Difference between revisions of "Basilisk Hill Breakdown:Ciaran"
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== Rank == | == Rank == | ||
− | '''Human Magic-User | + | '''Human Magic-User 7th'''<br> |
− | '''XP:''' | + | '''XP:''' 80,000/150,000<br> |
'''Alignment''' - Neutral<br> | '''Alignment''' - Neutral<br> | ||
'''Full PC'''<br> | '''Full PC'''<br> | ||
+ | 10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour. | ||
<!-- *List any titles or holdings --> | <!-- *List any titles or holdings --> | ||
Line 23: | Line 24: | ||
*General Skills | *General Skills | ||
**Magical Engineering (Expert) - Identify magical items, enchantments, etc. | **Magical Engineering (Expert) - Identify magical items, enchantments, etc. | ||
− | **Bargain ( | + | **Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling |
** | ** | ||
*Class Abilities | *Class Abilities | ||
Line 31: | Line 32: | ||
*Knacks | *Knacks | ||
** | ** | ||
− | **Master Crafter | + | **Master Crafter - 1 Level higher for creation of potions or magic items |
**Self-improvement, primary (CHA) | **Self-improvement, primary (CHA) | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 8 (10) |
− | *HP | + | *HP 18 |
− | *Movement Rate | + | *Movement Rate - 120 |
− | *Initiative Modifier | + | *Initiative Modifier - 0 |
− | *Attacks | + | *Attacks |
− | ** | + | **Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30') |
− | |||
− | |||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis - 11 |
− | **Poison & Death | + | **Poison & Death - 11 |
− | **Blast & Breath | + | **Blast & Breath - 14 |
− | **Staves & Wands | + | **Staves & Wands - 12 |
− | **Spells | + | **Spells - 12 |
== Spells == | == Spells == | ||
− | *First Level: Spells Per Day | + | *First Level: Spells Per Day 2 |
− | **A | + | **'''Charm Person''' - A single, humanoid creature must save vs spells or be charmed |
− | ** | + | **Floating Disc - It can hold a maximum load of 5,000 coins |
− | ** | + | **'''Magic Missile''' - 3 missiles 1d6+1 |
− | *Second Level: Spells Per Day | + | **Detect Magic - Duration: 2 turns Range: 60’ |
− | ** | + | **'''Shield''' - Missiles AC 2, Other attacks AC 4 |
− | ** | + | **Sleep - 240' - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1 |
− | ** | + | *Second Level: Spells Per Day 2 |
+ | **'''Invisibility''' | ||
+ | **Wizard Lock - | ||
+ | **'''Mirror Image''' - 1d4 duplicates | ||
+ | **ESP - Duration 12 turns, range 60' | ||
+ | *Third Level: Spells per day 2 | ||
+ | **'''Lightning Bolt''' - 60' long, 5' wide 1d6/level | ||
+ | **Dispel Magic - 5% chance of failure per level difference | ||
+ | **'''Haste''' - 3 turns 24 creatures, double move, double attack | ||
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: Total Encumbrance. | + | 8744 gp |
− | ** | + | *Gear, Armor, Weapons: Total Encumbrance. 60 coins |
− | ** | + | **Ring of Protection +1 |
− | ** | + | **Hand Axe x2 - 60 coins |
+ | **Boots of Travelling and Leaping |
Latest revision as of 16:05, 19 May 2024
Contents
Rank[edit]
Human Magic-User 7th
XP: 80,000/150,000
Alignment - Neutral
Full PC
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.
Attributes[edit]
- STR - 9 (Open Doors 2-in-6)
- INT - 18 (+3 languages and skills)
- WIS - 9
- DEX - 9
- CON - 10
- CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)
Skills[edit]
- Languages
- General Skills
- Magical Engineering (Expert) - Identify magical items, enchantments, etc.
- Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling
- Class Abilities
- Knacks
- Master Crafter - 1 Level higher for creation of potions or magic items
- Self-improvement, primary (CHA)
Combat[edit]
- AC 8 (10)
- HP 18
- Movement Rate - 120
- Initiative Modifier - 0
- Attacks
- Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30')
- Saves:
- Petrification & Paralysis - 11
- Poison & Death - 11
- Blast & Breath - 14
- Staves & Wands - 12
- Spells - 12
Spells[edit]
- First Level: Spells Per Day 2
- Charm Person - A single, humanoid creature must save vs spells or be charmed
- Floating Disc - It can hold a maximum load of 5,000 coins
- Magic Missile - 3 missiles 1d6+1
- Detect Magic - Duration: 2 turns Range: 60’
- Shield - Missiles AC 2, Other attacks AC 4
- Sleep - 240' - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1
- Second Level: Spells Per Day 2
- Invisibility
- Wizard Lock -
- Mirror Image - 1d4 duplicates
- ESP - Duration 12 turns, range 60'
- Third Level: Spells per day 2
- Lightning Bolt - 60' long, 5' wide 1d6/level
- Dispel Magic - 5% chance of failure per level difference
- Haste - 3 turns 24 creatures, double move, double attack
Equipment[edit]
8744 gp
- Gear, Armor, Weapons: Total Encumbrance. 60 coins
- Ring of Protection +1
- Hand Axe x2 - 60 coins
- Boots of Travelling and Leaping