Infinity: For Whom the StormWeeps: Lottie: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]] | | [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz the Geist]] | ||
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]] | | [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]] | ||
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Glossary|Glossary]] | |||
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] | | [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] | ||
|} | |} | ||
Line 11: | Line 12: | ||
'''Faction:''' ALEPH <br/> | '''Faction:''' ALEPH <br/> | ||
'''Heritage:''' | '''Heritage:''' Nomands (Corporate) <br/> | ||
'''Homeworld:''' | '''Homeworld:''' Tunguska | ||
'''Lifestyle:''' Elite<br/> | '''Lifestyle:''' Elite<br/> | ||
'''Earnings:''' 5 (Assets = 3) | '''Earnings:''' 5 (Assets = 3) | ||
'''Languages:''' English, | '''Languages:''' English, Russian | ||
===Character Traits=== | ===Character Traits=== | ||
Line 29: | Line 30: | ||
==Statistics== | ==Statistics== | ||
'''Infinity Points:''' | '''Infinity Points:''' 0/3 | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 57: | Line 41: | ||
|- | |- | ||
| style="font-weight:bold;" | Vigour<br /> | | style="font-weight:bold;" | Vigour<br /> | ||
| style="text-align:center;" | | | style="text-align:center;" | 14 | ||
| style="text-align:center;" | ( | | style="text-align:center;" | (13+1)<br /> | ||
| style="font-weight:bold;" | Armour | | style="font-weight:bold;" | Armour | ||
| style="text-align:center;" | ~ | | style="text-align:center;" | ~ | ||
Line 66: | Line 50: | ||
| style="font-weight:bold;" | Resolve | | style="font-weight:bold;" | Resolve | ||
| style="text-align:center;" | 13 | | style="text-align:center;" | 13 | ||
| style="text-align:center;" | ( | | style="text-align:center;" | (12+1) | ||
| style="font-weight:bold;" | Morale | | style="font-weight:bold;" | Morale | ||
| style="text-align:center;" | 3CD | | style="text-align:center;" | 3CD | ||
Line 81: | Line 65: | ||
|- | |- | ||
| style="font-weight:bold;" | Cashflow | | style="font-weight:bold;" | Cashflow | ||
| style="text-align:center;" | | | style="text-align:center;" | 7 | ||
| style="text-align:center;" | (13) | | style="text-align:center;" | (13) | ||
| style="font-weight:bold;" | Earnings | | style="font-weight:bold;" | Earnings | ||
Line 103: | Line 87: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 3 | | 3 | ||
|- | |- | ||
| | | Light Combat Armour | ||
| | | 2* | ||
| | | 3 | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| 3 | | 3 | ||
|- | |- | ||
|} | |} | ||
[*]Head armour only applies if deployed and active. Which will not be the case if surprised! | |||
=Attributes and Skills= | =Attributes and Skills= | ||
Line 124: | Line 103: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY ( | ! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (14)* | ||
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS ( | ! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (14)* | ||
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)* | ! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)* | ||
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14) | ! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14) | ||
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE ( | ! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (14) | ||
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY ( | ! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (12) | ||
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11) | ! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11) | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| Acrobatics | | Acrobatics | ||
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | | | style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 | ||
| Analysis | | Analysis | ||
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 | ||
| Athletics | | Athletics | ||
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0 | | style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0 | ||
| Ballistics | | Ballistics | ||
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 | ||
| Education | | Education | ||
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 | ||
Line 145: | Line 124: | ||
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | ||
| Discipline | | Discipline | ||
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/ | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 | ||
|- | |- | ||
| style="font-weight:bold;" | Close Combat | | style="font-weight:bold;" | Close Combat | ||
Line 155: | Line 134: | ||
| style="font-weight:bold;" | Pilot | | style="font-weight:bold;" | Pilot | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
| style="font-weight:bold;" | Hacking | | style="font-weight:bold;" | ''Hacking'' | ||
| style="background-color:#000000; color:#ffffff;" | | | style="background-color:#000000; color:#ffffff;" | 3/2 | ||
| style="font-weight:bold;" | Command | | style="font-weight:bold;" | Command | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
| rowspan="5" colspan="2" | | | rowspan="5" colspan="2" | | ||
|- | |- | ||
| style="font-weight:bold;" | Stealth | | style="font-weight:bold;" | ''Stealth'' | ||
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/ | | style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1 | ||
| style="font-weight:bold;" | Observation | | style="font-weight:bold;" | Observation | ||
| style="background-color:#000000; color:#ffffff;" | 3/ | | style="background-color:#000000; color:#ffffff;" | 3/3 | ||
| rowspan="4" colspan="2" | | | rowspan="4" colspan="2" | | ||
| style="font-weight:bold;" | Spacecraft | | style="font-weight:bold;" | Spacecraft | ||
Line 170: | Line 149: | ||
| style="font-weight:bold;" | Medicine | | style="font-weight:bold;" | Medicine | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
| style="font-weight:bold;" | Lifestyle | | style="font-weight:bold;" | ''Lifestyle'' | ||
| style="background-color:#000000; color:#ffffff;" | 3/1 | | style="background-color:#000000; color:#ffffff;" | 3/1 | ||
|- | |- | ||
Line 178: | Line 157: | ||
| rowspan="3" colspan="2" | | | rowspan="3" colspan="2" | | ||
| style="font-weight:bold;" | Psychology | | style="font-weight:bold;" | Psychology | ||
| style="background-color:#000000; color:#ffffff;" | | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
| style="font-weight:bold;" | Persuade<br /> | | style="font-weight:bold;" | Persuade<br /> | ||
| style="background-color:#000000; color:#ffffff;" | | | style="background-color:#000000; color:#ffffff;" | 1/1 | ||
|- | |- | ||
| style="font-weight:bold;" | Thievery | | style="font-weight:bold;" | Thievery | ||
| style="background-color:#000000; color:#ffffff;" | | | style="background-color:#000000; color:#ffffff;" | 1/1 | ||
| style="font-weight:bold;" | Science | | style="font-weight:bold;" | Science | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
Line 191: | Line 170: | ||
| style="font-weight:bold;" | Tech | | style="font-weight:bold;" | Tech | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
|} | |||
{| class="wikitable" | |||
|- | |||
! colspan="2" | Bonus Damage<br /> | |||
|- | |||
| '''Infowar''' (Intelligence) | |||
| +4 | |||
|- | |||
| '''Psywar''' (Personality) | |||
| +3 | |||
|- | |||
| '''Melee''' (Brawn)<br /> | |||
| +3(+1)<br /> | |||
|- | |||
| '''Ranged''' (Awareness) | |||
| +4(+1) | |||
|} | |} | ||
Line 218: | Line 214: | ||
| R/C | | R/C | ||
| 1+9CD | | 1+9CD | ||
| 2/ | | 2/1(m) | ||
| Unb | | Unb | ||
| Expert 1, Vicious 1 (Light MULTI) | | Expert 1, Vicious 1 (Light MULTI) | ||
Line 225: | Line 221: | ||
| MULTI Rifle | | MULTI Rifle | ||
| C/M | | C/M | ||
| 1+ | | 1+10CD | ||
| 2/2/1 | | 2/2/1 | ||
| 2H | | 2H | ||
| Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) | | Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) | ||
| Standard/DA/Normal-Shell | | Standard/DA/Normal-Shell | ||
|- | |||
| MULTI Sniper | |||
| L | |||
| 1+11CD | |||
| 2/2/1(m) | |||
| Unw | |||
| Medium MULTI, Heavy MULTI, Unforgiving 2 | |||
| Standard/Vel/Needle | |||
|- | |- | ||
| Nanopulser | | Nanopulser | ||
Line 236: | Line 240: | ||
| 1 | | 1 | ||
| 1H | | 1H | ||
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted) | | Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal) | ||
| - | | - | ||
|} | |} | ||
Line 268: | Line 272: | ||
| Special | | Special | ||
| - | | - | ||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| Double Action | | Double Action | ||
Line 278: | Line 287: | ||
| Standard | | Standard | ||
| Area (Close), Spread 1 | | Area (Close), Spread 1 | ||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| Vel | |||
| 2 | |||
| Special | |||
| Piercing 1, target is Marked | |||
|- | |||
| Needle | |||
| 2 | |||
| Heavy | |||
| Piercing 2, Spread 1, Vicious 2 | |||
|- | |- | ||
| | | | ||
Line 285: | Line 310: | ||
|- | |- | ||
| Smoke Grenade | | Smoke Grenade | ||
| | | 2 | ||
| Grenade | | Grenade | ||
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown | | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown | ||
Line 292: | Line 317: | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
! colspan=" | ! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name | | rowspan="2" style="vertical-align:middle; font-size:small;" | Name | ||
Line 298: | Line 323: | ||
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | ||
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | ||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Maint. | |||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities | | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities | ||
|- | |- | ||
Line 305: | Line 331: | ||
| style="font-size:xx-small;" | Leg | | style="font-size:xx-small;" | Leg | ||
|- | |- | ||
| | | Light Combat Armour | ||
| | | Military | ||
| 1 | | 1 | ||
| 2 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
| 1 | | 1 | ||
| | | Hidden Armour 2 | ||
|} | |} | ||
===Other=== | |||
* Thermo-Optic Camouflage | |||
* Breaking & Entering Kit | |||
* Second Skin (1 Dose) | |||
=Talents= | =Talents= | ||
=== | ===Hacking=== | ||
* '''Hacking''' | |||
When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired. | |||
* ''' | * '''Tricks of the Trade''' | ||
You may re-roll | You may re-roll one d20 when making a Hacking test, but must accept the new result. | ||
* '''Phisher''' | |||
The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating. | |||
* ''' | * '''Piggyback''' | ||
The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication. | |||
=== | ===Lifestyle=== | ||
* ''' | * '''Socialite''' | ||
You may re-roll one d20 when making a Lifestyle test, but must accept the new result. | |||
* ''' | * '''Social Mimic''' | ||
The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own. | |||
===Stealth=== | ===Stealth=== | ||
* '''Scout''' | * '''Scout''' | ||
You may re-roll | You may re-roll one d20 when making a Stealth test, but must accept the new result. | ||
* '''Quantronic Static''' | * '''Quantronic Static''' | ||
When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one. | |||
=Hacking= | =Hacking= | ||
Line 397: | Line 411: | ||
| Damage | | Damage | ||
| Qualities | | Qualities | ||
|- | |- | ||
| CLAW-2 | | CLAW-2 | ||
| Oblivion | | Oblivion | ||
| 1+ | | 1+7CD | ||
| BE | | BE | ||
|- | |- | ||
| SWORD- | | SWORD-2 | ||
| | | Trinity | ||
| 2+ | | 2+10CD | ||
| Vicious | | Area (Close), Vicious 3, Stun (vs. Neural) | ||
|- | |- | ||
| SHIELD-2 | | SHIELD-2 | ||
Line 427: | Line 426: | ||
| - | | - | ||
| Special | | Special | ||
|- | |- | ||
| GADGET-1 | | GADGET-1 | ||
Line 438: | Line 432: | ||
| Supportwear (personal) | | Supportwear (personal) | ||
|- | |- | ||
|} | |} | ||
===CLAW=== | ===CLAW=== | ||
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment). | * '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment). | ||
===SWORD=== | ===SWORD=== | ||
* '''SWORD- | * '''SWORD-2 Trinity:''' Trinity's Stun quality only affects targets using Neural equipment. | ||
===SHIELD=== | ===SHIELD=== | ||
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test. | |||
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence | |||
===GADGET=== | ===GADGET=== | ||
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty. | * '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty. | ||
===UPGRADES=== | ===UPGRADES=== | ||
Line 477: | Line 462: | ||
===Bodhisattva Lhost=== | ===Bodhisattva Lhost=== | ||
'''Maintenance:''' 4 | |||
SPECIAL QUALITIES | SPECIAL QUALITIES | ||
Line 484: | Line 471: | ||
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another. | * '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another. | ||
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418). | * '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418). | ||
* +1 Armour Soak to all locations. | * +1 Armour Soak to all locations (internal armour). | ||
* +2 BTS | * +2 BTS | ||
Line 496: | Line 483: | ||
* Multithreaded Consciousness Adaptation | * Multithreaded Consciousness Adaptation | ||
* Nanopulser | * Nanopulser | ||
* Neural Comlog | * Neural Comlog [+1 momentum on tests using Neural feature] | ||
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1 | |||
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | |||
==XP== | ==XP== | ||
0/0 |
Latest revision as of 16:47, 21 September 2024
Guz the Geist | Notes | Glossary | Lifepath |
Charlotte Murakami[edit]
Faction: ALEPH
Heritage: Nomands (Corporate)
Homeworld: Tunguska
Lifestyle: Elite
Earnings: 5 (Assets = 3)
Languages: English, Russian
Character Traits[edit]
- No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
- IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
- Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...
Statistics[edit]
Infinity Points: 0/3
STRESS | Current |
Max | Soak |
Harm | ||
---|---|---|---|---|---|---|
Vigour |
14 | (13+1) |
Armour | ~ | Wound | [ ] [ ] [ ] [ ] [ ] |
Resolve | 13 | (12+1) | Morale | 3CD | Metanoia | [ ] [ ] [ ] [ ] [ ] |
Firewall | 17 | (17) | Security | 5+4CD | Breach | [ ] [ ] [ ] [ ] [ ] |
Cashflow | 7 | (13) | Earnings | 5 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
ARMOUR | Head | Chest | Arms | Legs | BTS |
---|---|---|---|---|---|
Naked | 1 | 1 | 1 | 1 | 3 |
Light Combat Armour | 2* | 3 | 2 | 2 | 3 |
[*]Head armour only applies if deployed and active. Which will not be the case if surprised!
Attributes and Skills[edit]
AGILITY (14)* | AWARENESS (14)* | BRAWN (13)* | COORDINATION (14) | INTELLIGENCE (14) | PERSONALITY (12) | WILLPOWER (11) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 2/1 | Analysis | 1/1 | Athletics | 0/0 | Ballistics | 1/1 | Education | 2/1 | Animal Handling | 0/0 | Discipline | 1/1 |
Close Combat | 0/0 | Extraplanetary | 0/0 | Resistance | 0/0 | Pilot | 0/0 | Hacking | 3/2 | Command | 0/0 | ||
Stealth | 4/1 | Observation | 3/3 | Spacecraft | 0/0 | Medicine | 0/0 | Lifestyle | 3/1 | ||||
Survival | 0/0 | Psychology | 0/0 | Persuade |
1/1 | ||||||||
Thievery | 1/1 | Science | 0/0 | ||||||||||
Tech | 0/0 |
Bonus Damage | |
---|---|
Infowar (Intelligence) | +4 |
Psywar (Personality) | +3 |
Melee (Brawn) |
+3(+1) |
Ranged (Awareness) | +4(+1) |
Gear[edit]
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | Range | Damage | Burst | Size | Qualities | Ammo |
Tonfa Bangles | R | 1+7CD | - | 1H | Concealed 2, Parry 1 (or 2 w/ dual wield) | - |
Smart MULTI Pistol | R/C | 1+9CD | 2/1(m) | Unb | Expert 1, Vicious 1 (Light MULTI) | Stun/Banshee |
MULTI Rifle | C/M | 1+10CD | 2/2/1 | 2H | Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) | Standard/DA/Normal-Shell |
MULTI Sniper | L | 1+11CD | 2/2/1(m) | Unw | Medium MULTI, Heavy MULTI, Unforgiving 2 | Standard/Vel/Needle |
Nanopulser | C | 1+5CD | 1 | 1H | Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal) | - |
AMMUNITION | |||
---|---|---|---|
Name | Reloads | Type | Qualities |
Stun | 3 | Standard | Biotech, Non-lethal, Stun |
Banshee | 2 | Special | Area (Close), Deafening, Non-lethal, Stun, Terrifying 3 |
Normal | 6 | Special | - |
Double Action | 2 | Special | Vicious 2 |
Normal Shells | 2 | Standard | Area (Close), Spread 1 |
Vel | 2 | Special | Piercing 1, target is Marked |
Needle | 2 | Heavy | Piercing 2, Spread 1, Vicious 2 |
Smoke Grenade | 2 | Grenade | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown |
ARMOUR | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Armour Soak | BTS | Maint. | Qualities | |||
Head | Torso | Arm | Leg | |||||
Light Combat Armour | Military | 1 | 2 | 1 | 1 | 0 | 1 | Hidden Armour 2 |
Other[edit]
- Thermo-Optic Camouflage
- Breaking & Entering Kit
- Second Skin (1 Dose)
Talents[edit]
Hacking[edit]
- Hacking
When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.
- Tricks of the Trade
You may re-roll one d20 when making a Hacking test, but must accept the new result.
- Phisher
The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.
- Piggyback
The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.
Lifestyle[edit]
- Socialite
You may re-roll one d20 when making a Lifestyle test, but must accept the new result.
- Social Mimic
The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.
Stealth[edit]
- Scout
You may re-roll one d20 when making a Stealth test, but must accept the new result.
- Quantronic Static
When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.
Hacking[edit]
HACKING DEVICES | ||||||
---|---|---|---|---|---|---|
Device | Claw | Sword | Shield | Gadget | IC | Upgrades |
Hacking Device Plus | 2 | 1 | 2 | 3 | 2 | Cybermask, Sucker Punch, White Noise |
PROGRAMMES | |||
---|---|---|---|
Type | Programme | Damage | Qualities |
CLAW-2 | Oblivion | 1+7CD | BE |
SWORD-2 | Trinity | 2+10CD | Area (Close), Vicious 3, Stun (vs. Neural) |
SHIELD-2 | Breakwater | - | Special |
GADGET-1 | Lockpicker | - | Supportwear (personal) |
CLAW[edit]
- CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
SWORD[edit]
- SWORD-2 Trinity: Trinity's Stun quality only affects targets using Neural equipment.
SHIELD[edit]
- SHIELD-2 Breakwater: when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
GADGET[edit]
- GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
UPGRADES[edit]
- Cybermask: This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
- Sucker Punch: Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
- White Noise: This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.
Host[edit]
Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination
Bodhisattva Lhost[edit]
Maintenance: 4
SPECIAL QUALITIES
- Inured to Disease: immunity to the effects and symptoms of disease. Does not prevent being a carrier.
- Keen Senses (Hearing, Sight, Smell): reduces the difficulty of Observation tests using the listed senses by two steps.
- Night Vision: darkness does not increase the difficulty of Tests.
- Quantronic Jump: represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
- Superhuman (Agility|Awareness|Brawn) 1: 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
- +1 Armour Soak to all locations (internal armour).
- +2 BTS
Upaya: extensive bio-architectural optimisation grants +4 to Brawn
Virya: High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.
Augmentations[edit]
- Cube 2.0
- Multithreaded Consciousness Adaptation
- Nanopulser
- Neural Comlog [+1 momentum on tests using Neural feature]
- Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
XP[edit]
0/0