Difference between revisions of "D&D 5E: Mark of the Wild Hunt - Redcap PC"

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(Redcap Orc)
(Redcap Orc)
 
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[[File:Redcap002.jpg|200px]]
 
[[File:Redcap002.jpg|200px]]
  
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Redcaps are typically not encountered alone, preferring to travel in organized packs, often accompanied by war-trained Fey Wolves and Blood Ravens.
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Many Redcaps willingly join themselves to the Wild Hunt.
  
 
'''Ability Score Increase:''' As a racial trend, Redcaps are typically known for their strength and constitution. but player characters may prove exceptions to the rule. Increase any one ability score of your choice by two points and another by one point. Alternatively, increase three ability scores by one point each.
 
'''Ability Score Increase:''' As a racial trend, Redcaps are typically known for their strength and constitution. but player characters may prove exceptions to the rule. Increase any one ability score of your choice by two points and another by one point. Alternatively, increase three ability scores by one point each.
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'''Relentless Endurance:''' When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
 
'''Relentless Endurance:''' When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
 
'''Languages:''' Common, Goblinoid
 
  
 
'''Savage Attacks:''' When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
 
'''Savage Attacks:''' When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
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'''Blood Curse:''' As a reaction when you would take damage from a creature marked by your blood magic, that creature takes that amount of damage as well. Once used, this feature cannot be used again until you have finished a short or long rest.
 
'''Blood Curse:''' As a reaction when you would take damage from a creature marked by your blood magic, that creature takes that amount of damage as well. Once used, this feature cannot be used again until you have finished a short or long rest.
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'''Languages:''' Common, Orcish

Latest revision as of 18:44, 5 November 2018

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Redcap Orc[edit]

Redcaps are towering, powerfully built goblinoid creatures who live for battle. Fresh blood constantly seeps from their scalps, covering their heads and faces. It is the source of their great power.

Redcap002.jpg

Redcaps are typically not encountered alone, preferring to travel in organized packs, often accompanied by war-trained Fey Wolves and Blood Ravens.

Many Redcaps willingly join themselves to the Wild Hunt.

Ability Score Increase: As a racial trend, Redcaps are typically known for their strength and constitution. but player characters may prove exceptions to the rule. Increase any one ability score of your choice by two points and another by one point. Alternatively, increase three ability scores by one point each.

Size: Redcaps stand over 6 feet tall and tend to be powerfully built. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.

Menacing: You gain proficiency in the intimidation skill.

Ready for a Fight: You gain the benefits of the Alert feat.

Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Blood Magic: As a bonus action you can cast the Hunter's Mark spell using this feature. Once used you cannot use this feature again until you have finished a short or long rest.

Blood Curse: As a reaction when you would take damage from a creature marked by your blood magic, that creature takes that amount of damage as well. Once used, this feature cannot be used again until you have finished a short or long rest.

Languages: Common, Orcish