JEHUTY Profile: MONUMENT: Difference between revisions
Jump to navigation
Jump to search
KnockingBox (talk | contribs) creating page |
m →Spells |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Marys Sante is MONUMENT, a field medic/technician/war mage for JEHUTY. After her life fighting for freedom and a better world on Vuor, she decided to continue fighting for peace across the sector. | |||
==Advancement== | |||
*Class: Magister (War Mage) | |||
*Level: 3 | |||
*XP: 8/12 | |||
*Skill Points Unspent: | |||
==Attributes== | |||
*Strength 10 | |||
*Dexterity 14 (+1) | |||
*Constitution 14 (+1) | |||
*Intelligence 15 (+1) | |||
*Wisdom 8 | |||
*Charisma 9 | |||
==Background== | |||
*Background: War Mage Rebel | |||
*Goal: I will keep innocent lives safe by disarming the powerful | |||
*Homeworld: Vuor | |||
*Languages: Novesperanto, isiVojvod | |||
==Skills== | |||
*Cast Magic-2 | |||
*Exert-0 | |||
*Fix-0 | |||
*Heal-0 | |||
*Know Magic-0 | |||
*Notice-0 | |||
*Pilot-0 | |||
*Shoot-0 | |||
==Foci== | |||
*Cross-Disciplinary Study-2 | |||
**You may pick one spell for each spell level you are capable of casting, and may change each of them once per experience level, assuming you can find a source for the new spell. | |||
*Healer-1 | |||
**Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die | |||
==Spells== | |||
*Spells per day: | |||
**1st level - 5/day | |||
**2nd level - 2/day | |||
*Spells known | |||
**1st level: | |||
***Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held) | |||
***Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it) | |||
***Ruck Platform (Summons a floating platform to bear heavy loads or downed allies) | |||
***Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows) | |||
**2nd level: | |||
***Salvage Gear (Repair a vehicle, object, or other piece of gear so long as Light Focus is held) | |||
***Stifle Explosion (Instantly squelch a grenade, explosion, artillery blast, or other concussive detonation) | |||
***Ghost Field Emission (bend light rays in a 2m bubble, making everything inside invisible) | |||
==Cybernetics and Innate Abilities== | |||
*Name | |||
**Effect | |||
==Weapons== | |||
*Melee | |||
**Attack Roll: | |||
**Damage: | |||
**Shock: | |||
**Mods: | |||
*Laser Pistol | |||
**Attack Roll: +2 | |||
**Damage: 1d6 | |||
**Range: 100/300 | |||
**Magazine: 10 | |||
**Mods: | |||
==Armors== | |||
*Name: Armored Undersuit | |||
**AC: 13 | |||
**Mods: | |||
==Other Stats== | |||
*HP: 10 | |||
*System Strain: | |||
*Base AC: 14 | |||
*Base Attack Bonus: +1 | |||
*Saves | |||
**Physical: 12 | |||
**Mental: 13 | |||
**Evasion: 12 | |||
*Movement Rate: 10 meters/round | |||
*Encumbrance: None | |||
**Readied: 5/5 | |||
**Stowed: 3/10 | |||
== Equipment == | |||
*'''Readied''' (5/5) | |||
**Laser Pistol (1d6 dmg) | |||
**3 Lazarus Patches | |||
**Compad | |||
**Bioscanner | |||
**Backpack | |||
*'''Stowed'''(3/10) | |||
**1 Lazarus Patch | |||
**Medkit (Encumbrance 2) | |||
*'''Non-encumbering''' | |||
**2 Doses of Lift | |||
**.Armored Undersuit | |||
**25 Credits | |||
-Main Page: [[SWN:_Hand_of_Jehuty]] |
Latest revision as of 13:06, 27 March 2021
Marys Sante is MONUMENT, a field medic/technician/war mage for JEHUTY. After her life fighting for freedom and a better world on Vuor, she decided to continue fighting for peace across the sector.
Advancement[edit]
- Class: Magister (War Mage)
- Level: 3
- XP: 8/12
- Skill Points Unspent:
Attributes[edit]
- Strength 10
- Dexterity 14 (+1)
- Constitution 14 (+1)
- Intelligence 15 (+1)
- Wisdom 8
- Charisma 9
Background[edit]
- Background: War Mage Rebel
- Goal: I will keep innocent lives safe by disarming the powerful
- Homeworld: Vuor
- Languages: Novesperanto, isiVojvod
Skills[edit]
- Cast Magic-2
- Exert-0
- Fix-0
- Heal-0
- Know Magic-0
- Notice-0
- Pilot-0
- Shoot-0
Foci[edit]
- Cross-Disciplinary Study-2
- You may pick one spell for each spell level you are capable of casting, and may change each of them once per experience level, assuming you can find a source for the new spell.
- Healer-1
- Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die
Spells[edit]
- Spells per day:
- 1st level - 5/day
- 2nd level - 2/day
- Spells known
- 1st level:
- Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held)
- Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it)
- Ruck Platform (Summons a floating platform to bear heavy loads or downed allies)
- Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows)
- 2nd level:
- Salvage Gear (Repair a vehicle, object, or other piece of gear so long as Light Focus is held)
- Stifle Explosion (Instantly squelch a grenade, explosion, artillery blast, or other concussive detonation)
- Ghost Field Emission (bend light rays in a 2m bubble, making everything inside invisible)
- 1st level:
Cybernetics and Innate Abilities[edit]
- Name
- Effect
Weapons[edit]
- Melee
- Attack Roll:
- Damage:
- Shock:
- Mods:
- Laser Pistol
- Attack Roll: +2
- Damage: 1d6
- Range: 100/300
- Magazine: 10
- Mods:
Armors[edit]
- Name: Armored Undersuit
- AC: 13
- Mods:
Other Stats[edit]
- HP: 10
- System Strain:
- Base AC: 14
- Base Attack Bonus: +1
- Saves
- Physical: 12
- Mental: 13
- Evasion: 12
- Movement Rate: 10 meters/round
- Encumbrance: None
- Readied: 5/5
- Stowed: 3/10
Equipment[edit]
- Readied (5/5)
- Laser Pistol (1d6 dmg)
- 3 Lazarus Patches
- Compad
- Bioscanner
- Backpack
- Stowed(3/10)
- 1 Lazarus Patch
- Medkit (Encumbrance 2)
- Non-encumbering
- 2 Doses of Lift
- .Armored Undersuit
- 25 Credits
-Main Page: SWN:_Hand_of_Jehuty