
=='''Force Powers'''== | |||
'''Move:''' The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. | |||
'''Range''' Spend 1F (L/D) to increase Move range. (Current Rank 1, Maximum Range Medium, Cost 1 FP) | |||
=='''Equipment'''== | |||
Blaster | Blaster | ||
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50 Cr | 50 Cr | ||
Contact (Nar Shaddaa) Jarro |
Latest revision as of 14:00, 3 March 2018
The Haggard Witch[edit]
(Real name currently unknown)
Human
Female
33 years old.
Iron Gray Hair
Blue Eyes
Career/Specializations: Explorer / Scout; Force Sensitive Emergent
Characteristics[edit]
2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence
Soak 2
Wound 14
Strain 14 / 4
Force Rating: 2
Duty / Obligations[edit]
Debt -- Jarro Handa
The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat
Career Skills[edit]
Astrogation YGG
Athletics GG
Cool YG
Discipline YG
Lore YGG
Medicine GGG
Outer Rim YGG
Perception YGB
Piloting - Planetary YYG
Piloting - Space GGG
Survival YG
Xenology GGG
Other Skills[edit]
Brawl GG
Charm GG
Coercion GG
Computers GG
Coordination GGG
Core Worlds GGG
Deception GG
Education GGG
Gunnery GGG
Leadership GG
Mechanics GGG
Melee YG
Negotiation GG
Ranged - Heavy GGG
Ranged - Light YGG
Resilience YG
Skullduggery GG
Stealth GGG
Streetwise GG
Underworld GGG
Vigilance GGB
Warfare GGG
Talents[edit]
Rapid Recovery II - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Grit - Gain +1 strain threshold
Short Cut - During a chase, add B per rank in Shortcut to any checks made to catch or escape an opponent.
Insight - Perception and Discipline become career skills
Uncanny Senses - Add B per rank of Uncanny Senses to all Perception checks.
Toughened - Gain +2 wound threshold.
Indistinguishable - Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Grit II - Gain +1 Strain Threshold
Forager - Remove up to SS from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check.
Uncanny Reactions - +1B to Vigilance checks
Sense Danger - Once per session, remove 2S from a skill roll.
Touch of Fate - Once per game session, add 2B to a skill roll.
Stalker - +1B to all Coordination and Stealth checks
Force Rating - +1 Force Rating
Balance - When the character heals strain at the end of the encounter, she may add 1F per Force Rating. She recovers additional strain equal to F generated.
Force Powers[edit]
Move: The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Range Spend 1F (L/D) to increase Move range. (Current Rank 1, Maximum Range Medium, Cost 1 FP)
Equipment[edit]
Blaster
Light Armor
Datapad
Comm Link (Handheld)
5 Glow Sticks
50 Cr
Contact (Nar Shaddaa) Jarro