Difference between revisions of "Hexery"
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Hexery-A Low Order Magic system | Hexery-A Low Order Magic system | ||
+ | |||
+ | Hexery is a low powered system of abilities usually native to a single shadow. Though the abilities tend to function on any shadow that uses low order magics. | ||
+ | |||
+ | Most of the abilities range from cantrips to roughly 3rd level magery spells . How they manifest varies from shadow to shadow as well as from person to person. These manifest as "Hexes" & "Knacks". | ||
+ | |||
+ | *Knack: An ability of the individual usually requiring no material component. | ||
+ | *Hexes: An ability that can be woven into a item, drawn on something, or otherwise created as a physical item that can often be used by others afterward. | ||
+ | |||
+ | Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell separately.. . | ||
+ | |||
+ | Hexes and symbols can be used to manipulate and control fey and other magical creatures. Some hexery borders ritualism and has similar effects to ritual summoning. | ||
+ | |||
+ | |||
+ | ==Knacks and hexes== | ||
+ | |||
+ | ===Minor Knacks=== | ||
+ | These are generally unable to be woven into hexes. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Simple Knacks | ||
+ | !Simple Knacks | ||
+ | !Moderate Knacks | ||
+ | !Hard Knacks | ||
+ | |- | ||
+ | |Chill | ||
+ | |Dust | ||
+ | |Clean | ||
+ | |Color | ||
+ | |- | ||
+ | |Dampen | ||
+ | |Dry | ||
+ | |Extinguish | ||
+ | |Catfall | ||
+ | |- | ||
+ | |Know Direction | ||
+ | |Heat | ||
+ | |Gather | ||
+ | |Exterminate or Zap | ||
+ | |- | ||
+ | |Knot | ||
+ | |Mending | ||
+ | |Stitch | ||
+ | |Purify Water | ||
+ | |- | ||
+ | |Flick | ||
+ | |Tip | ||
+ | |Sharpen | ||
+ | |Frostbite | ||
+ | |- | ||
+ | |Turn Page | ||
+ | |Werelight | ||
+ | |Weathertell | ||
+ | | x | ||
+ | |- | ||
+ | |<span style=color:red> Firefinger </span> | ||
+ | |<span style=color:red> Produce Flame</span> | ||
+ | |<span style=color:red> Control Flames </span> | ||
+ | |<span style=color:red>Create Bonfire </span> | ||
+ | |- | ||
+ | |Gust | ||
+ | |Infestation | ||
+ | |Mold Earth | ||
+ | | x | ||
+ | |- | ||
+ | |Thunderclap | ||
+ | | x | ||
+ | |Shillelagh | ||
+ | |Thorn Whip | ||
+ | |} | ||
+ | |||
+ | ===Moderately Strong Knacks & Hexes=== | ||
+ | Hexes noted with (HX) meaning that the spell can be woven into a constrict of some kind, like a warding or a basket or woven cloth. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Knacks | ||
+ | ! Knacks | ||
+ | ! Hexes | ||
+ | ! Hexes | ||
+ | |- | ||
+ | |Blaze | ||
+ | |Measure (Complex/Simple) | ||
+ | |Protection, 1m Radius | ||
+ | | | ||
+ | |- | ||
+ | |Lightning Bolt | ||
+ | |Aurora (Light Wall) | ||
+ | |Charm Animal | ||
+ | | | ||
+ | |- | ||
+ | | Ball Lightning | ||
+ | |Lightning Dart | ||
+ | |- | ||
+ | | Rope Trick | ||
+ | | | ||
+ | | Awaken | ||
+ | |- | ||
+ | | Clairaudience | ||
+ | | Magic Mouth(HX) | ||
+ | | Speed(HX) | ||
+ | |- | ||
+ | | Charm Person | ||
+ | | Continual Light | ||
+ | | Photographic Memory | ||
+ | |- | ||
+ | | Clairvoyance | ||
+ | | Water Breathing(HX) | ||
+ | | | ||
+ | |- | ||
+ | | Detect (Complex) | ||
+ | | Create Sound | ||
+ | | Protection/Insects (HX) | ||
+ | |- | ||
+ | | Web | ||
+ | | Detect (Simple) | ||
+ | | Darkness | ||
+ | |- | ||
+ | | See Invisible | ||
+ | | Cold Cone | ||
+ | | Measure (Concealed) | ||
+ | |- | ||
+ | | Whirlwind | ||
+ | | Hold Portal (HX)(This manifests as a compulsion for others to not enter or cross a threshhold. | ||
+ | | Deodorant | ||
+ | |- | ||
+ | | Silence, 3” Radius | ||
+ | | Continual Darkness | ||
+ | | Measure (Mental) | ||
+ | |- | ||
+ | | Wizard Light (HX) | ||
+ | | Individual Silence | ||
+ | | Detect (Concealed or Mental) | ||
+ | |- | ||
+ | | Speak Languages | ||
+ | | Light | ||
+ | | ESP | ||
+ | |- | ||
+ | | Speak with Animals | ||
+ | | | ||
+ | | Match (light fire)(HX) As a hex this manifests as an item that will start a fre. | ||
+ | |- | ||
+ | | Extinguish Fire | ||
+ | | Dispel Magic(HX) | ||
+ | | Muscle Spasm(HX) | ||
+ | |- | ||
+ | | Super Sleep | ||
+ | | Protection | ||
+ | | Flaming | ||
+ | |- | ||
+ | | Read Languages | ||
+ | | Flash | ||
+ | | Wind | ||
+ | |- | ||
+ | | Fire Dart | ||
+ | | Read Magic | ||
+ | | Freeze Water | ||
+ | |- | ||
+ | | Wizard Lock-(HX)This manifests as a door only openable by certain people. | ||
+ | | Silence, 1” Radius(HX) | ||
+ | | Gliding | ||
+ | |- | ||
+ | | Run Silent | ||
+ | | Fly | ||
+ | | Pass without trace | ||
+ | |- | ||
+ | | Sleep | ||
+ | | Hallucination(HX) | ||
+ | | Heat Cone | ||
+ | |- | ||
+ | | Fire Ball | ||
+ | | Sound Amplification | ||
+ | | Invisibility | ||
+ | |- | ||
+ | | Hold Person (HX) | ||
+ | | Knock:(HX) This manifests as opening any shut or magically locked door. | ||
+ | | Illusion | ||
+ | |- | ||
+ | | Levitate | ||
+ | | Infravision | ||
+ | | | ||
+ | |- | ||
+ | | Telescope(HX) As a hex its cast on glass usually. | ||
+ | | Locate Object | ||
+ | | Invisibility, 1” Radius(HX) | ||
+ | |- | ||
+ | | Mirror Image | ||
+ | | Ventriloquism(HX) | ||
+ | | Magic Missile | ||
+ | |- | ||
+ | | Light Beam | ||
+ | | Projected Mini-Strength | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Strong Knacks== | ||
+ | *Maker :The ability and talent to create things. | ||
+ | *Torch: the ability to see great distance and occasionally see the futureT | ||
+ | |||
+ | |||
+ | ==Credits== | ||
+ | Hexery is based on the magical systems in Orson Scott Card's Alvin Maker series. |
Latest revision as of 18:26, 18 March 2024
Hexery-A Low Order Magic system
Hexery is a low powered system of abilities usually native to a single shadow. Though the abilities tend to function on any shadow that uses low order magics.
Most of the abilities range from cantrips to roughly 3rd level magery spells . How they manifest varies from shadow to shadow as well as from person to person. These manifest as "Hexes" & "Knacks".
- Knack: An ability of the individual usually requiring no material component.
- Hexes: An ability that can be woven into a item, drawn on something, or otherwise created as a physical item that can often be used by others afterward.
Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell separately.. .
Hexes and symbols can be used to manipulate and control fey and other magical creatures. Some hexery borders ritualism and has similar effects to ritual summoning.
Contents
Knacks and hexes[edit]
Minor Knacks[edit]
These are generally unable to be woven into hexes.
Simple Knacks | Simple Knacks | Moderate Knacks | Hard Knacks |
---|---|---|---|
Chill | Dust | Clean | Color |
Dampen | Dry | Extinguish | Catfall |
Know Direction | Heat | Gather | Exterminate or Zap |
Knot | Mending | Stitch | Purify Water |
Flick | Tip | Sharpen | Frostbite |
Turn Page | Werelight | Weathertell | x |
Firefinger | Produce Flame | Control Flames | Create Bonfire |
Gust | Infestation | Mold Earth | x |
Thunderclap | x | Shillelagh | Thorn Whip |
Moderately Strong Knacks & Hexes[edit]
Hexes noted with (HX) meaning that the spell can be woven into a constrict of some kind, like a warding or a basket or woven cloth.
Knacks | Knacks | Hexes | Hexes |
---|---|---|---|
Blaze | Measure (Complex/Simple) | Protection, 1m Radius | |
Lightning Bolt | Aurora (Light Wall) | Charm Animal | |
Ball Lightning | Lightning Dart | ||
Rope Trick | Awaken | ||
Clairaudience | Magic Mouth(HX) | Speed(HX) | |
Charm Person | Continual Light | Photographic Memory | |
Clairvoyance | Water Breathing(HX) | ||
Detect (Complex) | Create Sound | Protection/Insects (HX) | |
Web | Detect (Simple) | Darkness | |
See Invisible | Cold Cone | Measure (Concealed) | |
Whirlwind | Hold Portal (HX)(This manifests as a compulsion for others to not enter or cross a threshhold. | Deodorant | |
Silence, 3” Radius | Continual Darkness | Measure (Mental) | |
Wizard Light (HX) | Individual Silence | Detect (Concealed or Mental) | |
Speak Languages | Light | ESP | |
Speak with Animals | Match (light fire)(HX) As a hex this manifests as an item that will start a fre. | ||
Extinguish Fire | Dispel Magic(HX) | Muscle Spasm(HX) | |
Super Sleep | Protection | Flaming | |
Read Languages | Flash | Wind | |
Fire Dart | Read Magic | Freeze Water | |
Wizard Lock-(HX)This manifests as a door only openable by certain people. | Silence, 1” Radius(HX) | Gliding | |
Run Silent | Fly | Pass without trace | |
Sleep | Hallucination(HX) | Heat Cone | |
Fire Ball | Sound Amplification | Invisibility | |
Hold Person (HX) | Knock:(HX) This manifests as opening any shut or magically locked door. | Illusion | |
Levitate | Infravision | ||
Telescope(HX) As a hex its cast on glass usually. | Locate Object | Invisibility, 1” Radius(HX) | |
Mirror Image | Ventriloquism(HX) | Magic Missile | |
Light Beam | Projected Mini-Strength |
Strong Knacks[edit]
- Maker :The ability and talent to create things.
- Torch: the ability to see great distance and occasionally see the futureT
Credits[edit]
Hexery is based on the magical systems in Orson Scott Card's Alvin Maker series.