Difference between revisions of "ASSH2e Players.Tiller"
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Back to the Main WIKI page[https://wiki.rpg.net/index.php/AstonishingSwordsmen%26SorcerersOfHyperborea)_GameNotes] | Back to the Main WIKI page[https://wiki.rpg.net/index.php/AstonishingSwordsmen%26SorcerersOfHyperborea)_GameNotes] | ||
+ | == Tiller == | ||
'''Magician''' | '''Magician''' | ||
Revision as of 11:56, 15 July 2020
Back to the Main WIKI page[1]
Tiller
Magician
Level 4 (11,000 xp)
Chaotic Good
Male, Common
20 y/o
Height: 5' 8”
Weight: 110 lb
Features: Black hair; dark brown eyes; mottled complexion
Attributes
- Str 14 Attack +0; Damage +1; Test 3:6; Feat 8%
- Dex 17 Attack +2; +1 AC; Test 4:6, Feat 24%
- Con 14 HP +1; Poison +0; Trauma 80%; Test 3:6; Feat 8%
- Int 18 Languages +3; Bonus Spells: 1st, 2nd, 3rd, 4th; Learn 95%
- Wis 8 Willpower +0
- Cha 10 React/Loyal 0; Max Hench 4
Combat Stats
- Casting Ability 4
- Fighting Ability 1
- Saving Throw 15 (+2 Device; +2 Sorcery)
- AC 5 (Bracers of Defensiveness AC 6 + Dex Bonus)
- AC 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee)
- HP 20 (4d4 +4 +3 from familiar) (13+4+3)
- MV 40ft
Weapons
- +1 Quarter Staff: +1 to hit (magic); 1d6+2 Damage (Str + magic)
- Dagger: +0 to hit; 1d4+1 Damage (Str)
- Sling: +2 to hit (Dex); 1d4+1 Damage (Str)
Armor
- Bracers of Defensiveness AC 6
Class Abilities
- Magician's Familiar (Rat, 3 HP, Can see/hear through familiar 120 feet)
- Read Magic
- Read Scrolls
- Scribe Scrolls
- Sorcery (Base 3x1st and 2x2nd; with Int bonus 4x1st and 3x2nd; with Int and Familiar 5x1st and 4x2nd)
Known Spells
- Detect Magic (1st)
- Identify (1st)
- Magic Missile (1st) (Two missiles 1d4+1 each)
- Shocking Grasp (1st) (Touch, 1d8+4 damage)
- Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature)
- Continuous Light (2nd) (60 foot diameter, permanent)
- Web (2nd) (Range 20 feet; Covers 10x10x20 feet)
Secondary Skills
- Navigator
Languages
- Common
- Hellenic (Kimmerian dialect)
- Old Norse
- Esquimaux (Coastal dialect)
Magic Items
- +1 Quarterstaff
- Bracers of Defensiveness AC 6
- Scroll - Levitate (2nd level)
- Scroll - Fireball (3rd level)
- Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP)
The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward and unexpected gift of sorcery. He apprenticed for a bit with a magician in Khromarium and then returned to the family business as both navigator and added protection against marauders.
Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery.