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| [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |
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| | You are someone who has been infused with some form of divinity. You were human. Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign. |
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| =Character Generation= | | =Character Generation= |
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| | | * Using the '''[[Godbound Character Blank]]''' create a character on the wiki. |
| | | * Name your character. Feel free to have two names: your name before becoming godbound and your name after. |
| # Name your hero.
| | * Record three '''[[Cyllian:Facts|Facts]]''' Feel free to create details to fill in your facts. Communicate those to me with a short paragraph so that I can weave those into the world and our game. |
| # Create your own character sheet using the template under Characters.
| | * Assign your '''[[Cyllian:Attributes|Attributes]]'''. You may need to iterate a bit before deciding on your final set of attributes. |
| # Assign attributes using the array 16, 14, 13, 13, 10, 8
| | * Record your '''[[Cyllian:Saving Throws|Saving Throws]]'''. Don't forget saving throw penalties for medium or heavy armor. |
| # Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
| | * Pick three '''[[Cyllian:Words|Words]]''' for your divine powers from the rules. |
| # Record attribute checks as 21 - attribute for each attribute
| | * Record the special abilities your character gains from their Words. |
| # Decide three facts for your hero:
| | * Spend six points picking divine gifts. Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation. |
| One fact is where your hero is from. Use the setting information. Feel free to add some detail for your character's specific situation.
| | * Choose weapons and armor from *'''[[Cyllian:Godbound Equipment|Equipment]]''' for your character and record them. Record the attribute modifier to-hit and damage. |
| One fact is what your hero did before becoming godbound: professional background or similar.
| | * AC: <Armor AC> - <Dex modifier>. Record saving throw penalties for medium or heavy armor. |
| One fact is an important relationship or organization your hero is involved with. Feel free to create something.
| | * HP: 8 + Con modifier |
| # Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
| | * Effort: 2 |
| # Record the special abilities your character gains from their Words.
| | * Wealth: 0 |
| # Spend six points picking divine gifts. Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
| | * Experience: 0 |
| # Record your saving throws. Each is 15 plus attribute modifier: Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
| | * Dominion: 0 |
| # Choose weapons for your character and record them. Record the attribute modifier to-hit and damage.
| | * Influence: 2 |
| Unarmed 1d2 Str/Dex punch, kick, bite
| | * Record your character's current goal. Achieving personal goals will be one of the keys to character development. Pick a goal that you would like to achieve in the first 3 sessions of play. |
| Light 1d6 Str/Dex Dirk, club
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| Medium 1d8 Str Sword, spear, mace
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| Heavy 1d10 Str Greatsword, maul
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| 1H Ranged 1d6 Dex Javelin, knife
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| 2H Ranged 1d8 Dex Bow, crossbow
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| # Select armor. Medium and heavy armor impose saving throw penalties. Select the saving throw to take for each penalty of -4.
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| Unarmored AC9
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| Light AC7
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| Medium AC5 -4 to one save
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| Heavy AC3 -4 to two saves
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| Shield -1 bonus
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| # HP: 8 + Con modifier
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| # Effort: 2
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| # Wealth: 0
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| # Experience: 0
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| # Dominion: 0
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| # Influence: 2
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| # Record your character's current goal.
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| == Character Class ==
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| Choose a class for your character and record the following.
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| *'''[[Cyllian:Warrior|Warrior]]''': 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style
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| *'''[[Cyllian:Sorcerer|Sorcerer]]''': 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells
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| *'''[[Cyllian:Rogue|Rogue]]''' 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells
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| *All: 600 XP
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| == Attributes ==
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| Select an attribute to be favored. Record it.
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| *'''[[Cyllian:Strength|Strength]]''': Bonus added to strength rolls, including every damage die in melee.
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| *'''[[Cyllian:Intelligence|Intelligence]]''': Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
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| *'''[[Cyllian:Wisdom|Wisdom]]''': Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
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| *'''[[Cyllian:Constitution|Constitution]]''': Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
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| *'''[[Cyllian:Dexterity|Dexterity]]''': Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
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| *'''[[Cyllian:Charisma|Charisma]]''': Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have.
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| Optional: select a second attribute to be favored and select an attribute to be exceptionable. Record both.
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| == Skills ==
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| Characters start with 5 skill points, adjust for Intelligence. '''[[Cyllian:Common Skills|Common Skills]]''' all start at a base of 0. '''[[Cyllian:Professional Skills|Professional Skills]]''' are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0. Thereafter, it costs a number of skill points equal to the new level is skill to raise a skill. Skills must be advanced 1 level at a time.
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| For starting characters use the following starting costs:
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| *Train a professional skill to level 0: 1 skill point
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| *Train any skill to level 1 from 0: 1 skill point
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| *Train any skill to level 2 from 0: 3 skill points
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| *Train any skill to level 3 from 0: 6 skill points
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| == Equipment ==
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| All character will start with basic equipment and enough money to survive for a short time.
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| * Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
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| * Sorcerer: light armor, a single weapon of choice, and a standard adventurer pack.
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| * Rogue: light armor, two weapons of choice, and a standard adventurer pack.
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| * All: start with 20 xxx. With Charisma bonus double, with Charisma disadvantage, halve.
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[Main Page]
You are someone who has been infused with some form of divinity. You were human. Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.
Character Generation[edit]
- Using the Godbound Character Blank create a character on the wiki.
- Name your character. Feel free to have two names: your name before becoming godbound and your name after.
- Record three Facts Feel free to create details to fill in your facts. Communicate those to me with a short paragraph so that I can weave those into the world and our game.
- Assign your Attributes. You may need to iterate a bit before deciding on your final set of attributes.
- Record your Saving Throws. Don't forget saving throw penalties for medium or heavy armor.
- Pick three Words for your divine powers from the rules.
- Record the special abilities your character gains from their Words.
- Spend six points picking divine gifts. Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
- Choose weapons and armor from *Equipment for your character and record them. Record the attribute modifier to-hit and damage.
- AC: <Armor AC> - <Dex modifier>. Record saving throw penalties for medium or heavy armor.
- HP: 8 + Con modifier
- Effort: 2
- Wealth: 0
- Experience: 0
- Dominion: 0
- Influence: 2
- Record your character's current goal. Achieving personal goals will be one of the keys to character development. Pick a goal that you would like to achieve in the first 3 sessions of play.