ST: Combat Synopsis: Difference between revisions
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- Main Page; [[Sigma Tau Sector]] | - Main Page; [[Sigma Tau Sector]] | ||
===Initiative=== | |||
* d8 + Dex bonus, per group or per participant based on the specific circumstances | |||
===Combat Round=== | |||
* '''Main Action''' (one per round) | |||
** Melee Attack (Shock Damage on miss) | |||
** Ranged Attack | |||
** Fighting Withdraw | |||
** Skill Use | |||
** Ready or Stow Item | |||
** Reload | |||
* '''Move Action''' (one per round) | |||
** Club Up a Weapon | |||
** Run 10 meters | |||
** Pick Up an Item | |||
** Stand Up | |||
** Hold an Action | |||
* '''On Turn Action''' (reasonable number per round) | |||
** Go Prone | |||
* '''Instant Action''' (reasonable number per round) | |||
** Snap Attack (-4 to hit for rushed attack) | |||
** Total Defense (+2 AC loose Main Action) | |||
** Drop Item | |||
===Standard Bonuses=== | |||
* -2 shooting at prone target at distance | |||
* +2 shooting or melee adjacent prone target | |||
* -4 melee while prone | |||
* -2 half cover | |||
* -4 complete cover | |||
* +2 prepared firing position |
Latest revision as of 19:29, 11 August 2022
- Main Page; Sigma Tau Sector
Initiative[edit]
- d8 + Dex bonus, per group or per participant based on the specific circumstances
Combat Round[edit]
- Main Action (one per round)
- Melee Attack (Shock Damage on miss)
- Ranged Attack
- Fighting Withdraw
- Skill Use
- Ready or Stow Item
- Reload
- Move Action (one per round)
- Club Up a Weapon
- Run 10 meters
- Pick Up an Item
- Stand Up
- Hold an Action
- On Turn Action (reasonable number per round)
- Go Prone
- Instant Action (reasonable number per round)
- Snap Attack (-4 to hit for rushed attack)
- Total Defense (+2 AC loose Main Action)
- Drop Item
Standard Bonuses[edit]
- -2 shooting at prone target at distance
- +2 shooting or melee adjacent prone target
- -4 melee while prone
- -2 half cover
- -4 complete cover
- +2 prepared firing position