Difference between revisions of "Into the Wild Woods: Truman"

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(Combat)
(Skills)
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**
 
**
 
*Class Abilities
 
*Class Abilities
 +
**Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
 
**+2 bonus against Fear and Charm effects
 
**+2 bonus against Fear and Charm effects
 
**Morale +1
 
**Morale +1

Revision as of 21:05, 19 April 2023

Into the Wild Woods

Rank

  • Human Knight 2
  • XP: 2,070/4,140
  • Alignment: Lawful
  • Retainer and squire of Archimedes Zed

Attributes

  • 10 STR
  • 12 INT
  • 12 WIS
  • 11 DEX
  • 12 CON
  • 14 CHA (+1)

Skills

  • Languages
  • General Skills
    • Riding: Skilled (10+)
    • Animal Handling: Proficient (15+)
  • Class Abilities
    • Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
    • +2 bonus against Fear and Charm effects
    • Morale +1
    • Cleave
  • Knacks
    • Toughness (D10 for HP)

Combat

  • AC
  • HP 13
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • 14 Petrification & Paralysis
    • 12 Death & Poison
    • 15 Blast & Breath
    • 13 Wands & Staves
    • 16 Spells

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually