Firefly Prime: The Ship Herself: Difference between revisions
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==Class :: Firefly Series-3 Transport [[file:d8a.png|32px|d8]]== | ==Class :: Firefly Series-3 Transport [[file:d8a.png|32px|d8]]== | ||
Ships have a Class Designation instead of Distinctions. When rolling for ship based actions, players can opt to roll one of their own Distinctions or use the ship's Class | Ships have a Class Designation instead of Distinctions. When rolling for ship based actions, players can opt to roll one of their own Distinctions or use the ship's Class Designation in place of a Distinction. | ||
---- | ---- | ||
:'''Hinder:''' ''Sometimes a ship's Class Designation works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | :'''Hinder:''' ''Sometimes a ship's Class Designation works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | ||
---- | ---- | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | |||
==Roles== | |||
Ships do not have Roles. When rolling ship based actions, players should roll an appropriate character Role for that action. | Ships do not have Roles. When rolling ship based actions, players should roll an appropriate character Role for that action. | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | |||
When rolling for ship based actions, the GM may call for players to use the ship's Attributes rather than their own. | ==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
When rolling for ship based actions, the GM may call for players to use the ship's Attributes rather than one of their own if the ship's Attribute would take precedence over a character Attribute. In similar fashion, a player can voluntarily opt to use a ship Attribute rather than one of their own for ship based actions without GM prompting. | |||
---- | ---- | ||
:'''| HULL [[file:d8a.png|24px|d8]] | ENGINES [[file:d10a.png|24px|d10]] | SYSTEMS [[file:d6a.png|24px|d6]] |''' | :'''| HULL [[file:d8a.png|24px|d8]] | ENGINES [[file:d10a.png|24px|d10]] | SYSTEMS [[file:d6a.png|24px|d6]] |''' | ||
---- | ---- | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | |||
===Signature Assets [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Upgrades [[file:d6a.png|32px|d0]] [[File:Arrow03.png|24px]]== | ||
:Shuttles [2] [[file:d8a.png|24px|d8]] Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship. | Upgrade dice may be added to any ship based action to which they might reasonably apply. Only one upgrade die may be applied to a given action. | ||
:Military Grade Vacsuits [[file: | |||
:Mule | Upgrades are intrinsic to the ship, built within the confines of the interior frame. Firefly Class can support a maximum of ten (10) Upgrades. | ||
:'''Helm''' [[file:d10a.png|24px|d10]] Advanced atmospheric and extra-atmospheric maneuverability. | |||
:'''Atmo/Integrity''' [[file:d8a.png|24px|d8]] Endo/Exo environmental containment that can adjust for extremes of temperature, radiation, caustic exposure and gravity shifts. | |||
:'''Extended Cargo''' [[file:d6a.png|24px|d6]] Adaptable to open, sectional, or even concealed configurations. | |||
:'''Telemetry''' [[file:d6a.png|24px|d6]] More focused and longer ranged scanning capability with broad spectrum proximity settings. | |||
:'''Med Bay''' [[file:d6a.png|24px|d6]] Fully stocked and equipped medical unit capable of handling multiple simultaneous patients. | |||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | |||
==Signature Assets [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | |||
Ship Signature Assets represent mobile equipment or fixed equipment attached to the exterior of the hull. There are no set limits to the number of Signature Assets a ship can have, and it is possible to include more than one Signature Asset in a single action. | |||
:'''Crybaby''' [[file:d8a.png|24px|d8]] The Crybaby is a modified satellite that sends out a fake distress call to distract the Law. | |||
:'''Shuttles''' [2] [[file:d8a.png|24px|d8]] Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship. | |||
:'''Military Grade Vacsuits''' [[file:d6a.png|24px|d6]] Rated for multiple atmospheric types as well as submersion and extra-atmospheric work. | |||
:'''Grav-Lev Mule''' [[file:d6a.png|24px|d6]] Low-surface transport. | |||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | |||
==SFX== | ==SFX== | ||
'''Class SFX:''' Your ship's Class Designation comes with the Hinder SFX | '''Class SFX:''' Your ship's Class Designation comes with the '''Hinder''' SFX | ||
---- | ---- | ||
:'''Hinder:''' ''Sometimes a ship's Class Designation works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | :'''Hinder:''' ''Sometimes a ship's Class Designation works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | ||
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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
[[File:Hegemony0002.png|600px|center]] |
Latest revision as of 12:34, 17 June 2023
Class :: Firefly Series-3 Transport [edit]
Ships have a Class Designation instead of Distinctions. When rolling for ship based actions, players can opt to roll one of their own Distinctions or use the ship's Class Designation in place of a Distinction.
Roles[edit]
Ships do not have Roles. When rolling ship based actions, players should roll an appropriate character Role for that action.
Attributes [edit]
When rolling for ship based actions, the GM may call for players to use the ship's Attributes rather than one of their own if the ship's Attribute would take precedence over a character Attribute. In similar fashion, a player can voluntarily opt to use a ship Attribute rather than one of their own for ship based actions without GM prompting.
Upgrades [edit]
Upgrade dice may be added to any ship based action to which they might reasonably apply. Only one upgrade die may be applied to a given action.
Upgrades are intrinsic to the ship, built within the confines of the interior frame. Firefly Class can support a maximum of ten (10) Upgrades.
- Helm Advanced atmospheric and extra-atmospheric maneuverability.
- Atmo/Integrity Endo/Exo environmental containment that can adjust for extremes of temperature, radiation, caustic exposure and gravity shifts.
- Extended Cargo Adaptable to open, sectional, or even concealed configurations.
- Telemetry More focused and longer ranged scanning capability with broad spectrum proximity settings.
- Med Bay Fully stocked and equipped medical unit capable of handling multiple simultaneous patients.
Signature Assets [edit]
Ship Signature Assets represent mobile equipment or fixed equipment attached to the exterior of the hull. There are no set limits to the number of Signature Assets a ship can have, and it is possible to include more than one Signature Asset in a single action.
- Crybaby The Crybaby is a modified satellite that sends out a fake distress call to distract the Law.
- Shuttles [2] Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship.
- Military Grade Vacsuits Rated for multiple atmospheric types as well as submersion and extra-atmospheric work.
- Grav-Lev Mule Low-surface transport.
SFX[edit]
Class SFX: Your ship's Class Designation comes with the Hinder SFX
Attribute SFX:
- Leaf on the Wind: Once per scene, step up or double Engines for an action. Spend a PP to do both. 1s and 2s count as hitches.