Difference between revisions of "Brahnamin's Characters - Alice"

From RPGnet
Jump to: navigation, search
(Distinctions 32px|d8)
(Distinctions 32px|d8)
Line 32: Line 32:
  
 
==Distinctions [[file:d8a.png|32px|d8]]==
 
==Distinctions [[file:d8a.png|32px|d8]]==
'''Raised on the Streets:''' ''You never had a roof or walls. You had your wits and your fists and your feet.''
+
'''Raised on the Streets:''' ''You never had a roof or walls. You had your fists and your feet and your wits.''
 
: '''Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|18px|d8]] for 1 PP </u>
 
: '''Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|18px|d8]] for 1 PP </u>
  

Revision as of 16:45, 14 August 2019

< < < Back to Main Page

Alice :: Ship's Cutter

Alice001.png

"Bullet in the brainpan . . . squish . . ."

Attributes d6Arrow03.png

Physical d10 || Mental d8 || Social d6

Trained Skills d6Arrow03.png

Fight d10

- Martial Arts d6

Know d10

- Rumors d6

Move d8

Operate d6

Sneak d8

Treat d12

Trick d10

Untrained Skills d4

| Craft | Drive | Fix | Fly | Focus | Influence | Labor | Perform | Shoot | Survive | Throw |

Distinctions d8

Raised on the Streets: You never had a roof or walls. You had your fists and your feet and your wits.

Step Back: Roll d4 instead of d8 for 1 PP
Eyes in Back: Your eyes are always moving. You know the best route to take and the best time to take it - When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.
I Know a Guy: Need a special job done? Chances are you crossed paths with just the right person at some point - Spend 1 PP to create a d8 Asset when you call in a shady friend with the skills you need.

[Highlighted Skills: Fight/Sneak/Trick]


Back Alley Cutter: You fought your way up from the streets to get into medical school. Now you're back on the streets, stitching up thugs that can't show their face inside legit medical facilities.

Step Back: Roll d4 instead of d8 for 1 PP
Street Surgery: This condemned cargo depot ain't particular sanitary, but at least there's no lawmen about. When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.
Triage: You know how to stabilize a body til you can see to em proper. Spend 1 PP to step back another character’s medical or injury related complication.

[Highlighted Skills: Know/Notice/Treat]


Duìzhǎng: You're nobody's captain, but folk have a tendency to follow your lead when you bother to step up and provide it.

Step Back: Roll d4 instead of d8 for 1 PP
Give 'em Hell: For whatever reason, folk seem to rally behind you - When you convince someone to make hell for someone else, spend 1 PP to give them an Asset equal to your Trick die.
Talk 'em Down: You have some experience dealing with hotheads - When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both

[Highlighted Skills: Fight/Influence/Trick]

Signature Assets d6Arrow03.png

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal - perfectly human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about. After all, that's how they were engineered.
[Special: Cybernetics extend to shoulders]

Fine Gorramn Dǒulì: d6 You've worn this ubiquitous conical bamboo hat as long as you can remember and it has served you well as a shelter from sun and rain and prying eyes.

Diceless Assets Blackfatezero.png

Medic's Kit: Basic medical and emergency surgery supplies.

Tong Lieutenant's Tanto: A gift from a member of the Han Tong for saving the man's son from a gunshot wound.

Episodes

Background

Alice was a war orphan. An abandoned field mine took her arms, and an unscrupulous surgeon more interested in forwarding his experiments than doing right by a victim of senseless violence, replaced them with shoulder-to-finger cybernetic implants.

He also gave her Jak Jak. To facilitate her recuperation, he said.

The procedures and therapies involved in attaching and adapting to the artificial limbs spanned first months and then years. Even with Jak Jak in her ear, it could be unbearable, but the AI knew all the things and he constantly laid those things in front of her, filling her mind and challenging her skill.

In time, Alice learned enough to assist the surgeon in his experiments. The things she laid her hands to were simultaneously horrifying and oddly detached. She might be there still if soldiers hadn't come and dragged him away.

Warned by Jak Jak, she fled the compound ahead of the Surgeon's arrest and disappeared into the streets and alleys of the biggest city that that rock could offer to swallow her. She traded her skill with scalpel and sutures for protection and food and eventually learned to fight and con and sneak shoulder to shoulder with the thugs who took her in, and she quietly carved out a niche for herself on those dark byways.

That was a lifetime ago. She had since traded broken streets on a broken rock for ships and space stations, and for the most part she avoided craning her neck over her shoulder to see if the past was catching her up. She preferred to look - and move - forward.

Just her and Jak Jak coasting the black black.



Back to Main Page