Difference between revisions of "Firefly Prime: Ship Advancement"

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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
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[[File:Hegemony0002.png|600px|center]]
  
Like characters, the ship earns experience that can be spent on advancements. Ships earn '''1 xp''' per episode. Players are permitted to donate character experience to ship advancement spends.  
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Like characters, the ship earns experience that can be spent on advancements. Ships earn '''1 xp''' per episode. Players are also permitted to donate character experience to ship advancement spends.  
  
 
Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify improvements.
 
Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify improvements.
  
 
==Tier 0==
 
==Tier 0==
Tier 0 changes will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship.
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Tier 0 changes (swapping features with no xp cost during or after the first episode) will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship.
  
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
  
 
==Tier 1==
 
==Tier 1==
*Add a [[file:d6a.png|24px|d6]] Upgrade to the ship: '''1 Experience''' ''Firefly Class can support a maximum of 10 Upgrades''.
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*Add a [[file:d6a.png|24px|d6]] Upgrade to the ship: '''1 Experience''' ''Firefly Class can support a maximum of ten (10) Upgrades''.
 
*Add a [[file:d6a.png|24px|d6]] Signature Asset: '''1 Experience'''
 
*Add a [[file:d6a.png|24px|d6]] Signature Asset: '''1 Experience'''
  
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==Tier 2==
 
==Tier 2==
Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''
 
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*Step up a [[file:d6a.png|24px|d6]] Upgrade to [[file:d8a.png|24px|d8]]: '''2 Experience'''  
 
*Step up a [[file:d6a.png|24px|d6]] Upgrade to [[file:d8a.png|24px|d8]]: '''2 Experience'''  
 
*Step up a [[file:d6a.png|24px|d6]] Signature Asset to [[file:d8a.png|24px|d8]]: '''2 Experience'''  
 
*Step up a [[file:d6a.png|24px|d6]] Signature Asset to [[file:d8a.png|24px|d8]]: '''2 Experience'''  
 
*Add a custom SFX to a Signature Asset: '''2 Experience'''  ''[[file:d6a.png|24px|d6]] Signature Assets can have a maximum of one (1) SFX, while [[file:d8a.png|24px|d8]] Signature Assets can have two (2).''
 
*Add a custom SFX to a Signature Asset: '''2 Experience'''  ''[[file:d6a.png|24px|d6]] Signature Assets can have a maximum of one (1) SFX, while [[file:d8a.png|24px|d8]] Signature Assets can have two (2).''
 
*Add a custom SFX to an Upgrade: '''2 Experience''' ''[[file:d6a.png|24px|d6]] Upgrades can have a maximum of one (1) SFX, [[file:d8a.png|24px|d8]] can have a maximum of two (2) SFX, [[file:d10a.png|24px|d10]] can have a maximum of three (3) SFX, and [[file:d12a.png|24px|d12]] can have as many as four (4) SFX.''
 
*Add a custom SFX to an Upgrade: '''2 Experience''' ''[[file:d6a.png|24px|d6]] Upgrades can have a maximum of one (1) SFX, [[file:d8a.png|24px|d8]] can have a maximum of two (2) SFX, [[file:d10a.png|24px|d10]] can have a maximum of three (3) SFX, and [[file:d12a.png|24px|d12]] can have as many as four (4) SFX.''
 
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----
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Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''
 +
----
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
  
 
==Tier 3==
 
==Tier 3==
 
*Step up a [[file:d8a.png|24px|d8]] or higher Upgrade by one step: '''3 Experience''' ''Upgrades cannot be stepped up beyond  [[file:d12a.png|24px|d12]]
 
*Step up a [[file:d8a.png|24px|d8]] or higher Upgrade by one step: '''3 Experience''' ''Upgrades cannot be stepped up beyond  [[file:d12a.png|24px|d12]]
*Step up one (1) Ship Attribute '''[Hull|Engine|Systems]''' by one die type: '''3 Experience''' ''No Attribute may be stepped up beyond'' [[file:d12a.png|24px|d12]] ''Only one (1) Attribute may be ranked at'' [[file:d12a.png|24px|d12]]
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*Step up one (1) Ship Attribute '''[Hull|Engine|Systems]''' by one die type: '''3 Experience''' ''Only one (1) Attribute may be ranked at'' [[file:d12a.png|24px|d12]] ''No Attribute may be stepped up beyond'' [[file:d12a.png|24px|d12]]  
  
  
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 +
[[File:Hegemony0002.png|600px|center]]

Latest revision as of 05:12, 17 June 2023

< < < Return to Main Page

Hegemony0002.png

Like characters, the ship earns experience that can be spent on advancements. Ships earn 1 xp per episode. Players are also permitted to donate character experience to ship advancement spends.

Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify improvements.

Tier 0[edit]

Tier 0 changes (swapping features with no xp cost during or after the first episode) will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship.

< < < Return to Main Page

Tier 1[edit]

  • Add a d6 Upgrade to the ship: 1 Experience Firefly Class can support a maximum of ten (10) Upgrades.
  • Add a d6 Signature Asset: 1 Experience

< < < Return to Main Page

Tier 2[edit]

  • Step up a d6 Upgrade to d8: 2 Experience
  • Step up a d6 Signature Asset to d8: 2 Experience
  • Add a custom SFX to a Signature Asset: 2 Experience d6 Signature Assets can have a maximum of one (1) SFX, while d8 Signature Assets can have two (2).
  • Add a custom SFX to an Upgrade: 2 Experience d6 Upgrades can have a maximum of one (1) SFX, d8 can have a maximum of two (2) SFX, d10 can have a maximum of three (3) SFX, and d12 can have as many as four (4) SFX.

Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213


< < < Return to Main Page

Tier 3[edit]

  • Step up a d8 or higher Upgrade by one step: 3 Experience Upgrades cannot be stepped up beyond d12
  • Step up one (1) Ship Attribute [Hull|Engine|Systems] by one die type: 3 Experience Only one (1) Attribute may be ranked at d12 No Attribute may be stepped up beyond d12


< < < Return to Main Page

Hegemony0002.png