ST: Verity Land: Difference between revisions

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Created page with "- Main Page; Sigma Tau Sector *Name: Verity Land *Class: Adventurer (Expert/Warrior) *Level: 1 *XP: 1 *Age: 28 *Languages: Mandate *Ba..."
 
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*Name: Verity Land
*Name: Verity Land
*Class: Adventurer (Expert/Warrior)           
*Class: Adventurer (Expert/Warrior)           
*Level: 1                
*Level: 2                
*XP: 1
*XP: 4
*Age: 28     
*Age: 28     
*Languages: Mandate     
*Languages: Mandate     
Line 20: Line 20:
===Other Stats===
===Other Stats===
*Movement Rate:
*Movement Rate:
* HP: 8
* HP: 14
* Psi Points: -
* Psi Points: -
* System Strain:  
* System Strain:  
* AC: 14
* AC: 14
* Attacks: +1
* Attacks: +2
* Saves:
* Saves:
** Evasion:  14
** Evasion:  13
** Mental:  14
** Mental:  13
** Physical: 15
** Physical: 14


===Skills===
===Skills===
* Administer
* '''Administer 1'''
* Connect
* Connect
* '''Exert 0'''
* '''Exert 0'''
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* '''Program 1'''
* '''Program 1'''
* Punch
* Punch
* '''Shoot 0'''
* '''Shoot 1''' (1 skill point banked)
* Sneak
* Sneak
* Stab
* Stab
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* Work
* Work
* Stealth
* Stealth
* General (1 skill point banked)


===Foci===
===Foci===
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**Can use pistols in melee without penalty.
**Can use pistols in melee without penalty.
**Ignore all Shock damage.
**Ignore all Shock damage.
*Gunslinger
**Draw or Holster a stowed ranged weapon as an on-turn action.
**Add Shoot to ranged attack damage.


===Psychic Powers===
===Psychic Powers===
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* Money:
* Money:
**
**
Civilian Package; Secure clothing, compad, dataslab, line shunt x1, submachine gun, ammo x60, trade metals x3, 10 credits.
Civilian Package; Secure clothing, compad, dataslab, line shunt x1, submachine gun, ammo x60, trade metals x3, 8 credits.

Latest revision as of 03:46, 10 October 2022

- Main Page; Sigma Tau Sector

  • Name: Verity Land
  • Class: Adventurer (Expert/Warrior)
  • Level: 2
  • XP: 4
  • Age: 28
  • Languages: Mandate
  • Background: Peasant
  • Description:
  • Goal: Raise enough wealth and power to break Gro-Ka Company over her knee.

Attributes:[edit]

  • Strength 09
  • Intelligence 14 (+1)
  • Wisdom 07 (-1)
  • Dexterity 14 (+1)
  • Constitution 10
  • Charisma 11

Other Stats[edit]

  • Movement Rate:
  • HP: 14
  • Psi Points: -
  • System Strain:
  • AC: 14
  • Attacks: +2
  • Saves:
    • Evasion: 13
    • Mental: 13
    • Physical: 14

Skills[edit]

  • Administer 1
  • Connect
  • Exert 0
  • Fix 0
  • Heal
  • Know
  • Lead
  • Notice
  • Perform
  • Pilot
  • Program 1
  • Punch
  • Shoot 1 (1 skill point banked)
  • Sneak
  • Stab
  • Survive
  • Talk
  • Trade 1
  • Work
  • Stealth
  • General (1 skill point banked)

Foci[edit]

  • Hacker
    • Roll 3, drop low, when hacking.
  • Specialist (Trade)
    • Roll 3, drop low, on all Trade rolls.
  • Close Combatant
    • Can use pistols in melee without penalty.
    • Ignore all Shock damage.
  • Gunslinger
    • Draw or Holster a stowed ranged weapon as an on-turn action.
    • Add Shoot to ranged attack damage.

Psychic Powers[edit]

Class Abilities[edit]

  • +2 HP per level
  • +1 XP for skills, per level
  • Partial bonus to base Attack.

Equipment[edit]

  • Readied:
  • Stowed:
  • Money:

Civilian Package; Secure clothing, compad, dataslab, line shunt x1, submachine gun, ammo x60, trade metals x3, 8 credits.