Difference between revisions of "TROS in the Hammer:Characters Peregrine"
Skalchemist (talk | contribs) (Made changes after last session) |
Skalchemist (talk | contribs) (Updated) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 44: | Line 44: | ||
|Shamansitic Theory||9 | |Shamansitic Theory||9 | ||
|- | |- | ||
− | |Shamanistic Rituals|| | + | |Shamanistic Rituals||8 |
|- | |- | ||
|Symbolic Drawing||7 | |Symbolic Drawing||7 | ||
Line 87: | Line 87: | ||
|colspan="2"|<center>'''Temporal'''</center> | |colspan="2"|<center>'''Temporal'''</center> | ||
|- | |- | ||
− | |Strength (ST)||''' | + | |Strength (ST)||'''4''' |
|- | |- | ||
|Agility (AG)||'''3''' | |Agility (AG)||'''3''' | ||
Line 123: | Line 123: | ||
|Knockout||'''6''' | |Knockout||'''6''' | ||
|- | |- | ||
− | |Move||''' | + | |Move||'''5''' |
|} | |} | ||
| | | | ||
Line 143: | Line 143: | ||
|colspan="3"|<center>'''Spiritual'''</center> | |colspan="3"|<center>'''Spiritual'''</center> | ||
|- | |- | ||
− | |Faith||''in the wisdom of Sun Feather''||''' | + | |Faith||''in the wisdom of Sun Feather''||'''0''' |
|- | |- | ||
− | |Passion||''hate evil twin''||''' | + | |Passion||''hate evil twin''||'''4''' |
|- | |- | ||
− | |Oath||''to Sun Feather to overthrow the Gezag''||''' | + | |Oath||''to Sun Feather to overthrow the Gezag''||'''3''' |
|- | |- | ||
− | |Drive||''to unite the People''||''' | + | |Drive||''to unite the People''||'''1''' |
|- | |- | ||
− | |Conscience|| ||''' | + | |Conscience|| ||'''0''' |
|} | |} | ||
− | |<center>'''Insight Points''' | + | |<center>'''Insight Points''' |
− | + | 8</center> | |
|} | |} | ||
{| | {| | ||
Line 176: | Line 176: | ||
|- | |- | ||
|Talons+Beak||Hand||5||0c||6||Only defend agasint thrusts, otherwise take damage to limb. | |Talons+Beak||Hand||5||0c||6||Only defend agasint thrusts, otherwise take damage to limb. | ||
+ | |- | ||
|Gezag Saber||Medium||Cut 6, Thrust 6||Cut 5, Thrust 3||6||Damage 4 vs. soft armors, 3 vs. metal armors. | |Gezag Saber||Medium||Cut 6, Thrust 6||Cut 5, Thrust 3||6||Damage 4 vs. soft armors, 3 vs. metal armors. | ||
|} | |} | ||
Line 215: | Line 216: | ||
|- | |- | ||
|Toss||Cut and Thrust||Something to toss. Assign CP vs 7. Defender cannot choose normal defense, only assigned CP vs. 7. Aggressor retains initiative regardless of success or failure.||Defender loses 1 CP per MoS in next exchange.||0 | |Toss||Cut and Thrust||Something to toss. Assign CP vs 7. Defender cannot choose normal defense, only assigned CP vs. 7. Aggressor retains initiative regardless of success or failure.||Defender loses 1 CP per MoS in next exchange.||0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
| | | | ||
Line 230: | Line 225: | ||
|Grapple||Brawling, Dagger, Wrestling||See pgs 58 and 62.||See pgs 58 and 62.||2 (Brawl, Dagger), 1 (Wrestling) | |Grapple||Brawling, Dagger, Wrestling||See pgs 58 and 62.||See pgs 58 and 62.||2 (Brawl, Dagger), 1 (Wrestling) | ||
|- | |- | ||
− | |Parry||Brawling, Dagger||Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0 | + | |Parry||Brawling, Dagger, Cut and Thrust||Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0 |
+ | |- | ||
+ | |Block||Cut and Thrust||Buckler. Assign CP vs Shield DTN.||Reduce attack successes. If successful, can by aggressor in next exchange.||0 | ||
+ | |- | ||
+ | |Counter||Cut and Thrust||Assign CP vs Wpn DTN.||Reduce attack successes. If successful, atttackers successes added to counter-attack roll. Roll on table on page 64 to determine attack on next exchange. Can spend 2 CP to modify the roll up to +/-2 before attack. Aggressor in next exchange.||2 | ||
|- | |- | ||
|Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0 | |Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0 |
Latest revision as of 15:37, 29 October 2006
Back to TROS in the Hammer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other Notes, Other Equipment Owned, etc.:
- Equipment bonded: Gezag Saber, Chain Shirt
- Spirit Qualities :Bird(Falcon),Control,Movement, Heal, Strengthen, Percieve, Mind
- History :Many years ago the Niarch's in charge of watching over the lands of The People noticed a growing dissention and unrest growing among The People. Not willing to spend the resources required to quell a rebellion, they decided to go about dealing with this problem in a more subtle manner. They noticed that many of The People revered the spirit world and dedided to make use of this to serve their purposes. A group of Niarch Sorcerors summoned soem spirits which the Niarch's offered as gifts to the chiefs of the most untrustworthy tribes. This was done with great pomp and ceremony as a gesture of good will. These spirits were bound to the bearer of their talisman, but more importantly were bound to report to the Niarch's andy attempt to defy the Niarch authority. Peregrine is one of those spirits. For many years Peregrine aided the chiefs in various tasks and dutifully reported and "improper" activity to his Niarch commanders. In this way any kind of rebellion could be brought down before it had started. This continued until Peregrine was given to a tribe in the Circle Lakes District. This tribe revered the great Sun Feather and were protected by it. The Sun Feather had been encouraging the tribe to break free from their bondage and fight back against their oppressors. As soon as the tribal cheif had received Peregrine, Sun Feather became suspicious and chose to confront Peregrine from the Spirit World. Peregrine felt a strange connection to Sun Feather and a reverence for it. He listened to it's council as if it had been spoken by his own soul. This caused an epiphany in Peregrine and he vowed to aid the People in defeating the Niarch's. He was also personally appalled by what he had done to prevent the people from gathering and fighting back against the Niarch's and chose to dedicate hs life to reuniting the power of The People. He believed that his presence with his current tribe without reporting to the Niarch's would appear suspicious so when the opportunity presented itself he allowed the talisman to be stolen and now plans to sow the seeds of rebellion in his new tribe.
Back to TROS in the Hammer