Difference between revisions of "Brahnamin's Characters - Alice"

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(Distinctions 32px|d8)
(Distinctions 32px|d8)
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: '''Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|18px|d8]] for 1 PP </u>  
 
: '''Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|18px|d8]] for 1 PP </u>  
  
: Couldn’t Hurt A Fly: Step back your '''Physical''' die to step up your '''Social''' die when convincing someone you’re not a threat.
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: Slip of a Girl: ''How much trouble could you possibly be?'' Step back your '''Physical''' die to step up your '''Social''' die when convincing someone you’re not a threat.
  
: Quick Change: Spend 1 PP to create a [[file:d8a.png|24px|d8]] Asset to help you disappear into a crowd
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: Quick Change: ''Trick to disappearin is to make sure folk don't see what they're looking to see.'' Spend 1 PP to create a [[file:d8a.png|24px|d8]] Asset to help you disappear into a crowd
  
 
[Highlighted Skills: ''Move/Sneak/Trick'']
 
[Highlighted Skills: ''Move/Sneak/Trick'']

Revision as of 12:19, 14 August 2019

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Alice :: Ship's Cutter

Alice001.png

"Bullet in the brainpan . . . squish . . ."

Attributes d6Arrow03.png

Physical d10 || Mental d8 || Social d6

Trained Skills d6Arrow03.png

Fight d10

- Martial Arts d6

Know d10

- Rumors d6

Move d8

Operate d6

Sneak d8

Treat d12

Trick d10

Untrained Skills d4

| Craft | Drive | Fix | Fly | Focus | Influence | Labor | Perform | Shoot | Survive | Throw |

Distinctions d8

Back Alley Cutter: You were a promising medical student once upon a once. Now you stitch up thugs that can't show their face inside a legit medical facility.

Step Back: Roll d4 instead of d8 for 1 PP
Street Surgery: It's not particular sanitary behind this dumpster, but no one is required to call the law, either. When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.
Triage: You know how to stabilize a body til you can see to em proper. Spend 1 PP to step back another character’s medical or injury related complication..

[Highlighted Skills: Know/Operate/Treat]


Harmless Looking: You blend into a crowd like a rock blends into a quarry.

Step Back: Roll d4 instead of d8 for 1 PP
Slip of a Girl: How much trouble could you possibly be? Step back your Physical die to step up your Social die when convincing someone you’re not a threat.
Quick Change: Trick to disappearin is to make sure folk don't see what they're looking to see. Spend 1 PP to create a d8 Asset to help you disappear into a crowd

[Highlighted Skills: Move/Sneak/Trick]


Mysterious Past: You weren't born to the life you're living now."

Step Back: Roll d4 instead of d8 for 1 PP
Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating
Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.

[Highlighted Skills: Fight/Know/Sneak]

Signature Assets d6Arrow03.png

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal - perfectly human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about. After all, that's how they were engineered.
[Special: Cybernetics extend to shoulders]

Smart Ring (Jak Jak): d6 Ostensibly a simple piece of jewelry, this softly glowing earring is actually a miniaturized AI cortex conduit, capable of connecting with any wireless cortex enabled system it is near and acting as its own voice command micro-terminal.
[Special: Alice addresses the AI by the name Jak Jak]

Fine Gorramn Dǒulì: d6 You've worn this ubiquitous conical bamboo hat as long as you can remember and it has served you well as a shelter from sun and rain and prying eyes.


Diceless Assets Blackfatezero.png

Medic's Kit: Basic medical and emergency surgery supplies.

Tong Lieutenant's Tanto: A gift from a member of the Han Tong for saving the man's son from a gunshot wound.

Episodes

Background

Alice was a war orphan. An abandoned field mine took her arms, and an unscrupulous surgeon more interested in forwarding his experiments than doing right by a victim of senseless violence, replaced them with shoulder-to-finger cybernetic implants.

He also gave her Jak Jak. To facilitate her recuperation, he said.

The procedures and therapies involved in attaching and adapting to the artificial limbs spanned first months and then years. Even with Jak Jak in her ear, it could be unbearable, but the AI knew all the things and he constantly laid those things in front of her, filling her mind and challenging her skill.

In time, Alice learned enough to assist the surgeon in his experiments. The things she laid her hands to were simultaneously horrifying and oddly detached. She might be there still if soldiers hadn't come and dragged him away.

Warned by Jak Jak, she fled the compound ahead of the Surgeon's arrest and disappeared into the streets and alleys of the biggest city that that rock could offer to swallow her. She traded her skill with scalpel and sutures for protection and food and eventually learned to fight and con and sneak shoulder to shoulder with the thugs who took her in, and she quietly carved out a niche for herself on those dark byways.

That was a lifetime ago. She had since traded broken streets on a broken rock for ships and space stations, and for the most part she avoided craning her neck over her shoulder to see if the past was catching her up. She preferred to look - and move - forward.

Just her and Jak Jak coasting the black black.



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