Difference between revisions of "Adventures in the Distal Provinces:Dru Gothehki"
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− | '''Great (+4)''' | + | '''Great (+4)''' Craft (Poetry) |
− | '''Good (+3)''' | + | '''Good (+3)''' Rapport, Fight |
− | '''Fair (+2)''' | + | '''Fair (+2)''' Contacts, Athletics, Shoot |
− | '''Average (+1)''' | + | '''Average (+1)''' Will, Stealth, Notice, Resources |
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Revision as of 06:39, 14 March 2023
Contents
Character: Dru Gothehki
Refresh: 3
Picture:
Aspects:
High Concept: Wandering highborn Matan minstrel
- Invoke: To charm or inspire folks.
- Compel: He is often one of the "usual suspects" to get rounded up.
Trouble: Insufferably entitled.
- Invoke: Easily dazzled folk often give something for nothing.
- Compel: Irritating the crap out of everyone.
Phase One: Iron Flute reprimands the unrighteous.
- Invoke: Disguised weapon allows fast / surprise attacks.
- Compel: "That's a weapon, not a flute. Confiscate it!"
Phase Two: Matanese aristos are the true Imperials
- Invoke: Aids social, knowledge rolls regarding Empire & Imperial traditions.
- Compel: Despised by the real Imperials.
Phase Three: Scapegrace ingrate younger son.
- Invoke: Generous, charitable and open-handed.
- Compel: Financially unreliable and often broke.
Skills:
Great (+4) Craft (Poetry)
Good (+3) Rapport, Fight
Fair (+2) Contacts, Athletics, Shoot
Average (+1) Will, Stealth, Notice, Resources
Stress:
Physical O O O O
Mental O O O
Consequences:
Mild [2]: _________________________
Moderate [4]: _____________________
Severe [6]: _______________________
Stunts:
Smarter Than you Think: You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.) ("Okay, Fine!" Stunt from Fate Core rulebook)
Like a Monkey in his Element: +2 on Athletics to overcome or create an advantage in awkward, rough, or dangerous terrain (trees, cliffs, rooftops, balconies, etc.)
Grappler: +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Stunt from Fate Core rulebook)
Phases:
First Phase: Half-Imperial/Half-Autochthonous - Befreinded by neither
Coming from a dual heritage, Tarko can move with ease between Imperial factions and indigenous ones. But sometimes folk resent someone who isn't "purebred" who thinks he's better than both halves.
Second Phase: Veteran of the Border Skirmishes
He fought bravely to defend against the Orc incursions, but it was a losing war. His enemies are quick to remind everyone of that.
Third Phase: Got a family to support
Settler-descended Ma and Native Aakuana-e Pa are getting old. Big sis and litter brother are there to help, though.