G2W: Giorgios: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
 
(9 intermediate revisions by one other user not shown)
Line 2: Line 2:


*Name: Giorgios
*Name: Giorgios
*Class:            
*Class: Expert           
*Level: 1                 
*Level: 1                 
*XP:  0
*XP:  0
*Age: 30     
*Age: 30     
*Languages:        
*Languages:   Native, trade tongue     
*Background:  Wanderer         
*Background:  Wanderer         
*Description:           
*Description:           
Line 22: Line 22:
* HP: 6
* HP: 6
* System Strain:
* System Strain:
* AC:
* AC: 14
* BAB: +0
* Attacks:
* Attacks:
** Short Sword 1d6,
** Light
** Dagger 1d4
* Saves:
* Saves:
** Evasion:
** Evasion: 14
** Mental:
** Mental: 15
** Physical:
** Physical: 15


===Skills===
===Skills===
* Administer
* Administer
* Connect-0
* '''Connect-0'''
* Convince
* Convince
* Craft(smith)-0
* '''Craft(smith)-0'''
* Exert
* Exert
* Heal
* Heal
Line 39: Line 43:
* Lead
* Lead
* Magic
* Magic
* Notice-0
* '''Notice-0'''
* Perform
* Perform
* Pray
* Pray
Line 45: Line 49:
* Ride
* Ride
* Sail
* Sail
* Shoot-0
* Shoot
* Sneak-0
* '''Sneak-0'''
* Stab
* '''Stab-0'''
* Survive-0
* '''Survive-0'''
* Trade
* Trade
* Work
* Work


===Foci===
===Foci===
* Alert-1
* Alert-1 Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result.
* Cultured-1
* Cultured-1 You can fluently speak all the common languages of your native region and convey at least basic information in the uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you.


===Magic Powers===
===Magic Powers===
Line 65: Line 68:


==Equipment==
==Equipment==
* Readied:
* Readied: (4/6)
**
** Light spear (1it)
**
** Buff coat (0it)
**
** Small shield (1it)
* Stowed:
** Short sword(1it)
**
** Dagger(1it)
**
 
**
* Stowed: (7/12)
** Backpack(0it)
** Rope and grappling hook(2it)
** 1 Week rations (4it)
** tinder box and 3 torches(1it)
** Waterskin (1it)
* Money:
* Money:
** 0
**
**

Latest revision as of 19:14, 26 February 2023

- Main Page; Gateway to the West:Main_Page

  • Name: Giorgios
  • Class: Expert
  • Level: 1
  • XP: 0
  • Age: 30
  • Languages: Native, trade tongue
  • Background: Wanderer
  • Description:

Attributes:[edit]

  • Strength 12
  • Dexterity 14 (+1)
  • Constitution 11 (+)
  • Intelligence 11
  • Wisdom 10 (+0)
  • Charisma 10

Other Stats[edit]

  • Movement Rate:
  • HP: 6
  • System Strain:
  • AC: 14
  • BAB: +0
  • Attacks:
    • Short Sword 1d6,
    • Light
    • Dagger 1d4
  • Saves:
    • Evasion: 14
    • Mental: 15
    • Physical: 15

Skills[edit]

  • Administer
  • Connect-0
  • Convince
  • Craft(smith)-0
  • Exert
  • Heal
  • Know
  • Lead
  • Magic
  • Notice-0
  • Perform
  • Pray
  • Punch
  • Ride
  • Sail
  • Shoot
  • Sneak-0
  • Stab-0
  • Survive-0
  • Trade
  • Work

Foci[edit]

  • Alert-1 Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result.
  • Cultured-1 You can fluently speak all the common languages of your native region and convey at least basic information in the uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you.

Magic Powers[edit]

Class Abilities[edit]

  • Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action
  • Quick Learner +1 skill point per level

Equipment[edit]

  • Readied: (4/6)
    • Light spear (1it)
    • Buff coat (0it)
    • Small shield (1it)
    • Short sword(1it)
    • Dagger(1it)
  • Stowed: (7/12)
    • Backpack(0it)
    • Rope and grappling hook(2it)
    • 1 Week rations (4it)
    • tinder box and 3 torches(1it)
    • Waterskin (1it)
  • Money:
    • 0