Dargojiraa Starscale: Difference between revisions

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==STARFINDER SOCIETY PERSONNEL FILE==
==STARFINDER SOCIETY PERSONNEL FILE==
[[File:dargo.jpg]]
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[[File:Dargo.jpg]][[File:Starfinder_Symbol.jpeg|right|100px]]
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==DESCRIPTION==
==DESCRIPTION==
* Dargojiraa stands 6' 6" in height, with leaf-green scales and topaz-yellow eyes. He is short and slender by vesk standards, serious and polite but with a ready smile.
* Dargojiraa stands 6' 6" in height, with leaf-green scales and topaz-yellow eyes. He is short and slender by vesk standards, serious and polite but with a ready smile.
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* '''RACE:''' Vesk
* '''RACE:''' Vesk
* '''GENDER:'''  Male     
* '''GENDER:'''  Male     
* '''CLASS/LEVEL:''' Solarian 1
* '''CLASS/LEVEL:''' Solarian 2
* '''THEME:''' Spacefarer
* '''THEME:''' Spacefarer
* '''SIZE:''' Medium
* '''SIZE:''' Medium
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* '''ALIGNMENT:''' LG
* '''ALIGNMENT:''' LG
* '''DEITY:'''
* '''DEITY:'''
* '''HOMEWORLD:'''  
* '''HOMEWORLD:''' Vesk-9
* '''LANGUAGES:''' Common, Vesk, Signed Vesk
* '''LANGUAGES:''' Common, Vesk, Signed Vesk, Triaxian
* '''EXPERIENCE EARNED:''' 0
* '''EXPERIENCE EARNED:''' 3,820
* '''EXPERIENCE NEEDED FOR NEXT LEVEL:''' 1,300
* '''EXPERIENCE NEEDED FOR NEXT LEVEL:''' 6,000


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==STATISTICS==
==STATISTICS==
* '''STAMINA POINTS:''' 13
* '''STAMINA POINTS:''' 24/24
* '''HIT POINTS:''' 8
* '''HIT POINTS:''' 20/20
* '''RESOLVE POINTS:''' 3
* '''RESOLVE POINTS:''' 3
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* '''CHA:''' 14 (+2)
* '''CHA:''' 14 (+2)
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* '''FOR:''' +3
* '''FOR:''' +5
* '''REF:''' +0
* '''REF:''' +1
* '''WIL:''' +2 (+4 vs fear)
* '''WIL:''' +4 (+6 vs fear)
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* '''INITIATIVE:''' +0
* '''INITIATIVE:''' +4
* '''BASE ATTACK BONUS:''' +1
* '''BASE ATTACK BONUS:''' +3
* '''MELEE ATTACK:''' +4
* '''MELEE ATTACK:''' +6
* '''RANGED ATTACK:''' +1
* '''RANGED ATTACK:''' +3
* '''THROWN ATTACK:''' +4
* '''THROWN ATTACK:''' +6


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==WEAPONS & COMBAT==
==WEAPONS & COMBAT==
* Assault hammer (damage 1d6 B)
* +6 solar weapon (damage 1d6+6)
* Tactical pistol, semi-auto (9 round, damage 1d6)
* +6 Assault hammer (damage 1d6+6,B)
* Claws (damage 1d3 lethal)
* +3 Tactical pistol, semi-auto (9 round, damage 1d6+1)
* +6 Claws (damage 1d3+6 lethal)
*
*


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==SKILLS==
==SKILLS==
*Athletics +6
*Athletics +8
*Bluff +2
*Bluff +2
*Culture +4
*Culture +6
*Diplomacy +2
*Diplomacy +5
*Intimidate +2
*Intimidate +6
*Perception +4
*Perception +4
*Physical science +5 (Reduce the DC of checks to recall knowledge about strange new worlds or features of space by 5)
*Physical science +5 (Reduce the DC of checks to recall knowledge about strange new worlds or features of space by 5)
*
*Sense Motive +4


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==FEATS==
==FEATS==
*Heavy Armor Proficiency
*Heavy Armor Proficiency
*
*Weapon Specialization (basic and advanced melee, small arms)
*
*Improved Initiative


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==SPECIAL ABILITIES & PROFICIENCIES==
==SPECIAL ABILITIES & PROFICIENCIES==
* Low-Light Vision
*Armor Savant (+1 AC when wearing armor, check penalty is 1 less)
*Armor Savant (+1 AC when wearing armor, check penalty is 1 less)
*Solar armor +1
*Skill Adept: Culture, Medicine
*Solar weapon 1d6
*Stellar Mode (graviton +1 Reflex; photon +1 damage)
*Stellar Mode (graviton +1 Reflex; photon +1 damage)
*Stellar Revelation: Black Hole. Pull any creatures within 20' ten feet toward you; Fort DC 13 negates.
*Stellar Revelation: Black Hole. Pull any creatures within 20' ten feet toward you; Fort DC 13 negates.
*Stellar Revelation: Supernova. Deal 2d6 fire damage to all within 10', Ref DC 13 half.
*Stellar Revelation: Supernova. Deal 4d6 fire damage to all within 10', Ref DC 13 half.
*Stellar Revelation: Dark Matter. Gain DR 1/- as a move action, for 1 round or until graviton mode ends.
*Sidereal Influence: Meditate for 1 minute to gain a +1d6 insight bonus on graviton skills (Sense Motive) or photon skills (Intimidate)


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==EQUIPMENT & WEALTH==
==EQUIPMENT & WEALTH==
* '''CARRYING CAPACITY:''' 8 (9-16 Encumbered)
* '''CARRYING CAPACITY:''' 8 (9-16 Encumbered)
* '''TOTAL BULK:''' 7
* '''TOTAL BULK:''' 6.4
* '''CREDITS:''' 30
* '''CREDITS:''' 587
*Hidden soldier armor (+3 EAC, +5 KAC, max Dex +2, check penalty -2)
*Hidden soldier armor (+3 EAC, +5 KAC, max Dex +2, check penalty -2) (infravision)
*Assault hammer
*Assault hammer
*Tactical pistol
*Tactical pistol (called)
*Pistol rounds (60)
*Pistol rounds (60)
*Backpack
*Backpack

Latest revision as of 22:16, 14 November 2020

STARFINDER SOCIETY PERSONNEL FILE[edit]


DESCRIPTION[edit]

  • Dargojiraa stands 6' 6" in height, with leaf-green scales and topaz-yellow eyes. He is short and slender by vesk standards, serious and polite but with a ready smile.

BACKSTORY[edit]

  • Always curious about other races and other planets, Dargojiraa found the solarian's philosophy utterly fascinating. Not for him the dull life of a soldier; he is eager to explore the 'verse and meet strange places and stranger people.

VITALS[edit]

  • RACE: Vesk
  • GENDER: Male
  • CLASS/LEVEL: Solarian 2
  • THEME: Spacefarer
  • SIZE: Medium
  • SPEED: 30' (25' in armor)
  • ALIGNMENT: LG
  • DEITY:
  • HOMEWORLD: Vesk-9
  • LANGUAGES: Common, Vesk, Signed Vesk, Triaxian
  • EXPERIENCE EARNED: 3,820
  • EXPERIENCE NEEDED FOR NEXT LEVEL: 6,000

STATISTICS[edit]

  • STAMINA POINTS: 24/24
  • HIT POINTS: 20/20
  • RESOLVE POINTS: 3

  • ENERGY ARMOR CLASS: 14
  • KINETIC ARMOR CLASS: 16
  • AC vs. COMBAT MANEUVERS: 24
  • DAMAGE REDUCTION: n/a
  • RESISTANCES: n/a

  • STR: 16 (+3)
  • DEX: 10
  • CON: 13 (+1)
  • INT: 10
  • WIS: 10
  • CHA: 14 (+2)

  • FOR: +5
  • REF: +1
  • WIL: +4 (+6 vs fear)

  • INITIATIVE: +4
  • BASE ATTACK BONUS: +3
  • MELEE ATTACK: +6
  • RANGED ATTACK: +3
  • THROWN ATTACK: +6

WEAPONS & COMBAT[edit]

  • +6 solar weapon (damage 1d6+6)
  • +6 Assault hammer (damage 1d6+6,B)
  • +3 Tactical pistol, semi-auto (9 round, damage 1d6+1)
  • +6 Claws (damage 1d3+6 lethal)

SKILLS[edit]

  • Athletics +8
  • Bluff +2
  • Culture +6
  • Diplomacy +5
  • Intimidate +6
  • Perception +4
  • Physical science +5 (Reduce the DC of checks to recall knowledge about strange new worlds or features of space by 5)
  • Sense Motive +4

FEATS[edit]

  • Heavy Armor Proficiency
  • Weapon Specialization (basic and advanced melee, small arms)
  • Improved Initiative

SPECIAL ABILITIES & PROFICIENCIES[edit]

  • Low-Light Vision
  • Armor Savant (+1 AC when wearing armor, check penalty is 1 less)
  • Skill Adept: Culture, Medicine
  • Solar weapon 1d6
  • Stellar Mode (graviton +1 Reflex; photon +1 damage)
  • Stellar Revelation: Black Hole. Pull any creatures within 20' ten feet toward you; Fort DC 13 negates.
  • Stellar Revelation: Supernova. Deal 4d6 fire damage to all within 10', Ref DC 13 half.
  • Stellar Revelation: Dark Matter. Gain DR 1/- as a move action, for 1 round or until graviton mode ends.
  • Sidereal Influence: Meditate for 1 minute to gain a +1d6 insight bonus on graviton skills (Sense Motive) or photon skills (Intimidate)

EQUIPMENT & WEALTH[edit]

  • CARRYING CAPACITY: 8 (9-16 Encumbered)
  • TOTAL BULK: 6.4
  • CREDITS: 587
  • Hidden soldier armor (+3 EAC, +5 KAC, max Dex +2, check penalty -2) (infravision)
  • Assault hammer
  • Tactical pistol (called)
  • Pistol rounds (60)
  • Backpack
  • Computer (tier 1)
  • Clothing, travel
  • Clothing, formal
  • Hygiene kit