Difference between revisions of "ASSH2e Players.Tiller"
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'''Magician''' | '''Magician''' | ||
− | '''Level''' | + | '''Level''' 5 (20,000 xp) |
'''Chaotic Good''' | '''Chaotic Good''' | ||
Line 29: | Line 29: | ||
'''Combat Stats''' | '''Combat Stats''' | ||
− | :'''Casting Ability''' | + | :'''Casting Ability''' 5 |
− | :'''Fighting Ability''' | + | :'''Fighting Ability''' 2 |
− | :'''Saving Throw''' | + | :'''Saving Throw''' 14 (+2 Device; +2 Sorcery) |
:'''AC''' 5 (Bracers of Defensiveness AC 6 + Dex Bonus) | :'''AC''' 5 (Bracers of Defensiveness AC 6 + Dex Bonus) | ||
:'''AC''' 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee) | :'''AC''' 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee) | ||
− | :'''HP''' | + | :'''HP''' 25 (5d4 +5 +3 from familiar) (17+5+3) |
:'''MV''' 40ft | :'''MV''' 40ft | ||
Line 50: | Line 50: | ||
:Read Scrolls | :Read Scrolls | ||
:Scribe Scrolls | :Scribe Scrolls | ||
− | :Sorcery (Base 3x1st and 2x2nd; with Int bonus 4x1st and 3x2nd; with Int and Familiar 5x1st and 4x2nd) | + | :Sorcery (Base 3x1st and 2x2nd and 1x3rd; with Int bonus 4x1st and 3x2nd and 2x3rd; with Int and Familiar 5x1st and 4x2nd and 3x3rd) |
'''Known Spells''' | '''Known Spells''' | ||
:Detect Magic (1st) | :Detect Magic (1st) | ||
:Identify (1st) | :Identify (1st) | ||
− | :Magic Missile (1st) ( | + | :Magic Missile (1st) (Range 150ft; Three missiles 1d4+1 each) |
− | :Shocking Grasp (1st) (Touch, 1d8+ | + | :Shocking Grasp (1st) (Touch, 1d8+5 damage) |
:Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature) | :Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature) | ||
:Continuous Light (2nd) (60 foot diameter, permanent) | :Continuous Light (2nd) (60 foot diameter, permanent) | ||
+ | :Invisibility (2nd) | ||
+ | :Knock (2nd) (60 ft Range; Opens anything locked) | ||
+ | :Stinking Cloud (2nd) (20x20x20 ft; Saving throw or incapacitated for 1d6 rounds, lasts CA) | ||
:Web (2nd) (Range 20 feet; Covers 10x10x20 feet) | :Web (2nd) (Range 20 feet; Covers 10x10x20 feet) | ||
+ | :Fireball (3rd) (240ft range; Save or take 1d6/CA) | ||
+ | :Hold Person (3rd) (Duration 6 Turns; Individual target -2 Save; Up to 4 in 10ft radius normal Save) | ||
+ | |||
+ | '''Memorized Spells''' | ||
+ | :Detect Magic x1 | ||
+ | :Magic Missile x2 | ||
+ | :Shocking Grasp x1 | ||
+ | :Sleep x1 | ||
+ | |||
+ | :Continuous Light x1 | ||
+ | :Invisibility x1 | ||
+ | :Stinking Cloud x1 | ||
+ | :Web x1 | ||
+ | |||
+ | :Fireball x1 | ||
+ | :Hold Person x2 | ||
'''Secondary Skills''' | '''Secondary Skills''' | ||
Line 76: | Line 95: | ||
:Scroll - Fireball (3rd level) | :Scroll - Fireball (3rd level) | ||
:Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP) | :Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP) | ||
+ | :Healing Gem (Crush in hand and get 2d4+2HP; All or nothing) | ||
+ | :Healing Gem (Crush in hand and get 2d4+2HP; All or nothing) | ||
+ | '''Treasure''' | ||
+ | :5000gp | ||
− | The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward | + | The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward the unexpected gift of sorcery. He apprenticed for a bit with a magician in Khromarium and then returned to the family business as both navigator and added protection against marauders. |
Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery. | Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery. |
Latest revision as of 16:38, 29 January 2021
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Tiller[edit]
Magician
Level 5 (20,000 xp)
Chaotic Good
Male, Common
20 y/o
Height: 5' 8”
Weight: 110 lb
Features: Black hair; dark brown eyes; mottled complexion
Attributes
- Str 14 Attack +0; Damage +1; Test 3:6; Feat 8%
- Dex 17 Attack +2; +1 AC; Test 4:6, Feat 24%
- Con 14 HP +1; Poison +0; Trauma 80%; Test 3:6; Feat 8%
- Int 18 Languages +3; Bonus Spells: 1st, 2nd, 3rd, 4th; Learn 95%
- Wis 8 Willpower +0
- Cha 10 React/Loyal 0; Max Hench 4
Combat Stats
- Casting Ability 5
- Fighting Ability 2
- Saving Throw 14 (+2 Device; +2 Sorcery)
- AC 5 (Bracers of Defensiveness AC 6 + Dex Bonus)
- AC 4 (Bracers of Defensiveness AC 6 + Dex Bonus + Quarterstaff bonus in melee)
- HP 25 (5d4 +5 +3 from familiar) (17+5+3)
- MV 40ft
Weapons
- +1 Quarter Staff: +1 to hit (magic); 1d6+2 Damage (Str + magic)
- Dagger: +0 to hit; 1d4+1 Damage (Str)
- Sling: +2 to hit (Dex); 1d4+1 Damage (Str)
Armor
- Bracers of Defensiveness AC 6
Class Abilities
- Magician's Familiar (Rat, 3 HP, Can see/hear through familiar 120 feet)
- Read Magic
- Read Scrolls
- Scribe Scrolls
- Sorcery (Base 3x1st and 2x2nd and 1x3rd; with Int bonus 4x1st and 3x2nd and 2x3rd; with Int and Familiar 5x1st and 4x2nd and 3x3rd)
Known Spells
- Detect Magic (1st)
- Identify (1st)
- Magic Missile (1st) (Range 150ft; Three missiles 1d4+1 each)
- Shocking Grasp (1st) (Touch, 1d8+5 damage)
- Sleep (1st) (4 HD or lower: affect 2d8 HD starting with lowest; or single 5HD creature)
- Continuous Light (2nd) (60 foot diameter, permanent)
- Invisibility (2nd)
- Knock (2nd) (60 ft Range; Opens anything locked)
- Stinking Cloud (2nd) (20x20x20 ft; Saving throw or incapacitated for 1d6 rounds, lasts CA)
- Web (2nd) (Range 20 feet; Covers 10x10x20 feet)
- Fireball (3rd) (240ft range; Save or take 1d6/CA)
- Hold Person (3rd) (Duration 6 Turns; Individual target -2 Save; Up to 4 in 10ft radius normal Save)
Memorized Spells
- Detect Magic x1
- Magic Missile x2
- Shocking Grasp x1
- Sleep x1
- Continuous Light x1
- Invisibility x1
- Stinking Cloud x1
- Web x1
- Fireball x1
- Hold Person x2
Secondary Skills
- Navigator
Languages
- Common
- Hellenic (Kimmerian dialect)
- Old Norse
- Esquimaux (Coastal dialect)
Magic Items
- +1 Quarterstaff
- Bracers of Defensiveness AC 6
- Scroll - Levitate (2nd level)
- Scroll - Fireball (3rd level)
- Potion of Healing (drinking half heals 1d4HP, drinking all at once heals 2d4+2HP)
- Healing Gem (Crush in hand and get 2d4+2HP; All or nothing)
- Healing Gem (Crush in hand and get 2d4+2HP; All or nothing)
Treasure
- 5000gp
The son of a trader, Tiller grew up helping his father with moving merchandise between cities by both caravan and ship. Trained as a navigator early, he soon discovered that his ability to read maps and determine routes brought forward the unexpected gift of sorcery. He apprenticed for a bit with a magician in Khromarium and then returned to the family business as both navigator and added protection against marauders.
Over time he realized that he wanted to make a name for himself and left the trading business. Since then he has sought out more knowledge of sorcery.