Warlock Magery: Difference between revisions

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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
*Coming soon,Warlock Illusionists & Clerics.
*Coming soon-AD&D Magic Spells and Spell Law Spells.


==Magery in Jeweled Amber==
==Magery in Jeweled Amber==
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system


Magical Spell Progression
Magical Spell Progression
*1 Pip-10th Level
**6,4,3,2,2,1
*2 Pip-20th Level
**11,7,6,5,3,3,2,1
*3 Pips-30th Level
**16,10,8,7,5,5,3,2,1
*4 Pips-40th Level
**21,15,13,11,7,7,5,3,2,2
*5 Pips-50th Level
**26,21,17,13,11,11,8,6,4,2,1
*6 pips -60th level
**32,25,22,17,14,14,11,9,7,5,3,1
==First, Second & Third Level Spells==
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 10: Line 28:
! Second Level
! Second Level
! Second Level
! Second Level
! Third Level
! Third Level
! Third Level
! Third Level
! Third Level
Line 16: Line 35:
| Activate staff (1 type)
| Activate staff (1 type)
| Measure (Complex/Simple)
| Measure (Complex/Simple)
| Row 1, Cell 4
|
| Lightning Bolt
| Lightning Bolt
| Protection, 1” Radius
|-
|-
| Blaze
| Blaze
Line 23: Line 43:
| Mini Strength
| Mini Strength
| Ball Lightning
| Ball Lightning
| row 2, cell 5Lightning Dart
| Lightning Dart
| Protection/Normal Missiles
|-
|-
| Charm Animal Class
| Charm Animal Class
| Parachute
| Parachute
| row 3, cell 3
|
| Ball of Fire
| Ball of Fire
| Magic Analysis
| Magic Analysis
|Rope Trick
|-
|-
| Charm Animal (specific type)
| Charm Animal (specific type)
Line 36: Line 58:
| Clairaudience
| Clairaudience
| Magic Mouth
| Magic Mouth
| Speed
|-
|-
| Charm Person/Specific Intelligent Race
| Charm Person/Specific Intelligent Race
Line 42: Line 65:
| Clairvoyance
| Clairvoyance
| Maxi-Ball
| Maxi-Ball
|Water Breathing
|-
|-
| Detect (Complex)
| Detect (Complex)
Line 48: Line 72:
| Charm Undead
| Charm Undead
| Maxi-Sleep
| Maxi-Sleep
| Web
|-
|-
| Detect (Simple)
| Detect (Simple)
Line 54: Line 80:
| Cold Cone
| Cold Cone
| Measure (Concealed)
| Measure (Concealed)
| Whirlwind
|-
|-
| Hold Portal
| Hold Portal
Line 60: Line 87:
| Continual Darkness
| Continual Darkness
| Measure (Mental)
| Measure (Mental)
| Wizard Light
|-
|-
| Individual Silence
| Individual Silence
Line 105: Line 133:
| Silence, 1” Radius
| Silence, 1” Radius
| Gliding
| Gliding
| row 7, cell 3
|  
| Fly
| Fly
| Mini-Bolt
| Mini-Bolt
Line 111: Line 139:
| Sleep
| Sleep
| Hallucination
| Hallucination
| row 7, cell 3
|  
| Heat Cone
| Heat Cone
| Mini-Cold Cone
| Mini-Cold Cone
Line 117: Line 145:
| Sound Amplification
| Sound Amplification
| Invisibility
| Invisibility
| row 7, cell 3
|  
| Hold Person
| Hold Person
| Mini-Heat Cone
| Mini-Heat Cone
Line 123: Line 151:
| Spark (Electric Match)
| Spark (Electric Match)
| Knock
| Knock
| row 7, cell 3
|  
| Illusion
| Illusion
| Mini-Wide Cold Cone
| Mini-Wide Cold Cone
Line 129: Line 157:
| Super Match
| Super Match
| Levitate
| Levitate
| row 7, cell 3
|  
| Infravision
| Infravision
| Mini-Wide Heat Cone
| Mini-Wide Heat Cone
Line 135: Line 163:
| Telescope
| Telescope
| Locate Object
| Locate Object
| row 7, cell 3
|  
| Invisibility, 1” Radius
| Invisibility, 1” Radius
| Mirror Image
| Mirror Image
Line 141: Line 169:
| Ventriloquism
| Ventriloquism
| Magic Missile
| Magic Missile
| row 7, cell 3
|  
| Light Beam
| Light Beam
| Projected Mini-Strength
| Projected Mini-Strength
|-
|-
|}
|}
===Ascorbic's Acid Suite===
{| class="wikitable"
|Second
*Acid Missles
| Third Level
*Acid Ball
*Acid Cone
*Acid Dart
|-
| FOURTHS
*Acid Resistance
*Acid Wall
***
|-
| Sixths
*Acid Protection
*Acid Bomb
*Poison Gas
|-
| 4
|-
| 5
|-
| 6
|- 
|}
==Fourth Level Spells==


{| class="wikitable"
{| class="wikitable"
|-
|-
! First Level
! Fourth Level
! Second Level
! Fourth Level
! Third Level
! Fourth Level
! Fourth Level
! Fourth Level
! Fourth Level
! Fifth Level
! Fifth Level
|-
|-
| row 1, cell 1Activate Wand
| Acid Resistance
| row 1, cell 2Blaze
| Fire Wall
| row 1, cell 3Charm Animal Class
| Maxi-Heat Cone
| Row 1, Cell 4
| Projected Midi Strength
| Row 1, Cell 5
| Poison Resistance
|
|-
| Activate Any Staff
| Gaseous Form
| Mega-Ball
| Maxi-Heat Cone
| Polymorph Self
|
|-
| Animal Control
| Giant Strength
| Mega-Sleep
| Mega-Ball
| Projected Midi Strength
|
|-
| Area Darkness
| Growth of Plants
| Micro-Ball
| Mega-Sleep
| Protection/Missiles
|
|-
| Charm Monster
| Hallucinatory Terrain
| Micro-Maxi Sleep
| Micro-Ball
| Remove Curse
|
|-
| Clumsiness
| Haste (3” × 3” or 2” × 4”)
| Mini-Paralysis Cone
| Micro-Maxi Sleep
| Slow
|
|-
| Cold Beam, 12”
| Healing (1 Point/Turn)
| Mini-Wide Paralysis Cone
| Mini-Paralysis Cone
| Strength Multiply (×1-4)
|
|-
| Cold Resistance
| Heat Beam, 12”
| One-Way Darkness
| Mini-Wide Paralysis Cone
| Telepathy
|
|-
| Confusion
| Ice Wall
| Paralysis Cone
| One-Way Darkness
| Vertigo
|
|-
|-
| row 2, cell 1
| Delusion
| row 2, cell 2
| Immobilization
| row 2, cell 3
| Percentile Negation
| row 2, cell 4
| Paralysis Cone
| row 2, cell 5
| Wall Of Thorns
|
|-
| Dimension Door
| Immobilize
| Personal Force Field
| Percentile Negation
| Wide Cold Cone
|
|-
| Electric Micro-Ball
| Lightning Resistance
| Personal Paralysis
| Wide Dark Cone
| Wide Heat Cone
|
|-
| Electric Mini-Ball
| Massmorph
| Plant Control
| Personal Force Field
| Wizard Eye
|
|-
| Fear Cone
| Maxi-Cold Cone
| Poison Resistance
| Personal Paralysis
| X-Ray Vision
|
|-
| Fire Resistance
| Maxi-Dark Cone
| Polymorph Self
| Plant Control
|  
|  
|}
|}




==Fifth Level==


Spell Name First Level
{| class="wikitable"
|-
! Fifth Level
! Fifth Level
! Fifth Level
! Fifth Level
|-
|Air Walking|
|Animate Dead
|Blindness
|Broadfield Hallucination
|-
|Charm Being
|Cloudkill
|Cold Cone, 12”
|Conjure Elemental
|-
|Crimson Bands
|Dark Cone, 12”
|Detection Jamming
|Diminish Others
|-
|Dragon Control
|Energy Bolt
|Energy Cone
|Energy Dart
|-
|Energy Resistance
|Extension
|Feeblemind
|Flame, 12”
|-
|Giant Control
|Growth of Animals
|Heat Cone, 12”
|Hold Monster
|-
|Human Control
|Ice Storm
|Iron Wall
|Locate Person
|-
|Macro-Ball
|Macro-Sleep
|Mass Invisibility
|Maxi-Paralysis Cone
|-
|Maze
|Micro-Cold Beam
|Micro-Heat Beam
|Micro-Immobilization
|-
|Micro-Personal Paralysis
|Mini-Energy Bolt
|Mini-Energy Cone
|Mini-Wide Energy Cone
|-
|Paralysis Cone, 12”
|Passwall
|Pathfinding
|Personal Wizard Lock
|-
|Polymorph Others
|Projected Clairaudience
|Projected Clairvoyance
|Projected strength ×1-4
|-
|Recharge
|Scroll Lock
|Silver Magnet
|Speak With Dead
|-
|Stonewall
|Super Strength (×1-5)
|Telekinesis
|Teleport
|-
|Transmute Iron To Lead
|Transmute Rock To Mud
|Undead Control
|Variable Ball
|-
|Variable Bolt
|Variable Cold Cone
|Variable Heat Cone
|Vortex
|-
|Weakness
|Wide Paralysis Cone
|}


==Sixth Level Spells==
{| class="wikitable"
|-
! Sixth Level
! Sixth Level
! Sixth Level
! Sixth Level
! Sixth Level
|-
|Acid Protection
|Air Wall
|Animate Object
|Anti-Magic Shell
|Area Muscle Spasm
|-
|Astral Eye
|Bomb
|Cold Pellet
|Cold Protection
|Control Weather
|-
|Daemon Control
|Death
|Disintegrate
|Double-Size Dimension Door
|Energy Cone, 12”
|-
|Energy Micro-Ball
|Fire Protection
|Geas
|Homing Ball Lightning
|Homing Ball Of Fire
|-
|Impact Resistance
|Indetectability
|Individual Death
|Invisible Stalker
|Lead Wall
|-
|Lightning Bolt, 12”
|Lightning Protection
|Locate Monster
|Lower Water
|Maxi-Energy Cone
|-
|Maxi-Strength (1-100)
|Mega-Cold Cone
|Mega-Dark Cone
|Mega-Heat Cone
|Micro-Feeblemind
|-
|Mini-Bomb
|Mini-Stone Cone
|Mini-Wide Stone Cone
|Mirror Wall
|Monster Control
|-
|Monstrous Plant Control
|Move Earth
|Negation
|Part Water
|Passenger Teleportation
|-
|Poison Gas
|Poison Protection
|Projected Image
|Projected Super-Strength
|Protection/Magic Missiles
|-
|Reflect Detection By Implement
|Reincarnation
|Smiting
|Stone Cone
|Stone to Flesh
|-
|Summoning
|Super Fire Ball (4” Radius)
|Super Polymorph Self
|Sustained Dimension Door
|Time Delay
|-
|Ultra Sleep
|Wide Energy Cone
|Wizard Wind
|}


==Seventh & Eighth Level Spells==
{| class="wikitable"
|-
! Seventh Level
! Seventh Level
! seventh Level
! Seventh Level
|-
|Activate Magic
|Area Feeblemind
|Area Weakness
|Castle Protection
|-
|Communication
|Detect Polymorph
|Disintegrate Magic Metal
|Energy Bolt, 12”
|-
|Hellfire
|Hold Being
|Homing Electric Microball
|Homing Microball
|-
|Illusion, 5-Sense
|Laser
|Mass Charm
|Mega-Energy Cone
|-
|Micro-Bomb
|Micro-Cold Pellet
|Mind Blank
|Picket Ball Lightning
|-
|Picket Ball Of Fire
|Polymorph Object
|Pressor Cone
|Projected Anti-Magic Shell
|-
|Protection/Normal Weapons
|Reflector
|Returning|Reverse Gravity
|Shielding
|-
|Sleep, 12” Radius
|Super Charm
|Summon Demon
|Temporary Teleportal
|-
|Variable 12” Lightning Bolt
|Variable 12” Cold Cone
|Variable Death Cone
|Variable 12” Heat Cone
|-
|View Past
|}


Charm Animal (specific type)
{| class="wikitable"
Charm Person/Specific Intelligent Race
|-
Detect (Complex)
! Eighth Level
Detect (Simple)
! Eighth Level
Hold Portal
! Eighth Level
Individual Silence
! Eighth Level
Light
! Eighth Level
Match (light fire)
|-
Muscle Spasm
|Activate Detectors
Protection
|Air Jet
Read Languages
|Double Phasing
Read Magic
|Double Ranging
Silence, 1” Radius
|Homing Energy Microball
Sleep
|-
Sound Amplification
|Homing Picket Ball Lightning
Spark (Electric Match)
|Homing Picket Ball Of Fire
Super Match
|Macro Bomb
Telescope
|Macro Cold Cone
Ventriloquism
|Macro Heat Cone
 
|-
 
|Magic-Damping Field
Spell Name Second Level
|Major Extension
Activate staff (1 type)
|Permanent Dimension Door
Aurora (Light Wall)
|Permanent Passwall
Awaken
|Power Word
Continual Light
|-
Create Sound
|Reflector Wall
Darkness
|Scroll Knock
Deodorant
|Shaped Vari-Ball
Detect (Concealed or Mental)
|Shaped Vari-Bolt
ESP
|Summon Person
Extinguish Fire
|-
Fireworks
|Symbol
Flaming
|Variable 4” Ball
Flash
|Variable Bomb
Freeze Water
|Water Jet
Gliding
|
Hallucination
|}
Invisibility
Knock
Levitate
Locate Object
Magic Missile
Measure (Complex/Simple)
Mini Strength
Parachute
Phantasmal Spell
Photographic Memory
Protection/Insects
See Invisible
Silence, 3” Radius
Speak Languages
Speak with Animals
St. Elmo’s Fire
Super Sleep
Torch
Wind
Wizard Lock
 
Spell Name Third Level
Ball Lightning
Ball of Fire
Clairaudience
Clairvoyance
Charm Undead
Cold Cone
Continual Darkness
Dark Cone
Darkwall
Dispel Magic
Double Protection
Fire Ball
Fire Dart
Flame
Fly
Heat Cone
Hold Person
Illusion
Infravision
Invisibility, 1” Radius
Light Beam
Lightning Bolt
Lightning Dart
Magic Analysis
Magic Mouth
Maxi-Ball
Maxi-Sleep
Measure (Concealed)
Measure (Mental)
Mental Static
Micro-Magic Missile
Micro-Magic Missiles
Micro-Super Sleep
Micro-Phantasm
Midi-Strength
Mini-Ball
Mini-Bolt
Mini-Cold Cone
Mini-Heat Cone
Mini-Wide Cold Cone
Mini-Wide Heat Cone
Mirror Image
Projected Mini-Strength
Protection, 1” Radius
Protection/Normal Missiles
Rope Trick
Speed
Water Breathing
Web
Whirlwind
Wizard Light
 
Spell Name Fourth Level
Acid Resistance
Activate Any Staff
Animal Control
Area Darkness
Charm Monster
Clumsiness
Cold Beam, 12”
Cold Resistance
Confusion
Delusion
Dimension Door
Electric Micro-Ball
Electric Mini-Ball
Fear Cone
Fire Resistance
Fire Wall
Gaseous Form
Giant Strength
Growth of Plants
Hallucinatory Terrain
Haste (3” × 3” or 2” × 4”)
Healing (1 Point/Turn)
Heat Beam, 12”
Ice Wall
Immobilization
Immobilize
Lightning Resistance
Massmorph
Maxi-Cold Cone
Maxi-Dark Cone
Maxi-Heat Cone
Mega-Ball
Mega-Sleep
Micro-Ball
Micro-Maxi Sleep
Mini-Paralysis Cone
Mini-Wide Paralysis Cone
One-Way Darkness
Paralysis Cone
Percentile Negation
Personal Force Field
Personal Paralysis
Plant Control
Poison Resistance
Polymorph Self
Projected Midi Strength
Protection/Missiles
Remove Curse
Slow
Strength Multiply (×1-4)
Telepathy
Vertigo
Wall Of Thorns
Wide Cold Cone
Wide Dark Cone
Wide Heat Cone
Wizard Eye
X-Ray Vision
 
Spell Name Fifth Level
Air Walking
Animate Dead
Blindness
Broadfield Hallucination
Charm Being
Cloudkill
Cold Cone, 12”
Conjure Elemental
Crimson Bands
Dark Cone, 12”
Detection Jamming
Diminish Others
Dragon Control
Energy Bolt
Energy Cone
Energy Dart
Energy Resistance
Extension
Feeblemind
Flame, 12”
Giant Control
Growth of Animals
Heat Cone, 12”
Hold Monster
Human Control
Ice Storm
Iron Wall
Locate Person
Macro-Ball
Macro-Sleep
Mass Invisibility
Maxi-Paralysis Cone
Maze
Micro-Cold Beam
Micro-Heat Beam
Micro-Immobilization
Micro-Personal Paralysis
Mini-Energy Bolt
Mini-Energy Cone
Mini-Wide Energy Cone
Paralysis Cone, 12”
Passwall
Pathfinding
Personal Wizard Lock
Polymorph Others
Projected Clairaudience
Projected Clairvoyance
Projected strength ×1-4
Recharge
Scroll Lock
Silver Magnet
Speak With Dead
Stonewall
Super Strength (×1-5)
Telekinesis
Teleport
Transmute Iron To Lead
Transmute Rock To Mud
Undead Control
Variable Ball
Variable Bolt
Variable Cold Cone
Variable Heat Cone
Vortex
Weakness
Wide Paralysis Cone
 
Spell Name Sixth Level
Acid Protection
Air Wall
Animate Object
Anti-Magic Shell
Area Muscle Spasm
Astral Eye
Bomb
Cold Pellet
Cold Protection
Control Weather
Daemon Control
Death
Disintegrate
Double-Size Dimension Door
Energy Cone, 12”
Energy Micro-Ball
Fire Protection
Geas
Homing Ball Lightning
Homing Ball Of Fire
Impact Resistance
Indetectability
Individual Death
Invisible Stalker
Lead Wall
Lightning Bolt, 12”
Lightning Protection
Locate Monster
Lower Water
Maxi-Energy Cone
Maxi-Strength (1-100)
Mega-Cold Cone
Mega-Dark Cone
Mega-Heat Cone
Micro-Feeblemind
Mini-Bomb
Mini-Stone Cone
Mini-Wide Stone Cone
Mirror Wall
Monster Control
Monstrous Plant Control
Move Earth
Negation
Part Water
Passenger Teleportation
Poison Gas
Poison Protection
Projected Image
Projected Super-Strength
Protection/Magic Missiles
Reflect Detection By Implement
Reincarnation
Smiting
Stone Cone
Stone to Flesh
Summoning
Super Fire Ball (4” Radius)
Super Polymorph Self
Sustained Dimension Door
Time Delay
Ultra Sleep
Wide Energy Cone
Wizard Wind


Spell Name Seventh Level
==Ninth Level and Above Spells==
Activate Magic
Area Feeblemind
Area Weakness
Castle Protection
Communication
Detect Polymorph
Disintegrate Magic Metal
Energy Bolt, 12”
Hellfire
Hold Being
Homing Electric Microball
Homing Microball
Illusion, 5-Sense
Laser
Mass Charm
Mega-Energy Cone
Micro-Bomb
Micro-Cold Pellet
Mind Blank
Picket Ball Lightning
Picket Ball Of Fire
Polymorph Object
Pressor Cone
Projected Anti-Magic Shell
Protection/Normal Weapons
Reflector
Returning
Reverse Gravity
Shielding
Sleep, 12” Radius
Super Charm
Summon Demon
Temporary Teleportal
Variable 12” Lightning Bolt
Variable 12” Cold Cone
Variable Death Cone
Variable 12” Heat Cone
View Past


Spell Name Eight Level
These exist but lets not worry about them.  They are either deeply in storage or lost to history
Activate Detectors
Air Jet
Double Phasing
Double Ranging
Homing Energy Microball
Homing Picket Ball Lightning
Homing Picket Ball Of Fire
Macro Bomb
Macro Cold Cone
Macro Heat Cone
Magic-Damping Field
Major Extension
Permanent Dimension Door
Permanent Passwall
Power Word
Reflector Wall
Scroll Knock
Shaped Vari-Ball
Shaped Vari-Bolt
Summon Person
Symbol
Variable 4” Ball
Variable Bomb
Water Jet


==Warlock==
==Warlock==
Line 551: Line 608:
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
632 Folkerth st, Sidney, Ohio, 65345
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

Latest revision as of 02:51, 25 October 2024

Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.


  • Coming soon,Warlock Illusionists & Clerics.
  • Coming soon-AD&D Magic Spells and Spell Law Spells.

Magery in Jeweled Amber[edit]

Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells[edit]

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Ascorbic's Acid Suite[edit]

Second
  • Acid Missles
Third Level
  • Acid Ball
  • Acid Cone
  • Acid Dart
FOURTHS
  • Acid Resistance
  • Acid Wall
Sixths
  • Acid Protection
  • Acid Bomb
  • Poison Gas
4
5
6

Fourth Level Spells[edit]

Fourth Level Fourth Level Fourth Level Fourth Level Fourth Level Fifth Level
Acid Resistance Fire Wall Maxi-Heat Cone Projected Midi Strength Poison Resistance
Activate Any Staff Gaseous Form Mega-Ball Maxi-Heat Cone Polymorph Self
Animal Control Giant Strength Mega-Sleep Mega-Ball Projected Midi Strength
Area Darkness Growth of Plants Micro-Ball Mega-Sleep Protection/Missiles
Charm Monster Hallucinatory Terrain Micro-Maxi Sleep Micro-Ball Remove Curse
Clumsiness Haste (3” × 3” or 2” × 4”) Mini-Paralysis Cone Micro-Maxi Sleep Slow
Cold Beam, 12” Healing (1 Point/Turn) Mini-Wide Paralysis Cone Mini-Paralysis Cone Strength Multiply (×1-4)
Cold Resistance Heat Beam, 12” One-Way Darkness Mini-Wide Paralysis Cone Telepathy
Confusion Ice Wall Paralysis Cone One-Way Darkness Vertigo
Delusion Immobilization Percentile Negation Paralysis Cone Wall Of Thorns
Dimension Door Immobilize Personal Force Field Percentile Negation Wide Cold Cone
Electric Micro-Ball Lightning Resistance Personal Paralysis Wide Dark Cone Wide Heat Cone
Electric Mini-Ball Massmorph Plant Control Personal Force Field Wizard Eye
Fear Cone Maxi-Cold Cone Poison Resistance Personal Paralysis X-Ray Vision
Fire Resistance Maxi-Dark Cone Polymorph Self Plant Control


Fifth Level[edit]

Fifth Level Fifth Level Fifth Level Fifth Level
Animate Dead Blindness Broadfield Hallucination
Charm Being Cloudkill Cold Cone, 12” Conjure Elemental
Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others
Dragon Control Energy Bolt Energy Cone Energy Dart
Energy Resistance Extension Feeblemind Flame, 12”
Giant Control Growth of Animals Heat Cone, 12” Hold Monster
Human Control Ice Storm Iron Wall Locate Person
Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone
Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization
Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone
Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock
Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4
Recharge Scroll Lock Silver Magnet Speak With Dead
Stonewall Super Strength (×1-5) Telekinesis Teleport
Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball
Variable Bolt Variable Cold Cone Variable Heat Cone Vortex
Weakness Wide Paralysis Cone

Sixth Level Spells[edit]

Sixth Level Sixth Level Sixth Level Sixth Level Sixth Level
Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm
Astral Eye Bomb Cold Pellet Cold Protection Control Weather
Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12”
Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire
Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall
Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone
Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind
Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control
Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation
Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh
Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay
Ultra Sleep Wide Energy Cone Wizard Wind

Seventh & Eighth Level Spells[edit]

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells[edit]

These exist but lets not worry about them. They are either deeply in storage or lost to history

Warlock[edit]

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. [[1]] [[2]]

I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345

[[3]]