Difference between revisions of "Lukacs Florian"
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'''L3 Fighter''' (XP: ooooo ooooo ooooo ooooo) | '''L3 Fighter''' (XP: ooooo ooooo ooooo ooooo) | ||
− | '''Appearance:''' Notable nose, missing teeth, goatee | + | '''Appearance:''' Notable nose, missing teeth, goatee, light ivory skin |
'''Traits:''' Focused, deceitful, merciless | '''Traits:''' Focused, deceitful, merciless | ||
Line 57: | Line 57: | ||
===Combat=== | ===Combat=== | ||
*Hit Die: d10 | *Hit Die: d10 | ||
− | *Armor: | + | *Armor: 5 (splint + shield + second skin) |
*HP: 14/14 | *HP: 14/14 | ||
====Weapons==== | ====Weapons==== | ||
− | * | + | *Warhammer: 1d6 damage, ''close'', 1 pierce |
− | * | + | *Musket: 1d8 damage, ''near, far, reload, loud, rare, stun'', 2 pierce, 2h |
+ | *Knife: 1d4 damage, ''precise, hand'' | ||
===Fighter Moves=== | ===Fighter Moves=== | ||
Line 90: | Line 91: | ||
*''When you make any move with your warhammer'', before you roll you may spend 2 mettle to take +2 to that roll. | *''When you make any move with your warhammer'', before you roll you may spend 2 mettle to take +2 to that roll. | ||
*''When you wear armor'', you have +1 armor and ignore the armor’s awkward tag (if any). | *''When you wear armor'', you have +1 armor and ignore the armor’s awkward tag (if any). | ||
− | |||
===Gear=== | ===Gear=== | ||
− | Capacity: | + | Capacity: 10 | Weight Carried: 10 |
*Worn | *Worn | ||
− | ** | + | **splint armour (wt 4] |
− | ** | + | **shield [wt 2] |
− | ** | + | **''fine'' dwarven warhammer [wt 1] |
+ | **musket [wt 1] | ||
+ | **knife | ||
+ | **waterskin | ||
*Backpack | *Backpack | ||
− | ** | + | **common clothes |
− | ** | + | **rations (oooooo) [wt 1] |
− | ** | + | **musket ammo (ooo) [wt 1] |
+ | |||
+ | *Mule | ||
+ | **leather armour [wt 1] | ||
+ | **musket ammo (ooo) [wt 1] | ||
− | Silver in Hand: | + | Silver in Hand: 11 |
===Notes=== | ===Notes=== |
Latest revision as of 10:31, 23 February 2019
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Contents
Lukacs Florian[edit]
L3 Fighter (XP: ooooo ooooo ooooo ooooo)
Appearance: Notable nose, missing teeth, goatee, light ivory skin
Traits: Focused, deceitful, merciless
Heritage: Human - when you Wrap Up, mark 1 additional XP
Alignment: Chaotic
Bonds:
Mark XP
- Defeat a foe in battle
- Act according to your traits
- Disrupt a prevailing order
Attributes[edit]
STR | CON | DEX | INT | WIS | CHA | LUCK |
---|---|---|---|---|---|---|
11/11 | 16/16 | 9/9 | 9/9 | 15/15 | 7/7 | 4/4 |
(+2) | (+1) | (-1) | (-2) | |||
xoooo | xoooo | ooooo | xxxoo | xxooo | xoooo |
Combat[edit]
- Hit Die: d10
- Armor: 5 (splint + shield + second skin)
- HP: 14/14
Weapons[edit]
- Warhammer: 1d6 damage, close, 1 pierce
- Musket: 1d8 damage, near, far, reload, loud, rare, stun, 2 pierce, 2h
- Knife: 1d4 damage, precise, hand
Fighter Moves[edit]
Mettle 4/4
Mettle represents the focus and discipline required to face down your foes in mortal combat.
When you take a moment to catch your breath and focus your energy, reset your mettle to its maximum.
- Favored Weapon: Warhammer, Rifle. When you make any move with a favored weapon, before you roll you may spend 1 mettle to take +1 to that roll.
- Revel in Battle: When you Fight or Shoot or Throw and roll a 10+, you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect. On a 12+, you regain 1 mettle in addition to all other effects.
- Strike hard: increase damage dealt by +STR in this instance
- Strike true: ignore +DEX worth of your target’s armor in this instance
- Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1)
- Bend Bars, Lift Gates: When you use pure strength to remove or destroy an inanimate obstacle, burn 1 Strength and roll +STR: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Strength and choose 1.
- It doesn’t take a long time
- Nothing of value is damaged in the process
- You don’t attract unwanted attention
- You can fix the thing again without much effort
- No Guts, No Glory: When you charge into battle against overwhelming odds, burn 1 Wisdom and roll +WIS: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Wisdom and choose 1.
- You have +1 armor until you’re incapacitated
- The opposition is interested only in you until you’re incapacitated, or until a greater threat presents itself (whichever comes first)
- You take +1 ongoing until you suffer damage
- All allies witness to your courage or foolhardiness take +1 forward
Advanced Moves[edit]
- When you make any move with your warhammer, before you roll you may spend 2 mettle to take +2 to that roll.
- When you wear armor, you have +1 armor and ignore the armor’s awkward tag (if any).
Gear[edit]
Capacity: 10 | Weight Carried: 10
- Worn
- splint armour (wt 4]
- shield [wt 2]
- fine dwarven warhammer [wt 1]
- musket [wt 1]
- knife
- waterskin
- Backpack
- common clothes
- rations (oooooo) [wt 1]
- musket ammo (ooo) [wt 1]
- Mule
- leather armour [wt 1]
- musket ammo (ooo) [wt 1]
Silver in Hand: 11