Difference between revisions of "Billy"
(→Banes) |
(→"Vital" Statistics) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
− | + | (Character Inspiration: Joseph Gordon-Levitt) | |
Name: William "Billy" Jacobs | Name: William "Billy" Jacobs | ||
Line 12: | Line 12: | ||
Covenant: Carthian Movement | Covenant: Carthian Movement | ||
− | Mask: | + | Mask: Jester |
Dirge: Nurturer | Dirge: Nurturer | ||
Line 53: | Line 53: | ||
=Banes= | =Banes= | ||
− | The Wanton Curse | + | Clan Bane: The Wanton Curse. Daeva immerse themselves in the mortal world; it not only feeds them, it compels them. When Daeva choose vessels, they become obsessed. When they drink from a mortal once, they’re fine. On their second and further drinks from the same source, roll Humanity. Failure causes the Persistent Dependent Condition toward the mortal (see p.302). The Condition only goes away with the mortal’s death. For this reason, Daeva tend toward either remarkable promiscuity, or they cultivate massive harems and herds. |
=Touchstones= | =Touchstones= | ||
Line 110: | Line 110: | ||
=Merits= | =Merits= | ||
− | Status | + | Status: Carthian Movement 1 |
− | |||
Defensive Combat (Brawl) 1 | Defensive Combat (Brawl) 1 | ||
− | * | + | *Defense is calculated with Brawl when fighting Unarmed |
− | Feedings Grounds 2 | + | Feedings Grounds 2 (The bar where he works as bouncer) |
− | |||
Fighting Style: Grappling 2 | Fighting Style: Grappling 2 | ||
Line 128: | Line 126: | ||
Unarmed Defense: Brawl 1 | Unarmed Defense: Brawl 1 | ||
− | * | + | *When facing an unarmed opponent and not Dodging, increase Defense by 1 |
− | |||
=Equipment= | =Equipment= | ||
Cheap smartphone | Cheap smartphone | ||
+ | |||
+ | Baseball bat (mainly for intimidation purposes) |
Latest revision as of 04:50, 15 July 2018
Contents
"Vital" Statistics[edit]
(Character Inspiration: Joseph Gordon-Levitt)
Name: William "Billy" Jacobs
Player: Maledicta
Clan: Daeva
Covenant: Carthian Movement
Mask: Jester
Dirge: Nurturer
Beats: [] [] [] [] []
Experience Points: 20 (20 spent)
Background: Coming
Status[edit]
Health: 8
Willpower: 5
Blood Potency: 1
Vitae: 10
Humanity: 7
Size: 5
Defense: 7
Speed: 11 (+2 Vigor)
Armor: 0
Initiative Modifier: 7
Aspirations[edit]
1. Coming
2. Coming
3. Coming
Banes[edit]
Clan Bane: The Wanton Curse. Daeva immerse themselves in the mortal world; it not only feeds them, it compels them. When Daeva choose vessels, they become obsessed. When they drink from a mortal once, they’re fine. On their second and further drinks from the same source, roll Humanity. Failure causes the Persistent Dependent Condition toward the mortal (see p.302). The Condition only goes away with the mortal’s death. For this reason, Daeva tend toward either remarkable promiscuity, or they cultivate massive harems and herds.
Touchstones[edit]
Former Bully with whom he has reconciled and even formed a tentative friendship.
Disciplines[edit]
Celerity 2
Majesty 1
- Awe
Vigor 2
Attributes[edit]
Mental
- Intelligence 3
- Wits 3
- Resolve 2
Physical
- Strength 3
- Dexterity 3
- Stamina 3
Social
- Presence 3
- Manipulation 2
- Composure 3
Skills[edit]
Mental
- Academics 2
- Investigation 1
- Medicine 1
- Politics 1
Physical
- Athletics 2
- Brawl 3 (Grappling)
- Drive 1
- Weaponry 2 (Baseball Bat)
Social
- Empathy 2
- Intimidation 3 (Veiled Threats)
- Persuasion 2
- Socialize 2
- Streetwise 1
- Subterfuge 1
Merits[edit]
Status: Carthian Movement 1
Defensive Combat (Brawl) 1
- Defense is calculated with Brawl when fighting Unarmed
Feedings Grounds 2 (The bar where he works as bouncer)
Fighting Style: Grappling 2
Language (French) 1
Safe Place 2 (Small apartment in the French Quarter)
Striking Looks 1
Unarmed Defense: Brawl 1
- When facing an unarmed opponent and not Dodging, increase Defense by 1
Equipment[edit]
Cheap smartphone
Baseball bat (mainly for intimidation purposes)