Difference between revisions of "Exploring the Halls of Arden Vul: sample-charsheet-sylvari"
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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] | [[Exploring_the_Halls_of_Arden_Vul | Back to main page]] | ||
− | == | + | ==Name== |
+ | Short description saying something about your character | ||
− | + | *Alignment Level Class (Class Title) | |
+ | *Alignment Goal: (as stated on the Alignment graphic) | ||
+ | *XP: 2000/X | ||
− | + | *Traits: | |
− | + | *Secondary Skill: | |
− | + | *Languages: Archontean | |
− | |||
− | |||
− | |||
− | *Traits: | ||
− | *Secondary Skill: | ||
− | *Languages: Archontean | ||
===Attributes=== | ===Attributes=== | ||
− | *Strength | + | *Strength 15 (+1) |
− | *Intelligence | + | *Intelligence |
− | *Wisdom | + | *Wisdom |
− | *Dexterity | + | *Dexterity |
− | *Constitution | + | *Constitution |
− | *Charisma | + | *Charisma |
===Conflict=== | ===Conflict=== | ||
− | *HP: | + | *HP: |
− | *AC: | + | *AC: (Unarmored AC: ) |
− | *Initiative Bonus: | + | *Initiative Bonus: |
− | *Bonus to reaction rolls: | + | *Bonus to reaction rolls: |
− | *Movement: | + | *Movement: |
Attacks/round: 1<br> | Attacks/round: 1<br> | ||
− | Max Cleaves: | + | Max Cleaves: 2 |
Weapons: | Weapons: | ||
− | * | + | *weapon, attack value, damage, notes |
− | * | + | *weapon2, attack value, damage, notes |
− | |||
===Saving Throws=== | ===Saving Throws=== | ||
− | *Death/poison: | + | *Death/poison: |
− | *Magic wands: | + | *Magic wands: |
− | *Paralysis/Petrification: | + | *Paralysis/Petrification: |
− | *Breath Attacks: | + | *Breath Attacks: |
− | *Spells/rods/staves: | + | *Spells/rods/staves: |
===Racial Abilities=== | ===Racial Abilities=== | ||
− | * | + | *detect secret doors when actively searching, 2-in-6 chance |
− | * | + | *infravision 60' |
− | * | + | *immunity to ghoul paralysis |
− | * | + | *listening at doors, 2-in-6 chance of hearing noises |
===Class Abilities - Druid=== | ===Class Abilities - Druid=== | ||
− | * | + | *divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items) |
*Identification - can identify all plants and animals and can discern pure water | *Identification - can identify all plants and animals and can discern pure water | ||
*Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands | *Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands | ||
Line 65: | Line 61: | ||
*Tracking - can identify and follow tracks | *Tracking - can identify and follow tracks | ||
*Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!). | *Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!). | ||
+ | |||
+ | ===Exploration Abilities=== | ||
+ | *Climb sheer surfaces: | ||
+ | *Find/remove treasure traps: | ||
+ | *Hear noise: | ||
+ | *Hide in shadows: | ||
+ | *Move silently: | ||
+ | *Open locks: | ||
+ | *Pick pockets: | ||
===Spells=== | ===Spells=== | ||
− | *Spells/day: L1 | + | *Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z |
Spells memorized | Spells memorized | ||
− | *L1: | + | *L1: |
− | *L2: | + | *L2: |
− | *L3: | + | *L3: |
+ | |||
+ | Spells Known: | ||
+ | *L1: | ||
+ | *L2: | ||
+ | *L3: | ||
===Equipment=== | ===Equipment=== | ||
− | Encumbrance: | + | Encumbrance: |
Worn: | Worn: | ||
− | * | + | *X |
− | * | + | *Y |
− | |||
− | |||
− | |||
Held: | Held: | ||
− | * | + | *A |
− | * | + | *B |
Backpack: | Backpack: | ||
− | * | + | *Q |
− | * | + | *R |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Stashed (where): | Stashed (where): | ||
− | * | + | *V |
+ | *W | ||
Wealth: | Wealth: | ||
− | *Coinpurse: | + | *Coinpurse: |
− | *Factor (which factor): | + | *Factor (which factor): |
===Hired Help=== | ===Hired Help=== | ||
Retainers: | Retainers: | ||
− | * | + | *X |
Mercenaries: | Mercenaries: | ||
− | * | + | *Y |
Specialists: | Specialists: | ||
− | * | + | *Z |
==Notes== | ==Notes== |
Latest revision as of 15:33, 16 September 2021
Contents
Name[edit]
Short description saying something about your character
- Alignment Level Class (Class Title)
- Alignment Goal: (as stated on the Alignment graphic)
- XP: 2000/X
- Traits:
- Secondary Skill:
- Languages: Archontean
Attributes[edit]
- Strength 15 (+1)
- Intelligence
- Wisdom
- Dexterity
- Constitution
- Charisma
Conflict[edit]
- HP:
- AC: (Unarmored AC: )
- Initiative Bonus:
- Bonus to reaction rolls:
- Movement:
Attacks/round: 1
Max Cleaves: 2
Weapons:
- weapon, attack value, damage, notes
- weapon2, attack value, damage, notes
Saving Throws[edit]
- Death/poison:
- Magic wands:
- Paralysis/Petrification:
- Breath Attacks:
- Spells/rods/staves:
Racial Abilities[edit]
- detect secret doors when actively searching, 2-in-6 chance
- infravision 60'
- immunity to ghoul paralysis
- listening at doors, 2-in-6 chance of hearing noises
Class Abilities - Druid[edit]
- divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items)
- Identification - can identify all plants and animals and can discern pure water
- Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands
- Pass without Trace - From L3, can pass through natural environments without leaving any tracks. The character may also move through overgrown areas at normal speed and without impediment.
- Charm Immunity - From L7, are immune to the charms of fairies and Sylvan creatures
Class Abilities - Ranger[edit]
- Awareness - only surprised on a roll of '1'
- Foraging and hunting - a party with a sylvari succeeds at foraging with a 2-in-6 chance and finds prey when hunting with a 5-in-6 chance
- Pursuit - when the sylvari's party pursuing an opposing group in wilderness, the chance of evasion is reduced by 10%
- Stealth - in the wilderness, a sylvari has a 3-in-6 chance of hiding, and a 3-in-6 chance of moving silently
- Tracking - can identify and follow tracks
- Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!).
Exploration Abilities[edit]
- Climb sheer surfaces:
- Find/remove treasure traps:
- Hear noise:
- Hide in shadows:
- Move silently:
- Open locks:
- Pick pockets:
Spells[edit]
- Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
Spells memorized
- L1:
- L2:
- L3:
Spells Known:
- L1:
- L2:
- L3:
Equipment[edit]
Encumbrance:
Worn:
- X
- Y
Held:
- A
- B
Backpack:
- Q
- R
Stashed (where):
- V
- W
Wealth:
- Coinpurse:
- Factor (which factor):
Hired Help[edit]
Retainers:
- X
Mercenaries:
- Y
Specialists:
- Z