Difference between revisions of "Brahnamins Characters - Bean"

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(Power Set 1 :: Immortal Body 32px|d624px)
(Immortal Body 32px|d624px)
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==Immortal Body [[file:d6.png|32px|d6]][[File:Arrow02.png|24px]]==
 
==Immortal Body [[file:d6.png|32px|d6]][[File:Arrow02.png|24px]]==
'''|| Durability [[file:d8.png|24px|d8]] || Reflexes [[file:d10h.png|24px|d10]] || Weapon: Staff of Souls [[file:d10h.png|24px|d10]] ||'''
+
'''|| Durability [[file:d8.png|24px|d8]] || Reflexes [[file:d8.png|24px|d8]] || Weapon: Staff of Souls [[file:d10h.png|24px|d10]] ||'''
 
* '''SFX:''' ''Immunity'' - Spend 1 PP to ignore stress, trauma, or complications from physical blows by swarming around or away from the blow. [Requires you be in or take on Swarm form].
 
* '''SFX:''' ''Immunity'' - Spend 1 PP to ignore stress, trauma, or complications from physical blows by swarming around or away from the blow. [Requires you be in or take on Swarm form].
 
* '''SFX:''' ''Area Attack'' - Add a d6 and keep an additional effect die for each additional target. [Requires you be in or take on Swarm form].
 
* '''SFX:''' ''Area Attack'' - Add a d6 and keep an additional effect die for each additional target. [Requires you be in or take on Swarm form].

Revision as of 19:46, 7 January 2019

Michael Kilpatric :: Trick

I don’t know how long I’ve walked the earth. How many times I’ve died. How many times I’ve lived. For most of it I was mad. Connected to the minds of others with little to no means of telling the difference between me and thee and every other he and she.

That all changed in this past generation. The machines began to speak. In ones and zeros their words marched across my mind and made order of the chaos. And with that order came a new understanding. I could separate my mind from the minds of others, but I could still see their thoughts, their egos their Ids, their dreams. Without being overtaken.

And I could reach into the machines, the computers. I could understand their purpose and design at a glance and order their processes with but a thought, as I chose. And it changed me.

For centuries, life was a trick played on me.

Now I am the Trick.

Affiliations d6Arrow02.png

Bean does pretty well on his own, is at his most awkward when paired with another individual, and truly shines as a single moving part in the intricate interplay of a team.

|| Solo d8 || Buddy d6 Team d810 ||

Distinctions d8d4

Roll d4 instead of d8 for 1 PP

| Reckless to a Fault | Curiosity Killed the Trickster | Better with Machines than People |

Immortal Body d6Arrow02.png

|| Durability d8 || Reflexes d8 || Weapon: Staff of Souls d10 ||

  • SFX: Immunity - Spend 1 PP to ignore stress, trauma, or complications from physical blows by swarming around or away from the blow. [Requires you be in or take on Swarm form].
  • SFX: Area Attack - Add a d6 and keep an additional effect die for each additional target. [Requires you be in or take on Swarm form].

Limit: Conscious Activation - While stressed out, asleep, or unconscious, shutdown Hive Body. Recover Hive Body when you recover that stress or wake up.

Limit: Exhausted - Shutdown any Hive Body power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Power Set 2 :: Hive Mind d6Arrow02.png

|| Telepathy d10 || Technopathy d12 || Psychic Resistance d8 ||

  • SFX: Second Chance - Spend 1 PP to reroll when using any hive mind power.
  • SFX: Unleashed - Step up or double any hive mind power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

Limit: Conscious Activation - While stressed out, asleep, or unconscious, shutdown Hive Mind. Recover Hive Mind when you recover that stress or wake up.

Limit: Exhausted - Shutdown any Hive Body power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties d6Arrow02.png

|| Psych Expert d8 || Mystic Expert d8 || Tech Expert d8 ||

Stress Tracks d4Arrow02.png

  • Physical: d4 d6 d8 d10 d12
  • Emotioinal: d4 d6 d8 d10 d12
  • Mental: d4 d6 d8 d10 d12

Backstory

Trick doesn't know if he's a time tossed wandering immortal, or a disinherited demigod, or the forgotten Trickster of some long dead culture, or just a garden variety madman with superpowers. In his rare moments of passing clarity he believes he can trace his existence to pre-christian Ireland or Britain, but suspects he was old even then.

He hasn't given up hope that one day he will remember more. After all, he's only been sane for a handful of decades.

For now he helps H.U.N.T.E.R., partially as a means of not slipping back into madness, but mostly because working with them gives him certain access to global resources only they possess. Resources that might contain answers otherwise lost to time.