Difference between revisions of "Red Northwest Of Nowhere, A Red Markets Campaign: Packrat"
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R.ARM TORSO L.ARM | R.ARM TORSO L.ARM | ||
5 7-9 6 | 5 7-9 6 | ||
− | [_][_] [_][_][_][_] [ | + | [_][_] [_][_][_][_] [X][_] |
[_][_] [_][_][_][_] [_][_] | [_][_] [_][_][_][_] [_][_] | ||
[_][_] [_][_][_][_] [_][_] | [_][_] [_][_][_][_] [_][_] | ||
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Trauma- | Trauma- | ||
− | [ | + | [#][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK |
_ = Open, no damage | _ = Open, no damage |
Latest revision as of 22:54, 19 October 2022
Taker Name: Packrat Crew: Spots:
Weak - Steal from the rich Soft - Give to the poor Tough - Hustler +The good - Automatically succeed at Networking checks -The bad - Market can call in 1d10 bounty debt (gain 1 Will)
STR 3 Melee 2 (Shield 2) Resistance 3 Unarmed 1
SPD 1 Athletics 1 Shoot 1
ADP 3 Awareness 2 Self control 1 Scavenging 2 Criminality 3
INT 1 Mechanics 1
CHA 1 Intimidation 1
Dependents: Gladys, former homeless women Packrat met during his travels through the Loss
References: "Montana" Jackson, urban treasure hunter
PHYSICAL-
HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [X][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
_ = Open, no damage -/ = Stun X = Kill
HUMANITY-
Detachment-
[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
Stress-
[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
Trauma-
[#][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
_ = Open, no damage
- = Humanity Damage
Backpack
Upkeep 1 Charges - Static Effect - Taker can carry STR in Haul and personal gear. Qualities - Essential, Static Rations
Upkeep 1 Charges - 10 Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. Qualities - Essential, Addictive, Charged Item Template (replace this with item name)
Upkeep Charges - 10 Effect - Qualities - Upgrades -
Sustenance
Survival = 1 Rent = 1 Dependents = total number of Dependents
Maintenance
Equipment = total of Gear Upkeep costs Purchase = Ignore unless using Bust rule: NBNB Pro. Dev. = Ignore unless using Bust rule: NBNB
Incidentals Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.
Health Humanity Favors
Break Point = Sustenance total Projected Earnings = Ignore unless using Bust rule: NBNB
RETIREMENT MILESTONES
First Milestone (Savings: 0)
Second Milestone (Savings: 0)
Final Milestone (Savings: 0)