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A character for the [[RIFTS:Texas]] PBP campaign.
*33 Days Old
*Alignment: Unprincipled. Select final alignment by L3.


== Attributes ==
*IQ: 15
*ME: 19 +2 save v/ psionic attack & insanity
*MA:  24 Trust/Intimidate 80%
*PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
*PP: 14
*PE: 15
*PB: 28 Charm/Impress 86%
*PS: 15 Running, 90 Flying (flies at a hair over 60mph)
<br/>
*ISP: 44
*PPE: 100
*MDC: 600




== Tiger Praxis ==
Royal Frilled Dragon Hatchling<br/>
L4. XP: 13k. Next level: 20k+1<br/>
Alignment: Unprincipled (???)<br/>




== Attributes ==
== Special Abilities ==
*IQ 20 +6%
 
*ME 19 +2 versus Psi or Insanity
*Nightvision 200ft
*MA 21 Trust/Intimidate 65%
*See the Invisible
*PS 27 +12 SDC, carry 1350 lbs., lift 2700 lbs.
*Shadow Meld as spell, at will, 20 minutes duration
*PP 19 +2 P/D/S
*Resistant to normal fire and cold, half from MDC fire/plasma
*PE 22 +14% v. coma/death +4 v. magic/poison
*Shapeshift 4hrs per day/level
*PB 30 Charm/Impress 92%
*Impervious to all forms of paralysis
*SPD 14
*Regenerates 1d10 MDC per melee round, 1d4x10 per minute
*FLY 80 (about 55 mph)
*Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
*Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.  
*Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
*Horror Factor: 11, 13 if he displays his frills in a threatening manner.
 




== Combat: ==
== RCC Bonuses ==
MDC: 530<br>
*+1 attack/melee
On SDC Worlds: 500 HP, 209 SDC, AR 13<br/>
*Restrained Punch 5d6 SDC, normal 3d6+2 MDC, Power 6d6 MDC+2
*Claws +3d6 MD
*Bite 2d6+2 MD
*Can cast 2 spells per melee round
*5 attacks per melee
*+2 initiative
*+2 initiative
*+1 Perception
*+1 Perception
*+4 Strike (+6 w/ sword)
*+2 to Strike
*+7 Parry (+9 w/ sword)
*+3 to Parry/Dodge
*+7 Dodge,
*+4 to pull punch
*+5 to Pull Punch
*+3 to roll w/ impact
*+5 to roll with impact
*+6 v. Horror Factor
*+6 to save v. Horror Factor
*+3 v. psionics and mind control
*+5 to save v. psionics or +3 v. other mind control
*+1 all other saves
*+14% Save v. Coma/Death
 
*+5 to save v. Magic/Poison
 
*+3 v. Insanity
== Dragon hand-to-hand ==
*+1 to all other saves
*Bite 2d6
*Punch 2d6
*Kick 2d6?
*Claw Swipe 5d6
*+2 roll w/ impact
*+1 to pull punch
*Metamorphosis takes a full melee round
 




== Racial Abilities: ==
== Magic ==
*Horror Factor 11/13
*1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
*Night Vision 200ft
*2nd Level Spells: Chameleon, Cleanse, Manipulate Object
*See the Invisible
*Shadow Meld at will (20 minutes, as the spell)
*Resistant to Fire & Cold (even MD fire/plasma does half damage only)
*Impervious to all forms of paralysis
*Metamorphosis 16 hours per day, 1/2 melee to change shape
*Teleport 40%
*Poison Breath, save v. 16 or be paralyzed for 1d4+1 minutes
*Regenerate 1d10 per round
*Intuitively use all techno-wizard devices
*Recognize and use all other magic weapons
*Read Magic and use scrolls
*Recognize magic circles and enchantments 55%
*Sense ley lines & nexus points 20 miles
*Recognize other dragons on visual contact up to 4000 feet away




== Psi Powers: ==
== Psionics ==
*ISP: 91
*Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
*PSI: Exorcism, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding, Healing Touch, Speed Healing, Clairvoyance (66%), Machine Ghost, See Aura, Sixth Sense, Deaden Pain, Mask PPE, Mask ISP & Psionics
*Physical: Alter Aura
*Super-PSI: Bio-Manipulation, Mind-Block auto-defense
*Sensitive: See Aura, Read Dimensional Portal
*Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field




== Magic: ==
*PPE: 140
*Level 1: Globe of Daylight, Sense Evil, Sense Magic, Thunderclap, Blinding Flash, Lantern Light, Cloud of Smoke
*Level 2: Cleanse, Extinguish Fire, Turn Dead, Cloak of Darkness, Manipulate Object, Cleanse, Heavy Breathing
*Level 3: Impervious to Poison, Breathe without Air, Ignite Fire, Fuel Flame, Mystic Fulcrum
*Level 4: Swim as a Fish
*Level 7: Lightblade


== Skills ==
*Speak Elven/Dragon 98%
*Read & Write Elven/Dragon 45%
*Basic Math 45%
*Other Language: American
*Play Musical Instrument: Guitar 35%


== Skills: ==
*Speak Dragonese/Elven: 105%
*Literacy: Dragonese/Elven 61%
*Other Language: English 59%
*Literacy: English 66%
*Basic Math 66%
*Play Musical Instrument: 51%
*Sing: 56%
*Lore: Demons & Monsters 41%
*Lore: Magic 31%
*Lore: Psychics & Psionics 31%
*WP: Sword: +2 Strike & Parry




== Equipment: ==
== Equipment ==
*Normal Clothing, Black Duster
*A Regular Sword
*Backpack full of pre-RIFTS entertainment magazines, paperback How to Play Guitar books, and the OED.
*Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
*1000 universal credit chips
*Some books on how to play guitar, and some pre-disaster magazines.
*Large diamond worth 800,000 credits.
*A suitcase
*MDC Cowboy Hat (10)
*An acoustic guitar
*Guitar
*Katana (2d6 SDC)

Latest revision as of 16:58, 2 March 2019

  • 33 Days Old
  • Alignment: Unprincipled. Select final alignment by L3.


Attributes[edit]

  • IQ: 15
  • ME: 19 +2 save v/ psionic attack & insanity
  • MA: 24 Trust/Intimidate 80%
  • PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
  • PP: 14
  • PE: 15
  • PB: 28 Charm/Impress 86%
  • PS: 15 Running, 90 Flying (flies at a hair over 60mph)


  • ISP: 44
  • PPE: 100
  • MDC: 600



Special Abilities[edit]

  • Nightvision 200ft
  • See the Invisible
  • Shadow Meld as spell, at will, 20 minutes duration
  • Resistant to normal fire and cold, half from MDC fire/plasma
  • Shapeshift 4hrs per day/level
  • Impervious to all forms of paralysis
  • Regenerates 1d10 MDC per melee round, 1d4x10 per minute
  • Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
  • Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
  • Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
  • Horror Factor: 11, 13 if he displays his frills in a threatening manner.


RCC Bonuses[edit]

  • +1 attack/melee
  • +2 initiative
  • +1 Perception
  • +2 to Strike
  • +3 to Parry/Dodge
  • +4 to pull punch
  • +3 to roll w/ impact
  • +6 v. Horror Factor
  • +3 v. psionics and mind control
  • +1 all other saves


Dragon hand-to-hand[edit]

  • Bite 2d6
  • Punch 2d6
  • Kick 2d6?
  • Claw Swipe 5d6
  • +2 roll w/ impact
  • +1 to pull punch
  • Metamorphosis takes a full melee round


Magic[edit]

  • 1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
  • 2nd Level Spells: Chameleon, Cleanse, Manipulate Object


Psionics[edit]

  • Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
  • Physical: Alter Aura
  • Sensitive: See Aura, Read Dimensional Portal
  • Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field


Skills[edit]

  • Speak Elven/Dragon 98%
  • Read & Write Elven/Dragon 45%
  • Basic Math 45%
  • Other Language: American
  • Play Musical Instrument: Guitar 35%


Equipment[edit]

  • A Regular Sword
  • Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
  • Some books on how to play guitar, and some pre-disaster magazines.
  • A suitcase
  • An acoustic guitar