After The Storm:FIREHAND: Difference between revisions
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Str: 7 | Str: 7 | ||
End: 13 | End: 13 | ||
Agi: 15 | Agi: 15 | ||
Int: 10 | Int: 10 | ||
Cool: 15 | Cool: 15 | ||
Carrying Capacity: 30/60 | Carrying Capacity: 30/60 | ||
Base HTH: d3 | Base HTH: d3 | ||
Saves: Str 9, End 11, Agi 11, Int 10, Cool 11 | Saves: Str 9, End 11, Agi 11, Int 10, Cool 11 | ||
Initiative: d6+6 | Initiative: d6+6 | ||
Hits: 8 | Hits: 8 | ||
Healing Rate: 1.6 | Healing Rate: 1.6 | ||
Power: 41 | Power: 41 | ||
Att: (+0) | Att: (+0) | ||
PD: 1 | PD: 1 | ||
MD: 0 | MD: 0 | ||
Move: 10 | Move: 10 | ||
IP: 5 | IP: 5 | ||
Weight: 240 lbs. | Weight: 240 lbs. | ||
Mass: d6 | Mass: d6 | ||
Background: Engineering / technology (electrical engineer) - Sport (martial arts: boxing and jujutsu) | Background: Engineering / technology (electrical engineer) - Sport (martial arts: boxing and jujutsu) | ||
Core Abilities: | Core Abilities: | ||
Physical Fire Attack (2 damage, continuous, carried) 10 CP | Physical Fire Attack (2 damage, continuous, carried) 10 CP | ||
Fire Blast 2d4, 20" 5 CP | Fire Blast 2d4, 20" 5 CP | ||
Invulnerability (heat) 10 CP | Invulnerability (heat) 10 CP | ||
Adaptation (high temperatures) 5 | Adaptation (high temperatures) 5 | ||
Light Control (flash) 10 (one target only -5) = 5 | Light Control (flash) 10 (one target only -5) = 5 | ||
Light Control (glow) 5 (3 feet) (increased PR (3/hour) -5) = 0 | Light Control (glow) 5 (3 feet) (increased PR (3/hour) -5) = 0 | ||
Heightened Initiative 5 | Heightened Initiative 5 | ||
Speed 10 (44 mph) | Speed 10 (44 mph) | ||
Wall Crawling | Wall Crawling | ||
Flame Aura 5 (1d6) | |||
Flight 5 (11 mph (5)) | |||
GEAR (4) Mask: -5 gear, Adaptation (resistant to gas and drowning - Asphyxiation / Drowning) 1.5 IP (30 min air supply) + basic low-light vision 2.5 | GEAR (4) Mask: -5 gear, Adaptation (resistant to gas and drowning - Asphyxiation / Drowning) 1.5 IP (30 min air supply) + basic low-light vision 2.5 | ||
GEAR (1) -5, Light Armor: -5 gear, -10 light partial 15.5 (11) (5/0/3/0) | GEAR (1) -5, Light Armor: -5 gear, -10 light partial 15.5 (11) (5/0/3/0) | ||
0 IP Left | 0 IP Left | ||
Weaknesses: | Weaknesses: | ||
Dependent (sister) -5 CP | Dependent (sister) -5 CP | ||
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Latest revision as of 11:16, 25 September 2019
Str: 7
End: 13
Agi: 15
Int: 10
Cool: 15
Carrying Capacity: 30/60
Base HTH: d3
Saves: Str 9, End 11, Agi 11, Int 10, Cool 11
Initiative: d6+6
Hits: 8
Healing Rate: 1.6
Power: 41
Att: (+0)
PD: 1
MD: 0
Move: 10
IP: 5
Weight: 240 lbs.
Mass: d6
Background: Engineering / technology (electrical engineer) - Sport (martial arts: boxing and jujutsu)
Core Abilities:
Physical Fire Attack (2 damage, continuous, carried) 10 CP
Fire Blast 2d4, 20" 5 CP
Invulnerability (heat) 10 CP
Adaptation (high temperatures) 5
Light Control (flash) 10 (one target only -5) = 5
Light Control (glow) 5 (3 feet) (increased PR (3/hour) -5) = 0
Heightened Initiative 5
Speed 10 (44 mph)
Wall Crawling
Flame Aura 5 (1d6)
Flight 5 (11 mph (5))
GEAR (4) Mask: -5 gear, Adaptation (resistant to gas and drowning - Asphyxiation / Drowning) 1.5 IP (30 min air supply) + basic low-light vision 2.5
GEAR (1) -5, Light Armor: -5 gear, -10 light partial 15.5 (11) (5/0/3/0)
0 IP Left
Weaknesses:
Dependent (sister) -5 CP BACK TO MAIN PAGE