Firefly Prime: Ship Advancement: Difference between revisions
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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
[[File:Hegemony0002.png|600px|center]] | |||
Like characters, the ship earns experience that can be spent on advancements. Ships earn '''1 xp''' per episode. Players are permitted to donate character experience to ship advancement spends. | Like characters, the ship earns experience that can be spent on advancements. Ships earn '''1 xp''' per episode. Players are also permitted to donate character experience to ship advancement spends. | ||
Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify improvements. | Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify improvements. | ||
==Tier 0== | ==Tier 0== | ||
Tier 0 changes will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship. | Tier 0 changes (swapping features with no xp cost during or after the first episode) will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship. | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
==Tier 1== | ==Tier 1== | ||
*Add a [[file:d6a.png|24px|d6]] Upgrade to the ship: '''1 Experience''' ''Firefly Class can support a maximum of 10 Upgrades''. | *Add a [[file:d6a.png|24px|d6]] Upgrade to the ship: '''1 Experience''' ''Firefly Class can support a maximum of ten (10) Upgrades''. | ||
*Add a [[file:d6a.png|24px|d6]] Signature Asset: '''1 Experience''' | *Add a [[file:d6a.png|24px|d6]] Signature Asset: '''1 Experience''' | ||
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==Tier 2== | ==Tier 2== | ||
*Step up a [[file:d6a.png|24px|d6]] Upgrade to [[file:d8a.png|24px|d8]]: '''2 Experience''' | *Step up a [[file:d6a.png|24px|d6]] Upgrade to [[file:d8a.png|24px|d8]]: '''2 Experience''' | ||
*Step up a [[file:d6a.png|24px|d6]] Signature Asset to [[file:d8a.png|24px|d8]]: '''2 Experience''' | *Step up a [[file:d6a.png|24px|d6]] Signature Asset to [[file:d8a.png|24px|d8]]: '''2 Experience''' | ||
*Add a custom SFX to a Signature Asset: '''2 Experience''' ''[[file:d6a.png|24px|d6]] Signature Assets can have a maximum of one (1) SFX, while [[file:d8a.png|24px|d8]] Signature Assets can have two (2).'' | *Add a custom SFX to a Signature Asset: '''2 Experience''' ''[[file:d6a.png|24px|d6]] Signature Assets can have a maximum of one (1) SFX, while [[file:d8a.png|24px|d8]] Signature Assets can have two (2).'' | ||
*Add a custom SFX to an Upgrade: '''2 Experience''' ''[[file:d6a.png|24px|d6]] Upgrades can have a maximum of one (1) SFX, [[file:d8a.png|24px|d8]] can have a maximum of two (2) SFX, [[file:d10a.png|24px|d10]] can have a maximum of three (3) SFX, and [[file:d12a.png|24px|d12]] can have as many as four (4) SFX.'' | *Add a custom SFX to an Upgrade: '''2 Experience''' ''[[file:d6a.png|24px|d6]] Upgrades can have a maximum of one (1) SFX, [[file:d8a.png|24px|d8]] can have a maximum of two (2) SFX, [[file:d10a.png|24px|d10]] can have a maximum of three (3) SFX, and [[file:d12a.png|24px|d12]] can have as many as four (4) SFX.'' | ||
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Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213''' | |||
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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
==Tier 3== | ==Tier 3== | ||
*Step up a [[file:d8a.png|24px|d8]] or higher Upgrade by one step: '''3 Experience''' ''Upgrades cannot be stepped up beyond [[file:d12a.png|24px|d12]] | *Step up a [[file:d8a.png|24px|d8]] or higher Upgrade by one step: '''3 Experience''' ''Upgrades cannot be stepped up beyond [[file:d12a.png|24px|d12]] | ||
*Step up one (1) Ship Attribute '''[Hull|Engine|Systems]''' by one die type: '''3 Experience''' '' | *Step up one (1) Ship Attribute '''[Hull|Engine|Systems]''' by one die type: '''3 Experience''' ''Only one (1) Attribute may be ranked at'' [[file:d12a.png|24px|d12]] ''No Attribute may be stepped up beyond'' [[file:d12a.png|24px|d12]] | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
[[File:Hegemony0002.png|600px|center]] |
Latest revision as of 12:12, 17 June 2023
![](/images/thumb/e/e2/Hegemony0002.png/600px-Hegemony0002.png)
Like characters, the ship earns experience that can be spent on advancements. Ships earn 1 xp per episode. Players are also permitted to donate character experience to ship advancement spends.
Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify improvements.
Tier 0[edit]
Tier 0 changes (swapping features with no xp cost during or after the first episode) will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship.
Tier 1[edit]
- Add a
Upgrade to the ship: 1 Experience Firefly Class can support a maximum of ten (10) Upgrades.
- Add a
Signature Asset: 1 Experience
Tier 2[edit]
- Step up a
Upgrade to
: 2 Experience
- Step up a
Signature Asset to
: 2 Experience
- Add a custom SFX to a Signature Asset: 2 Experience
Signature Assets can have a maximum of one (1) SFX, while
Signature Assets can have two (2).
- Add a custom SFX to an Upgrade: 2 Experience
Upgrades can have a maximum of one (1) SFX,
can have a maximum of two (2) SFX,
can have a maximum of three (3) SFX, and
can have as many as four (4) SFX.
Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213
Tier 3[edit]
- Step up a
or higher Upgrade by one step: 3 Experience Upgrades cannot be stepped up beyond
- Step up one (1) Ship Attribute [Hull|Engine|Systems] by one die type: 3 Experience Only one (1) Attribute may be ranked at
No Attribute may be stepped up beyond
![](/images/thumb/e/e2/Hegemony0002.png/600px-Hegemony0002.png)