Difference between revisions of "Dungeon Fanasy Raiders of the Dead LushaPitch"
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'''ST''' 12 [20]; '''DX''' 12 [40]; '''IQ''' 14 [80]; '''HT''' 12 [20] | '''ST''' 12 [20]; '''DX''' 12 [40]; '''IQ''' 14 [80]; '''HT''' 12 [20] | ||
− | '''BL''' 29lbs; '''Base Damage''' 1d-1/1d+2; '''HP''' 12 [0]; '''Will''' | + | '''BL''' 29lbs; '''Base Damage''' 1d-1/1d+2; '''HP''' 12 [0]; '''Will''' 13 [-5]; '''Per''' 13 [-5]; '''FP''' 12 [0]; '''Base SPD''' 6.00 [0]; '''Move''' 6 [0] |
'''Advantages''': Clerical Investment [5]; Detect Evil [18]; Energy Reserve (Clerical) 3 [9]; Mind Shield 2 [8]; Power Investment (Clerical) 4 [40] | '''Advantages''': Clerical Investment [5]; Detect Evil [18]; Energy Reserve (Clerical) 3 [9]; Mind Shield 2 [8]; Power Investment (Clerical) 4 [40] | ||
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'''Quirks''' [-5]: Talks to small animals as if they can understand her, Prefers brown and other natural colors, | '''Quirks''' [-5]: Talks to small animals as if they can understand her, Prefers brown and other natural colors, | ||
− | '''Skills''': Axe/Mace- 15 [12]; Climbing -13 [1]; Diagnosis -12 [1 | + | '''Skills''': Axe/Mace- 15 [12]; Climbing -13 [1]; Diagnosis -12 [1]; First Aid -14 [1]; Gesture -14 [1]; Hidden Lore (Demons) -13 [1]; Mediation-12 [1]; Occultism -13 [1]; Public Speaking -13 [1]; Religious Rituals -12 [1]; Research -13 [1]; Shield -14 [4]; Sling -12 [4]; Stealth -13 [1]; Teaching -13 [1]; Theology -13 [1]; Writing -13 [1] |
'''Special Skills''': Esoteric Medicine (Holy) -14 [4]; Exorcism -14 [4] | '''Special Skills''': Esoteric Medicine (Holy) -14 [4]; Exorcism -14 [4] | ||
− | '''Spells''': PL1: Detect Magic [1]-16, Light [1]-16, Minor Healing [1]-16, Purify Water [1]-16, Recover Energy [1]-16; PL2: Awaken [1]-16, Continual Light [1]-16, Healing Slumber [1]-16, Major Healing [1]-15, Turn Zombie [1]-16; PL3: Command Spirits [1]-16, Cure Disease [1]-16, Flaming Weapon [1]-16, Greater Healing [1]-15, Restoration [1]-15; PL4: Banish [1]-15, Dispel Magic [1]-16, Gift of Letters [1]-16, Instant Neutralize Poison [1]-16, Regeneration [1]-15 | + | '''Spells''': PL1: Detect Magic [1]-16, Light [1]-16, Minor Healing [1]-16, Purify Water [1]-16, Recover Energy [1]-16; PL2: Awaken [1]-16, Continual Light [1]-16, Healing Slumber [1]-16, Major Healing [1]-15, Turn Zombie [1]-16; PL3: Astral Visio [1] -15, Command Spirits [1]-16, Cure Disease [1]-16, Flaming Weapon [1]-16, Flaming Missile [1]-16; Greater Healing [1]-15, Protection from Evil [1] -16, Relieve Paralysis [1] -16, Restoration [1]-15, Sunbolt [1]-16; PL4: Banish [1]-15, Dispel Magic [1]-16, Gift of Letters [1]-16, Gift of Tongues [1]-16, Instant Neutralize Poison [1]-16, Regeneration [1]-15, Vigil [1] -15 |
− | '''Gear''' (Extra Starting cash [5] | + | '''Gear''' (Extra Starting cash [5]): Mace [Balanced, Dwarf] (Damage 1d+5 cr, Reach 1, Parry 0, Wt. 5lbs, Cost $450, ST 12), Heavy Sling (Damage 1d+4 cr, Acc 1, Range 36/72, Wt. 1/1, ROF 1(2), Cost $20, ST 8, Bulk -5, Two-Handed) with ten Lead Pellets (Wt. 0.6lbs, Cost $1), Light Shield (magic Defense +1DB, Lighten 25%) (DB +2, Wt. 6lbs, Cost $3,040), Light Mail Armoured Suit (magic Fortide +1 and Lighten 25%) DR 4/2, Wt. 27lbs, Cost $''+4,500''), Power Item (Gold Medallion worn on silver chain, FP11, Wt. 1bs, Cost $2,000), Holy Symbol (Blessed +1 to Exorcism, Turning and other tests of Faith, Cost $250, Wt. 1lb), 2 Belt Pouch (holds 3lbs one carryig lead shot one extra coin, Wt. 0.2lbs, Cost $20), Belt (Wt. 1lb, Cost $15), Small Backpack (holds 40lbs, Wt. 3lbs, Cost $60), its carrying - Healer's Kit (Esoteric Medicine Cleric +1, Wt. 10lbs, Cost $200), Blanket (Wt. 4lbs, Cost $20), Canteen (holds 1 quart, Wt. 3lbs full, Cost $10), Personal Basics (Wt. 1lb, Cost $5) |
− | + | Extra Wealth gained: 11,635 (spent 7,500) | |
− | '''Remaining Coin''': 19 copper | + | '''Encumbrance - Combat''': 41.6lbs (Light); '''Travel''': 62.6lbs (Medium) |
+ | |||
+ | '''Remaining Coin''': 2,500 +645 +19 copper | ||
'''Combat''': Mace-16, Sling-12; '''Defense''': Block-11; Dodge-9 (8); Parry-12 | '''Combat''': Mace-16, Sling-12; '''Defense''': Block-11; Dodge-9 (8); Parry-12 | ||
− | ''Fixed the cost -- Breakdown: 160 Stats -10 Secondary Stats + 80 Advantages - 40 Disadvantages -5 Quirks + 40 Skills & Special Skills + | + | ''Fixed the cost -- Breakdown: 160 Stats -10 Secondary Stats + 80 Advantages - 40 Disadvantages -5 Quirks + 40 Skills & Special Skills +28 Spells +5 extra cash for a total of 253 (-5 for extta money)'' |
Latest revision as of 12:20, 30 January 2021
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Lusha Pitch[edit]
Image[2]
Human Female Cleric (of the goddess Brigantia goddess of combat and defense
- (actually a supposed Celtic goddess of maybe war).
ST 12 [20]; DX 12 [40]; IQ 14 [80]; HT 12 [20]
BL 29lbs; Base Damage 1d-1/1d+2; HP 12 [0]; Will 13 [-5]; Per 13 [-5]; FP 12 [0]; Base SPD 6.00 [0]; Move 6 [0]
Advantages: Clerical Investment [5]; Detect Evil [18]; Energy Reserve (Clerical) 3 [9]; Mind Shield 2 [8]; Power Investment (Clerical) 4 [40]
Disadvantages: Discipline of Faith (Ritualism) [-5]; Honesty (12) [‑10]; Intolerance ("Evil" religions) [-5]; Selfless (12) [-5]; Sense of Duty (Adventuring Companions) [-5]; Truthfulness (12) [-5]; Vow (Chastity) [-5]; Vow (No Edged Weapons) [-10]
Quirks [-5]: Talks to small animals as if they can understand her, Prefers brown and other natural colors,
Skills: Axe/Mace- 15 [12]; Climbing -13 [1]; Diagnosis -12 [1]; First Aid -14 [1]; Gesture -14 [1]; Hidden Lore (Demons) -13 [1]; Mediation-12 [1]; Occultism -13 [1]; Public Speaking -13 [1]; Religious Rituals -12 [1]; Research -13 [1]; Shield -14 [4]; Sling -12 [4]; Stealth -13 [1]; Teaching -13 [1]; Theology -13 [1]; Writing -13 [1]
Special Skills: Esoteric Medicine (Holy) -14 [4]; Exorcism -14 [4]
Spells: PL1: Detect Magic [1]-16, Light [1]-16, Minor Healing [1]-16, Purify Water [1]-16, Recover Energy [1]-16; PL2: Awaken [1]-16, Continual Light [1]-16, Healing Slumber [1]-16, Major Healing [1]-15, Turn Zombie [1]-16; PL3: Astral Visio [1] -15, Command Spirits [1]-16, Cure Disease [1]-16, Flaming Weapon [1]-16, Flaming Missile [1]-16; Greater Healing [1]-15, Protection from Evil [1] -16, Relieve Paralysis [1] -16, Restoration [1]-15, Sunbolt [1]-16; PL4: Banish [1]-15, Dispel Magic [1]-16, Gift of Letters [1]-16, Gift of Tongues [1]-16, Instant Neutralize Poison [1]-16, Regeneration [1]-15, Vigil [1] -15
Gear (Extra Starting cash [5]): Mace [Balanced, Dwarf] (Damage 1d+5 cr, Reach 1, Parry 0, Wt. 5lbs, Cost $450, ST 12), Heavy Sling (Damage 1d+4 cr, Acc 1, Range 36/72, Wt. 1/1, ROF 1(2), Cost $20, ST 8, Bulk -5, Two-Handed) with ten Lead Pellets (Wt. 0.6lbs, Cost $1), Light Shield (magic Defense +1DB, Lighten 25%) (DB +2, Wt. 6lbs, Cost $3,040), Light Mail Armoured Suit (magic Fortide +1 and Lighten 25%) DR 4/2, Wt. 27lbs, Cost $+4,500), Power Item (Gold Medallion worn on silver chain, FP11, Wt. 1bs, Cost $2,000), Holy Symbol (Blessed +1 to Exorcism, Turning and other tests of Faith, Cost $250, Wt. 1lb), 2 Belt Pouch (holds 3lbs one carryig lead shot one extra coin, Wt. 0.2lbs, Cost $20), Belt (Wt. 1lb, Cost $15), Small Backpack (holds 40lbs, Wt. 3lbs, Cost $60), its carrying - Healer's Kit (Esoteric Medicine Cleric +1, Wt. 10lbs, Cost $200), Blanket (Wt. 4lbs, Cost $20), Canteen (holds 1 quart, Wt. 3lbs full, Cost $10), Personal Basics (Wt. 1lb, Cost $5)
Extra Wealth gained: 11,635 (spent 7,500)
Encumbrance - Combat: 41.6lbs (Light); Travel: 62.6lbs (Medium)
Remaining Coin: 2,500 +645 +19 copper
Combat: Mace-16, Sling-12; Defense: Block-11; Dodge-9 (8); Parry-12
Fixed the cost -- Breakdown: 160 Stats -10 Secondary Stats + 80 Advantages - 40 Disadvantages -5 Quirks + 40 Skills & Special Skills +28 Spells +5 extra cash for a total of 253 (-5 for extta money)