BDH: Ship Advancement: Difference between revisions
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==Tier 1== | ==Tier 1== | ||
*Swap out one (1) Designation SFX for another: '''1 Experience''' ''May not swap out Hinder'' | |||
*Swap out one (1) Signature Asset SFX for another: '''1 Experience''' | |||
==''Can't Stop the Signal''== | ==''Can't Stop the Signal''== | ||
[[File:Pilot0001.png|300px]] | |||
==Tier 2== | ==Tier 2== | ||
*Turn a ship scene asset | *Turn a ship scene asset into a [[file:d6a.png|20px|d6]] ship Signature Asset: '''2 Experience''' | ||
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] | [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] | ||
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==Tier 3== | ==Tier 3== | ||
*Add a Signature Asset SFX: '''3 Experience''' ''[[File:d6a.png|24px]] Signature Assets may have a max of one (1) SFX. [[File:d8a.png|24px]] Signature Assets may have a max of two (2).'' | *Add a Signature Asset SFX: '''3 Experience''' ''[[File:d6a.png|24px]] Signature Assets may have a max of one (1) SFX. [[File:d8a.png|24px]] Signature Assets may have a max of two (2).'' | ||
*Step up a Signature Asset from [[file:d6a.png| | *Step up a Signature Asset from [[file:d6a.png|24px|d6]] to [[file:d8a.png|24px|d8]]: '''3 Experience''' | ||
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==Tiers 4+== | ==Tiers 4+== | ||
*Add a custom Ship's Designation SFX: ''' | *Add a custom Ship's Designation SFX: '''4 Experience''' ''Ship Designations may have no more than three (3) SFX apiece, including Hinder'' | ||
*Step up one ship Attribute (Hull/Systems/Engines): | *Step up one ship Attribute (Hull/Systems/Engines): | ||
::Advance a [[file:d4a.png|20px|d4]] attribute to [[file:d6a.png|20px|d6]]: '''4 Experience''' | ::Advance a [[file:d4a.png|20px|d4]] attribute to [[file:d6a.png|20px|d6]]: '''4 Experience''' |
Latest revision as of 17:21, 30 December 2023
Like characters, the ship earns experience that can be spent on advancements. Ships earn 1 xp per episode. Players are also permitted to donate character experience to ship advancement spends.
Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify improvements.
Tier 0[edit]
Tier 0 changes (swapping features with no xp cost during or after the first episode) will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship.
Tier 1[edit]
- Swap out one (1) Designation SFX for another: 1 Experience May not swap out Hinder
- Swap out one (1) Signature Asset SFX for another: 1 Experience
Can't Stop the Signal[edit]
Tier 2[edit]
Tier 3[edit]
- Add a Signature Asset SFX: 3 Experience
Signature Assets may have a max of one (1) SFX.
Signature Assets may have a max of two (2).
- Step up a Signature Asset from
to
: 3 Experience
Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.
Tiers 4+[edit]
- Add a custom Ship's Designation SFX: 4 Experience Ship Designations may have no more than three (3) SFX apiece, including Hinder
- Step up one ship Attribute (Hull/Systems/Engines):
Note: Fictional justification must always accompany any upgrade to ship Attributes.
Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.