Infinity: Quantronic Heat: Lottie:Lifepath: Difference between revisions

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DECISION ONE
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* -1 Brawn|Willpower, +1 Agility|Coordination
DECISION ONE: BIRTH HOST
* Human
4 = human.
* -1 Brawn, Willpower
* +1 Coordination, Intelligence


DECISION TWO
DECISION TWO: FACTION AND HERITAGE
(faction) 11 = corporation
* +1 Expertise: Lifestyle, Persuade
* Signature Skill = Lifestyle: +1 focus: Talent: Socialite
(heritage) 6 = Nomads


* Defection (Minor Nation > ALEPH)
DECISION THREE: HOMEWORLD/HOMELAND
* Faction Skills: +1 Expertise (Analysis|Education),
13 = Tunguska
* First Signature Skill: Analysis +1 Focus, Talent
* +1 Agility, Intelligence
* +1 Expertise: Lifestyle
* Languages: English, Russian


DECISION THREE
DECISION FOUR: STATUS
5 = Demogrant
* +1 Personality
2 = Violent Home
* +1 Brawn
* +1 Expertise: Acrobatics
NOTE: Aleph faction overrides default status and gets you to Elite after character creation, raising earnings to 5.


* Earth: +1 Intelligence|Awareness, +1 Expertise (Lifestyle), Languages (English|Yujingyu)
DECISION FIVE: YOUTH EVENT
8, 1 = Involved in a suicide.


DECISION FOUR
DECISION SIX: EDUCATION
7 = White Collar
* +2 Awareness
* +1 Personality
* -1 Brawn
* Mandatory skills: +1 Education, Lifestyle, Observation, Persuade, Stealth
* Optional Skills: +1 Stealth, Thievery
* Signature Skill = Stealth: +1 Focus, Talent: Scout


* Status: Elite (+1 Personality, +5 Earnings)
DECISION SEVEN: ADOLESCENT EVENT
* Environment: Violent (+1 Brawn, +1 Acrobatics)
-1 Lifepoint: selecting event (A-7)
* “The personality of your geist radically shifted overnight. You gradually became aware that it has become an Aspect of AELPH.”
* Optional: you may switch your faction to ALEPH at this time. You may also choose the Bureau Toth career freely for any of your career phases.


DECISION FIVE
DECISION EIGHT: CAREERS


* Mentor (Haqqislam)
==Career 1!==
Hazarding:  Dasyu
* -1 Lifepoint: reduce hazarding difficulty
* Testing Stealth: 6, 16 (success)  


DECISION SIX
* +2 Agility, Awareness, Coordination, Intelligence, Will
* Mandatory: +1 Acrobatics, Observation, Stealth
* Optional: +1 Ballistics, Hacking
* Signature: +1 Hacking, Talent: Hacker


White Collar Education
Earnings roll: 3
* +2 Awareness, +1 Personality, -1 Brawn
Gear: Thermo-Optic Camouflage, MULTI Sniper Rifle (with 2 Vel Ammo), B&E skit, Second Skin (1 dose)
* +1 Expertise (Education|Lifestyle|Observation|Persuade|Stealth)
* +1 Expertise (Stealth|Thievery)
* Second signature skill: +1 Focus (Stealth), Talent (Stealth)
* Neural Comlog, Stims, 1 Asset


DECISION SEVEN
Career Event
2, 10 (sharp eyes and quick thinking saved someone important = +1 Observation)


* +1 Expertise (Analysis), Character Trait (Cryptophobia?)


DECISION EIGHT
==Career 2!==
Repeating: Dasyu
* Mandatory: +1 Acrobatics, Observation, Stealth
* Optional: +1 Ballistics, Hacking


Career 1: Dasyu
Earnings roll: 1
* +2 (Agility|Awareness|Coordination|Intelligence|Willpower)
* +1 (Acrobatics|Observation|Stealth)
* +1 (Ballistics|Hacking)
* Third signature skill: +1 Focus (Hacking)
* Thermo-Optic Camouflage, Assault Hacking Device, B&E kit, Second Skin (1 dose)
* ALEPH career event 6 (+1 Psychology, Phantom Memories)


Career 2: Dasyu
Career Event
* +1 (Acrobatics|Observation|Stealth)
3, 17 (AI decided you’re best used in a different position and opened doors accordingly – hazard next career no matter the faction or prerequisites. Hazard difficulty -1)
* +1 (Ballistics|Hacking)
* Career Event C7 (+1 Thievery)


Career 3: Dasyu
==Career 3!==
* +1 (Acrobatics|Observation|Stealth)
-1 Lifepoint to continue.
* +1 (Ballistics|Hacking)
* ALEPH career event 13 (+1 Psychology)


Career 4: Posthuman Savant
Hazarding: Posthuman Savant  
* +1 (Education|Discipline|Observation)
* Testing Observation: 11, 5 (success)  
* +1 (Hacking|Lifestyle)
* Cube 2.0, Multithreaded Consciousness Adaptation, Bodhisattva Lhost
* ALEPH career event 7 (IQ-doppelganger)


DECISION NINE
* Mandatory: +1 Education, Discipline, Observation
* Optional: Analysis, Hacking


Final Tweaks
Earnings:  3, 5, 2
* +1 (Coordination|Personality)
Gear: Cube 2.0, Multithreaded Consciousness Adaptation, Proxy Mk.0 i-Lhosts x2
* +1 Expertise (Resistance)
* +1 Focus (Ballistics)
* +1 Talent


Life point spend:
Career Event:
* +2 Infinity Points
3, 19: KIA and resurrected
* +1 Expertise (Lifestyle)
 
* +1 Resistance
==Career 4!==
* +1 Persuade
-1 Lifepoint to continue.
Repeating: Posthuman Savant
 
* Mandatory: +1 Education, Discipline, Observation
* Optional: Analysis, Hacking
 
Earnings:  1, 2, 3
 
Career Event:
5, 19: KIA and resurrected
 
DECISION NINE: FINAL CUSTOMISATION
* Infinity Points = 2
* +1 Agility, Coordination
* +1 Expertise: Tech
* +1 Focus: Thievery
* Talent: Tricks of the Trade
* Assets: 9
 
Life Points remaining: 1
* +1 Infinity refresh

Latest revision as of 13:43, 7 May 2023

Lottie's Main Page

DECISION ONE: BIRTH HOST 4 = human.

  • -1 Brawn, Willpower
  • +1 Coordination, Intelligence

DECISION TWO: FACTION AND HERITAGE (faction) 11 = corporation

  • +1 Expertise: Lifestyle, Persuade
  • Signature Skill = Lifestyle: +1 focus: Talent: Socialite

(heritage) 6 = Nomads

DECISION THREE: HOMEWORLD/HOMELAND 13 = Tunguska

  • +1 Agility, Intelligence
  • +1 Expertise: Lifestyle
  • Languages: English, Russian

DECISION FOUR: STATUS 5 = Demogrant

  • +1 Personality

2 = Violent Home

  • +1 Brawn
  • +1 Expertise: Acrobatics

NOTE: Aleph faction overrides default status and gets you to Elite after character creation, raising earnings to 5.

DECISION FIVE: YOUTH EVENT 8, 1 = Involved in a suicide.

DECISION SIX: EDUCATION 7 = White Collar

  • +2 Awareness
  • +1 Personality
  • -1 Brawn
  • Mandatory skills: +1 Education, Lifestyle, Observation, Persuade, Stealth
  • Optional Skills: +1 Stealth, Thievery
  • Signature Skill = Stealth: +1 Focus, Talent: Scout

DECISION SEVEN: ADOLESCENT EVENT -1 Lifepoint: selecting event (A-7)

  • “The personality of your geist radically shifted overnight. You gradually became aware that it has become an Aspect of AELPH.”
  • Optional: you may switch your faction to ALEPH at this time. You may also choose the Bureau Toth career freely for any of your career phases.

DECISION EIGHT: CAREERS

Career 1![edit]

Hazarding: Dasyu

  • -1 Lifepoint: reduce hazarding difficulty
  • Testing Stealth: 6, 16 (success)
  • +2 Agility, Awareness, Coordination, Intelligence, Will
  • Mandatory: +1 Acrobatics, Observation, Stealth
  • Optional: +1 Ballistics, Hacking
  • Signature: +1 Hacking, Talent: Hacker

Earnings roll: 3 Gear: Thermo-Optic Camouflage, MULTI Sniper Rifle (with 2 Vel Ammo), B&E skit, Second Skin (1 dose)

Career Event 2, 10 (sharp eyes and quick thinking saved someone important = +1 Observation)


Career 2![edit]

Repeating: Dasyu

  • Mandatory: +1 Acrobatics, Observation, Stealth
  • Optional: +1 Ballistics, Hacking

Earnings roll: 1

Career Event 3, 17 (AI decided you’re best used in a different position and opened doors accordingly – hazard next career no matter the faction or prerequisites. Hazard difficulty -1)

Career 3![edit]

-1 Lifepoint to continue.

Hazarding: Posthuman Savant

  • Testing Observation: 11, 5 (success)
  • Mandatory: +1 Education, Discipline, Observation
  • Optional: Analysis, Hacking

Earnings: 3, 5, 2 Gear: Cube 2.0, Multithreaded Consciousness Adaptation, Proxy Mk.0 i-Lhosts x2

Career Event: 3, 19: KIA and resurrected

Career 4![edit]

-1 Lifepoint to continue. Repeating: Posthuman Savant

  • Mandatory: +1 Education, Discipline, Observation
  • Optional: Analysis, Hacking

Earnings: 1, 2, 3

Career Event: 5, 19: KIA and resurrected

DECISION NINE: FINAL CUSTOMISATION 
  • Infinity Points = 2
  • +1 Agility, Coordination
  • +1 Expertise: Tech
  • +1 Focus: Thievery
  • Talent: Tricks of the Trade
  • Assets: 9

Life Points remaining: 1

  • +1 Infinity refresh