Callie Cobrictor: Difference between revisions
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__notoc__ | __notoc__ | ||
''Back to [[The Fightin' Fables]]'' | ''Back to [[The Fightin' Fables]]'' | ||
== | ==Yuan-Ti Paladin (Oath) == | ||
'' | ''Protect the innocent from monsters. Create beauty in the world. Lie in the sun as much as possible.'' | ||
==Basics== | ==Basics== | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
:'''Level''': | :'''Level''': 3 | ||
:'''Alignment''': | :'''Alignment''': Chaotic Good | ||
:'''Ht:''' | :'''Ht:''' 6'1" | ||
:'''Wt:''' | :'''Wt:''' 190 lbs | ||
:'''Size''': Medium | :'''Size''': Medium | ||
:'''Speed''': 30 feet | :'''Speed''': 30 feet | ||
:'''Appearance''': | :'''Appearance''': Mostly human, except for iridescent blue scales along the side of her face and neck. | ||
</div> | </div> | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*'''STR''' | *'''STR''' 16 (+3) Save (+3) | ||
*'''DEX''' 10 (+0) Save (+0) | *'''DEX''' 10 (+0) Save (+0) | ||
*'''CON''' | *'''CON''' 12 (+1) Save (+1) | ||
*'''INT''' | *'''INT''' 08 (-1) Save (-1) | ||
*'''WIS''' | *'''WIS''' 14 (+2) Save (+4) | ||
*'''CHA''' | *'''CHA''' 16 (+3) Save (+5) | ||
</div> | </div> | ||
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: '''Skills (Proficiencies in bold):''' | : '''Skills (Proficiencies in bold):''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
*Acrobatics (Dex) + | *Acrobatics (Dex) +0 | ||
*Animal Handling (Wis) + | *Animal Handling (Wis) +2 | ||
*Arcana (Int) | *Arcana (Int) -1 | ||
*Athletics (Str) + | *Athletics (Str) +5 | ||
*Deception (Cha) + | *Deception (Cha) +5 | ||
*History (Int) | *History (Int) -1 | ||
*Insight (Wis) + | *Insight (Wis) +4 | ||
*Intimidation (Cha) + | *Intimidation (Cha) +3 | ||
*Investigation (Int) | *Investigation (Int) -1 | ||
*Medicine (Wis) + | *Medicine (Wis) +2 | ||
*Nature (Int) | *Nature (Int) -1 | ||
*Perception (Wis) + | *Perception (Wis) +2 | ||
*Performance (Cha) + | *Performance (Cha) +3 | ||
*Persuasion (Cha) + | *Persuasion (Cha) +5 | ||
*Religion (Int) | *Religion (Int) -1 | ||
*Sleight of Hand (Dex) + | *Sleight of Hand (Dex) +0 | ||
*Stealth (Dex) + | *Stealth (Dex) +0 (Disadvantage) | ||
*Survival (Wis) + | *Survival (Wis) +2 | ||
</div> | </div> | ||
: '''Passive Perception''': | : '''Passive Perception''': 12 | ||
: '''Proficiency Bonus''': +2 | : '''Proficiency Bonus''': +2 | ||
: '''Proficiencies''' | : '''Proficiencies''' | ||
:: Tools: | :: Tools: Weaver's Tools | ||
:: Weapons & Armour: | :: Weapons & Armour: Simple and Martial Weapons, All Armor, Shields | ||
: '''Languages''': Common Tongue | | : '''Languages''': Common Tongue | Abyssal | Draconic | Elven | ||
==Combat== | ==Combat== | ||
'''AC''' | '''AC''' 16 | '''HP''' 11 | '''Hit Dice''' 1d10 | Initiative +0 | ||
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
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|scope="row" colspan="9"| | |scope="row" colspan="9"| | ||
|- | |- | ||
| | | Greatsword | ||
! + | ! +5 | ||
| | | 2d6+3 | ||
| | | 5' | ||
| | | | ||
| | | Flail | ||
! + | ! +5 | ||
| | | 1d8+3 | ||
| | | 5' | ||
|- | |- | ||
| | | Javelin | ||
! + | ! +5 | ||
| | | 1d6+3 | ||
| | | 30/120 | ||
| | | | ||
| XX | | XX | ||
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|- | |- | ||
|} | |} | ||
*Common Action: | *Common Action: Lay on Hands: 15/15 | ||
*Common Action: | *Common Action: Divine Sense: 4/4 (detect fiend, celestial, undead 60') | ||
*Common Action: | *Common Action: Animal Friendship (snakes) DC 13 | ||
*Common Action: | *Common Action: Misty Step 1/long rest (no spell slot needed) | ||
*Common Action: | *Common Action: Bless 1/long rest (no spell slot needed) | ||
* Fighting Style: Defense (+1 AC when wearing armor) | |||
* Divine Smite: Starting at 2nd Level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend. | |||
* Emissary of Peace. You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. | |||
* Rebuke the Violent. You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage. | |||
Spellcasting (Divine, Charisma): Protection from Evil and Good, Bless, Sanctuary | |||
==Spellcasting== | ==Spellcasting== | ||
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'''Spell Slots:''' L1 | X || L2 | 0 | '''Spell Slots:''' L1 | X || L2 | 0 | ||
'''Spell DC:''' (8 + Prof 2 + Stat x) | '''Spell DC:''' (8 + Prof 2 + Stat x) 13 | ||
'''Spell Att Mod:''' (Prof 2 + Stat X) + | '''Spell Att Mod:''' (Prof 2 + Stat X) +5 | ||
<u>Cantrips</u> | <u>Cantrips</u> | ||
:''' | :'''Poison Spray''': 10' range, Con 13 or 1d12 poison damage | ||
:'''xxx''': Description | :'''xxx''': Description | ||
:'''xxx''': Description | :'''xxx''': Description | ||
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==Feats== | ==Feats== | ||
:''' | :'''Fey-Touched''' +1 Cha, cast Misty Step and Bless 1/long rest each without spell slot | ||
:'''Name''' Description | :'''Name''' Description | ||
==Racial Features ( | ==Racial Features (Yuan-Ti)== | ||
:''' | :'''Darkvision:''' See in darkness to 60' | ||
:''' | :'''Poison Immunity:''' Immune to poison damage and the poisoned condition | ||
:''' | :'''Ability Bonuses:''' +2 Cha, +1 Str, included | ||
:''' | :'''Magic Resistance:''' Advantage on saves vs spells and similar magical effects | ||
==Class Features (Class)== | ==Class Features (Class)== | ||
: '''Domain/Oath/Pact etc''' xxxxx | : '''Domain/Oath/Pact etc''' xxxxx | ||
: '''Deity''': | : '''Deity''': Corallon | ||
: '''X''' - | : '''X''' - | ||
Line 220: | Line 226: | ||
==Notes== | ==Notes== | ||
: | :I’d like her background to not be evil, so if possible, Yuan-Ti in Chult who have broken away from the cults, and Callie is traveling in part to prove that you don’t need to be an evil scheming cultist to succeed in life. (Absolutely room for evil Yuan-Ti elsewhere or even as an enemy working against her — just her background is “good, raised by good,” not “good, fled evil society.” | ||
:So basically: good, foreigner, here to help. |
Latest revision as of 19:04, 17 January 2024
Back to The Fightin' Fables
Yuan-Ti Paladin (Oath)[edit]
Protect the innocent from monsters. Create beauty in the world. Lie in the sun as much as possible.
Basics[edit]
- Level: 3
- Alignment: Chaotic Good
- Ht: 6'1"
- Wt: 190 lbs
- Size: Medium
- Speed: 30 feet
- Appearance: Mostly human, except for iridescent blue scales along the side of her face and neck.
- STR 16 (+3) Save (+3)
- DEX 10 (+0) Save (+0)
- CON 12 (+1) Save (+1)
- INT 08 (-1) Save (-1)
- WIS 14 (+2) Save (+4)
- CHA 16 (+3) Save (+5)
Skills & Proficiencies[edit]
- Skills (Proficiencies in bold):
- Acrobatics (Dex) +0
- Animal Handling (Wis) +2
- Arcana (Int) -1
- Athletics (Str) +5
- Deception (Cha) +5
- History (Int) -1
- Insight (Wis) +4
- Intimidation (Cha) +3
- Investigation (Int) -1
- Medicine (Wis) +2
- Nature (Int) -1
- Perception (Wis) +2
- Performance (Cha) +3
- Persuasion (Cha) +5
- Religion (Int) -1
- Sleight of Hand (Dex) +0
- Stealth (Dex) +0 (Disadvantage)
- Survival (Wis) +2
- Passive Perception: 12
- Proficiency Bonus: +2
- Proficiencies
- Tools: Weaver's Tools
- Weapons & Armour: Simple and Martial Weapons, All Armor, Shields
- Languages: Common Tongue | Abyssal | Draconic | Elven
Combat[edit]
AC 16 | HP 11 | Hit Dice 1d10 | Initiative +0
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Greatsword | +5 | 2d6+3 | 5' | Flail | +5 | 1d8+3 | 5' | |
Javelin | +5 | 1d6+3 | 30/120 | XX | +X | XX | XX | |
XX | +X | X | N/A | XX | +X | XX | XX |
- Common Action: Lay on Hands: 15/15
- Common Action: Divine Sense: 4/4 (detect fiend, celestial, undead 60')
- Common Action: Animal Friendship (snakes) DC 13
- Common Action: Misty Step 1/long rest (no spell slot needed)
- Common Action: Bless 1/long rest (no spell slot needed)
- Fighting Style: Defense (+1 AC when wearing armor)
- Divine Smite: Starting at 2nd Level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend.
- Emissary of Peace. You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.
- Rebuke the Violent. You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.
Spellcasting (Divine, Charisma): Protection from Evil and Good, Bless, Sanctuary
Spellcasting[edit]
Spell Slots: L1 | X || L2 | 0
Spell DC: (8 + Prof 2 + Stat x) 13
Spell Att Mod: (Prof 2 + Stat X) +5
Cantrips
- Poison Spray: 10' range, Con 13 or 1d12 poison damage
- xxx: Description
- xxx: Description
- Source: xxx: Description
Spells Prepared (Stat 3 + Lvl 1 = X)
- One, Two, Three
- Domain: One, Two
Spellbook:
- Name
- Name
- Name
Feats[edit]
- Fey-Touched +1 Cha, cast Misty Step and Bless 1/long rest each without spell slot
- Name Description
Racial Features (Yuan-Ti)[edit]
- Darkvision: See in darkness to 60'
- Poison Immunity: Immune to poison damage and the poisoned condition
- Ability Bonuses: +2 Cha, +1 Str, included
- Magic Resistance: Advantage on saves vs spells and similar magical effects
Class Features (Class)[edit]
- Domain/Oath/Pact etc xxxxx
- Deity: Corallon
- X -
- X
- Feature - X/rest
- Subheading: Description
- Subheading: Description
Background Features (Background)[edit]
- Proficiencies: Skill, Skill
- Feature - Description
- Personality Trait: xxxx
- Ideal: Name: xxx
- Bond: xxxxxxx
- Flaw: xxxxxxx
Equipment[edit]
Wealth
- 0 gems
- 0 pp
- 0 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Weapon
- Weapon
- Weapon
Armor
- Armour
- Shield?
Gear
- Backpack 5lb ?
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- Clothes, xxxxx Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
Trinket
- xxxxxxxxx
Magic Items
- XXXX
Backstory[edit]
- xxxxxx
Notes[edit]
- I’d like her background to not be evil, so if possible, Yuan-Ti in Chult who have broken away from the cults, and Callie is traveling in part to prove that you don’t need to be an evil scheming cultist to succeed in life. (Absolutely room for evil Yuan-Ti elsewhere or even as an enemy working against her — just her background is “good, raised by good,” not “good, fled evil society.”
- So basically: good, foreigner, here to help.