Difference between revisions of "Exploring the Halls of Arden Vul: sample-charsheet-sylvari"
Atlictoatl (talk | contribs) (→Name) |
Xhaosdaemon (talk | contribs) (→Name) |
||
Line 1: | Line 1: | ||
[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] | [[Exploring_the_Halls_of_Arden_Vul | Back to main page]] | ||
− | == | + | ==Celonar Kilvanir== |
− | + | Description coming soon.... | |
− | * | + | *Neutral Level 1 Sylvari (Druid/Ranger) |
− | *Alignment Goal: | + | *Alignment Goal: Correct an Imbalance |
− | *XP: 2000/ | + | *XP: 2000/4000 (+5%) |
− | *Traits: | + | *Traits: Merciful & Moody |
− | *Secondary Skill: | + | *Secondary Skill: Bowyer/Fletcher |
− | *Languages: Archontean | + | *Languages: Archontean, Sylvan, + 1 slot left open |
===Attributes=== | ===Attributes=== | ||
− | *Strength | + | *Strength 13 (+1) |
− | *Intelligence | + | *Intelligence 14 (+1) |
− | *Wisdom | + | *Wisdom 9 (+0) |
− | *Dexterity | + | *Dexterity 15 (+1) |
− | *Constitution | + | *Constitution 15 (+1) |
− | *Charisma | + | *Charisma 8 (-1) |
===Conflict=== | ===Conflict=== | ||
− | *HP: | + | *HP: 7 |
− | *AC: (Unarmored AC: ) | + | *AC: 13 (Unarmored AC: 11) |
− | *Initiative Bonus: | + | *Initiative Bonus: +1 |
− | *Bonus to reaction rolls: | + | *Bonus to reaction rolls: -1 |
− | *Movement: | + | *Movement: 120'(40') |
Attacks/round: 1<br> | Attacks/round: 1<br> | ||
− | Max Cleaves: | + | Max Cleaves: 1 |
Weapons: | Weapons: | ||
− | * | + | *Short Bow, +1, d6, 5'-50'/100'/150' |
− | * | + | *Sword, +1, 1d8+1 |
+ | *Dagger, +1 (+1 thrown), d4+1 (d4 thrown), 5'-10'/20'/30' | ||
===Saving Throws=== | ===Saving Throws=== | ||
− | *Death/poison: | + | *Death/poison: 12 |
− | *Magic wands: | + | *Magic wands: 13 |
− | *Paralysis/Petrification: | + | *Paralysis/Petrification: 13 |
− | *Breath Attacks: | + | *Breath Attacks: 15 |
− | *Spells/rods/staves: | + | *Spells/rods/staves: 15 |
===Racial Abilities=== | ===Racial Abilities=== | ||
− | * | + | *Detect hidden/secret doors when actively searching, 2-in-6 chance |
− | * | + | *Infravision 60' |
− | * | + | *Immunity to ghoul paralysis |
− | * | + | *Listening at doors, 2-in-6 chance of hearing noises |
===Class Abilities - Druid=== | ===Class Abilities - Druid=== | ||
− | * | + | *Divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items) |
*Identification - can identify all plants and animals and can discern pure water | *Identification - can identify all plants and animals and can discern pure water | ||
*Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands | *Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands | ||
Line 61: | Line 62: | ||
*Tracking - can identify and follow tracks | *Tracking - can identify and follow tracks | ||
*Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!). | *Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Spells=== | ===Spells=== | ||
− | *Spells/day: L1 | + | *Spells/day: L1 1/1 | L2 -/- | L3 -/- |
Spells memorized | Spells memorized | ||
− | *L1: | + | *L1: Faerie Fire |
− | *L2: | + | *L2: - |
− | *L3: | + | *L3: - |
− | |||
− | |||
− | |||
− | |||
− | |||
===Equipment=== | ===Equipment=== | ||
− | Encumbrance: | + | Encumbrance: 384 cn |
Worn: | Worn: | ||
− | * | + | *Leather Armor (200 cn) |
− | * | + | *Backpack (80 cn) |
+ | *Dagger (10 cn) | ||
+ | *Shortbow (30 cn) | ||
+ | *Quiver w. 20 arrows | ||
Held: | Held: | ||
− | * | + | *Sword (60 cn) |
− | * | + | *Torch |
Backpack: | Backpack: | ||
− | * | + | *Bedroll |
− | * | + | *Hammer (small) |
+ | *Iron Spikes (12) | ||
+ | *Iron Rations (7 days) | ||
+ | *Rope 50' | ||
+ | *Sack (small) | ||
+ | *Tinderbox | ||
+ | *Torches (11) | ||
Stashed (where): | Stashed (where): | ||
− | * | + | *Waterskin (across shoulders) |
− | |||
Wealth: | Wealth: | ||
− | *Coinpurse: | + | *Coinpurse: 4 gp |
− | *Factor (which factor): | + | *Factor (which factor): N/A |
===Hired Help=== | ===Hired Help=== | ||
Retainers: | Retainers: | ||
− | * | + | *N/A |
Mercenaries: | Mercenaries: | ||
− | * | + | *N/A |
Specialists: | Specialists: | ||
− | * | + | *N/A |
==Notes== | ==Notes== |
Revision as of 19:37, 15 September 2021
Contents
Celonar Kilvanir
Description coming soon....
- Neutral Level 1 Sylvari (Druid/Ranger)
- Alignment Goal: Correct an Imbalance
- XP: 2000/4000 (+5%)
- Traits: Merciful & Moody
- Secondary Skill: Bowyer/Fletcher
- Languages: Archontean, Sylvan, + 1 slot left open
Attributes
- Strength 13 (+1)
- Intelligence 14 (+1)
- Wisdom 9 (+0)
- Dexterity 15 (+1)
- Constitution 15 (+1)
- Charisma 8 (-1)
Conflict
- HP: 7
- AC: 13 (Unarmored AC: 11)
- Initiative Bonus: +1
- Bonus to reaction rolls: -1
- Movement: 120'(40')
Attacks/round: 1
Max Cleaves: 1
Weapons:
- Short Bow, +1, d6, 5'-50'/100'/150'
- Sword, +1, 1d8+1
- Dagger, +1 (+1 thrown), d4+1 (d4 thrown), 5'-10'/20'/30'
Saving Throws
- Death/poison: 12
- Magic wands: 13
- Paralysis/Petrification: 13
- Breath Attacks: 15
- Spells/rods/staves: 15
Racial Abilities
- Detect hidden/secret doors when actively searching, 2-in-6 chance
- Infravision 60'
- Immunity to ghoul paralysis
- Listening at doors, 2-in-6 chance of hearing noises
Class Abilities - Druid
- Divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items)
- Identification - can identify all plants and animals and can discern pure water
- Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands
- Pass without Trace - From L3, can pass through natural environments without leaving any tracks. The character may also move through overgrown areas at normal speed and without impediment.
- Charm Immunity - From L7, are immune to the charms of fairies and Sylvan creatures
Class Abilities - Ranger
- Awareness - only surprised on a roll of '1'
- Foraging and hunting - a party with a sylvari succeeds at foraging with a 2-in-6 chance and finds prey when hunting with a 5-in-6 chance
- Pursuit - when the sylvari's party pursuing an opposing group in wilderness, the chance of evasion is reduced by 10%
- Stealth - in the wilderness, a sylvari has a 3-in-6 chance of hiding, and a 3-in-6 chance of moving silently
- Tracking - can identify and follow tracks
- Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!).
Spells
- Spells/day: L1 1/1 | L2 -/- | L3 -/-
Spells memorized
- L1: Faerie Fire
- L2: -
- L3: -
Equipment
Encumbrance: 384 cn
Worn:
- Leather Armor (200 cn)
- Backpack (80 cn)
- Dagger (10 cn)
- Shortbow (30 cn)
- Quiver w. 20 arrows
Held:
- Sword (60 cn)
- Torch
Backpack:
- Bedroll
- Hammer (small)
- Iron Spikes (12)
- Iron Rations (7 days)
- Rope 50'
- Sack (small)
- Tinderbox
- Torches (11)
Stashed (where):
- Waterskin (across shoulders)
Wealth:
- Coinpurse: 4 gp
- Factor (which factor): N/A
Hired Help
Retainers:
- N/A
Mercenaries:
- N/A
Specialists:
- N/A