Difference between revisions of "Firefly Prime: Ship Advancement"

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(Tier 1)
(Tier 2)
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==Tier 2==
 
==Tier 2==
*Step up a Knack by one die type: '''2 Experience''' ''Knacks cannot be rated higher than the module they are attached to''.
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*Step up a [[file:d6a.png|24px|d6]] Upgrade to [[file:d8a.png|24px|d8]]: '''2 Experience'''  
 
*Step up a ranked Module's rating by one die type: '''2 Experience''' ''Modules cannot be advanced beyond'' [[file:d12a.png|24px|d12]]
 
*Step up a ranked Module's rating by one die type: '''2 Experience''' ''Modules cannot be advanced beyond'' [[file:d12a.png|24px|d12]]
  

Revision as of 15:46, 14 June 2023

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Like characters, the ship earns experience that can be spent on advancements. Ships earn 1 xp per episode. Players are permitted to donate character experience to ship advancement spends.

Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify upgrades.

Tier 0

Tier 0 changes will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship.

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Tier 1

  • Add a d6 Upgrade to the ship: 1 Experience Firefly Class can support a maximum of 10 Upgrades.
  • Add a d6 Signature Asset: 1 Experience

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Tier 2

  • Step up a d6 Upgrade to d8: 2 Experience
  • Step up a ranked Module's rating by one die type: 2 Experience Modules cannot be advanced beyond d12

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Tier 3

  • Add a new Attribute SFX

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Tier 4

  • Step up one (1) Ship Attribute [Hull|Engine|Systems] by one die type: 4 Experience No Attribute may be stepped up beyond d12 Only one (1) Attribute may be set at d12

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