Warlock Magery: Difference between revisions

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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
*Coming soon,Warlock Illusionists & Clerics.
*Coming soon-AD&D Magic Spells and Spell Law Spells.


==Magery in Jeweled Amber==
==Magery in Jeweled Amber==
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system


Magical Spell Progression
Magical Spell Progression
*1 Pip-10th Level
**6,4,3,2,2,1
*2 Pip-20th Level
**11,7,6,5,3,3,2,1
*3 Pips-30th Level
**16,10,8,7,5,5,3,2,1
*4 Pips-40th Level
**21,15,13,11,7,7,5,3,2,2
*5 Pips-50th Level
**26,21,17,13,11,11,8,6,4,2,1
*6 pips -60th level
**32,25,22,17,14,14,11,9,7,5,3,1


==First, Second & Third Level Spells==
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 18: Line 35:
| Activate staff (1 type)
| Activate staff (1 type)
| Measure (Complex/Simple)
| Measure (Complex/Simple)
| Row 1, Cell 4
|
| Lightning Bolt
| Lightning Bolt
| Protection, 1” Radius
| Protection, 1” Radius
Line 31: Line 48:
| Charm Animal Class
| Charm Animal Class
| Parachute
| Parachute
| row 3, cell 3
|
| Ball of Fire
| Ball of Fire
| Magic Analysis
| Magic Analysis
Line 158: Line 175:
|}
|}


===Ascorbic's Acid Suite===
{| class="wikitable"
|Second
*Acid Missles
| Third Level
*Acid Ball
*Acid Cone
*Acid Dart
|-
| FOURTHS
*Acid Resistance
*Acid Wall
***
|-
| Sixths
*Acid Protection
*Acid Bomb
*Poison Gas


|-
| 4
|-
| 5
|-
| 6


| class="wikitable"
|- 
|}
 
==Fourth Level Spells==
 
{| class="wikitable"
|-
|-
! Fourth Level
! Fourth Level
Line 275: Line 323:
|}
|}


Spell Name Fifth Level
Air Walking
Animate Dead
Blindness
Broadfield Hallucination
Charm Being
Cloudkill
Cold Cone, 12”
Conjure Elemental
Crimson Bands
Dark Cone, 12”
Detection Jamming
Diminish Others
Dragon Control
Energy Bolt
Energy Cone
Energy Dart
Energy Resistance
Extension
Feeblemind
Flame, 12”
Giant Control
Growth of Animals
Heat Cone, 12”
Hold Monster
Human Control
Ice Storm
Iron Wall
Locate Person
Macro-Ball
Macro-Sleep
Mass Invisibility
Maxi-Paralysis Cone
Maze
Micro-Cold Beam
Micro-Heat Beam
Micro-Immobilization
Micro-Personal Paralysis
Mini-Energy Bolt
Mini-Energy Cone
Mini-Wide Energy Cone
Paralysis Cone, 12”
Passwall
Pathfinding
Personal Wizard Lock
Polymorph Others
Projected Clairaudience
Projected Clairvoyance
Projected strength ×1-4
Recharge
Scroll Lock
Silver Magnet
Speak With Dead
Stonewall
Super Strength (×1-5)
Telekinesis
Teleport
Transmute Iron To Lead
Transmute Rock To Mud
Undead Control
Variable Ball
Variable Bolt
Variable Cold Cone
Variable Heat Cone
Vortex
Weakness
Wide Paralysis Cone


Spell Name Sixth Level
==Fifth Level==
Acid Protection
Air Wall
Animate Object
Anti-Magic Shell
Area Muscle Spasm
Astral Eye
Bomb
Cold Pellet
Cold Protection
Control Weather
Daemon Control
Death
Disintegrate
Double-Size Dimension Door
Energy Cone, 12”
Energy Micro-Ball
Fire Protection
Geas
Homing Ball Lightning
Homing Ball Of Fire
Impact Resistance
Indetectability
Individual Death
Invisible Stalker
Lead Wall
Lightning Bolt, 12”
Lightning Protection
Locate Monster
Lower Water
Maxi-Energy Cone
Maxi-Strength (1-100)
Mega-Cold Cone
Mega-Dark Cone
Mega-Heat Cone
Micro-Feeblemind
Mini-Bomb
Mini-Stone Cone
Mini-Wide Stone Cone
Mirror Wall
Monster Control
Monstrous Plant Control
Move Earth
Negation
Part Water
Passenger Teleportation
Poison Gas
Poison Protection
Projected Image
Projected Super-Strength
Protection/Magic Missiles
Reflect Detection By Implement
Reincarnation
Smiting
Stone Cone
Stone to Flesh
Summoning
Super Fire Ball (4” Radius)
Super Polymorph Self
Sustained Dimension Door
Time Delay
Ultra Sleep
Wide Energy Cone
Wizard Wind


Spell Name Seventh Level
{| class="wikitable"
Activate Magic
|-
Area Feeblemind
! Fifth Level
Area Weakness
! Fifth Level
Castle Protection
! Fifth Level
Communication
! Fifth Level
Detect Polymorph
|-
Disintegrate Magic Metal
|Air Walking|
Energy Bolt, 12”
|Animate Dead
Hellfire
|Blindness
Hold Being
|Broadfield Hallucination
Homing Electric Microball
|-
Homing Microball
|Charm Being
Illusion, 5-Sense
|Cloudkill
Laser
|Cold Cone, 12”
Mass Charm
|Conjure Elemental
Mega-Energy Cone
|-
Micro-Bomb
|Crimson Bands
Micro-Cold Pellet
|Dark Cone, 12”
Mind Blank
|Detection Jamming
Picket Ball Lightning
|Diminish Others
Picket Ball Of Fire
|-
Polymorph Object
|Dragon Control
Pressor Cone
|Energy Bolt
Projected Anti-Magic Shell
|Energy Cone
Protection/Normal Weapons
|Energy Dart
Reflector
|-
Returning
|Energy Resistance
Reverse Gravity
|Extension
Shielding
|Feeblemind
Sleep, 12” Radius
|Flame, 12”
Super Charm
|-
Summon Demon
|Giant Control
Temporary Teleportal
|Growth of Animals
Variable 12” Lightning Bolt
|Heat Cone, 12”
Variable 12” Cold Cone
|Hold Monster
Variable Death Cone
|-
Variable 12” Heat Cone
|Human Control
View Past
|Ice Storm
|Iron Wall
|Locate Person
|-
|Macro-Ball
|Macro-Sleep
|Mass Invisibility
|Maxi-Paralysis Cone
|-
|Maze
|Micro-Cold Beam
|Micro-Heat Beam
|Micro-Immobilization
|-
|Micro-Personal Paralysis
|Mini-Energy Bolt
|Mini-Energy Cone
|Mini-Wide Energy Cone
|-
|Paralysis Cone, 12”
|Passwall
|Pathfinding
|Personal Wizard Lock
|-
|Polymorph Others
|Projected Clairaudience
|Projected Clairvoyance
|Projected strength ×1-4
|-
|Recharge
|Scroll Lock
|Silver Magnet
|Speak With Dead
|-
|Stonewall
|Super Strength (×1-5)
|Telekinesis
|Teleport
|-
|Transmute Iron To Lead
|Transmute Rock To Mud
|Undead Control
|Variable Ball
|-
|Variable Bolt
|Variable Cold Cone
|Variable Heat Cone
|Vortex
|-
|Weakness
|Wide Paralysis Cone
|}


Spell Name Eight Level
==Sixth Level Spells==
Activate Detectors
{| class="wikitable"
Air Jet
|-
Double Phasing
! Sixth Level
Double Ranging
! Sixth Level
Homing Energy Microball
! Sixth Level
Homing Picket Ball Lightning
! Sixth Level
Homing Picket Ball Of Fire
! Sixth Level
Macro Bomb
|-
Macro Cold Cone
|Acid Protection
Macro Heat Cone
|Air Wall
Magic-Damping Field
|Animate Object
Major Extension
|Anti-Magic Shell
Permanent Dimension Door
|Area Muscle Spasm
Permanent Passwall
|-
Power Word
|Astral Eye
Reflector Wall
|Bomb
Scroll Knock
|Cold Pellet
Shaped Vari-Ball
|Cold Protection
Shaped Vari-Bolt
|Control Weather
Summon Person
|-
Symbol
|Daemon Control
Variable 4” Ball
|Death
Variable Bomb
|Disintegrate
Water Jet
|Double-Size Dimension Door
|Energy Cone, 12”
|-
|Energy Micro-Ball
|Fire Protection
|Geas
|Homing Ball Lightning
|Homing Ball Of Fire
|-
|Impact Resistance
|Indetectability
|Individual Death
|Invisible Stalker
|Lead Wall
|-
|Lightning Bolt, 12”
|Lightning Protection
|Locate Monster
|Lower Water
|Maxi-Energy Cone
|-
|Maxi-Strength (1-100)
|Mega-Cold Cone
|Mega-Dark Cone
|Mega-Heat Cone
|Micro-Feeblemind
|-
|Mini-Bomb
|Mini-Stone Cone
|Mini-Wide Stone Cone
|Mirror Wall
|Monster Control
|-
|Monstrous Plant Control
|Move Earth
|Negation
|Part Water
|Passenger Teleportation
|-
|Poison Gas
|Poison Protection
|Projected Image
|Projected Super-Strength
|Protection/Magic Missiles
|-
|Reflect Detection By Implement
|Reincarnation
|Smiting
|Stone Cone
|Stone to Flesh
|-
|Summoning
|Super Fire Ball (4” Radius)
|Super Polymorph Self
|Sustained Dimension Door
|Time Delay
|-
|Ultra Sleep
|Wide Energy Cone
|Wizard Wind
|}
 
==Seventh & Eighth Level Spells==
{| class="wikitable"
|-
! Seventh Level
! Seventh Level
! seventh Level
! Seventh Level
|-
|Activate Magic
|Area Feeblemind
|Area Weakness
|Castle Protection
|-
|Communication
|Detect Polymorph
|Disintegrate Magic Metal
|Energy Bolt, 12”
|-
|Hellfire
|Hold Being
|Homing Electric Microball
|Homing Microball
|-
|Illusion, 5-Sense
|Laser
|Mass Charm
|Mega-Energy Cone
|-
|Micro-Bomb
|Micro-Cold Pellet
|Mind Blank
|Picket Ball Lightning
|-
|Picket Ball Of Fire
|Polymorph Object
|Pressor Cone
|Projected Anti-Magic Shell
|-
|Protection/Normal Weapons
|Reflector
|Returning|Reverse Gravity
|Shielding
|-
|Sleep, 12” Radius
|Super Charm
|Summon Demon
|Temporary Teleportal
|-
|Variable 12” Lightning Bolt
|Variable 12” Cold Cone
|Variable Death Cone
|Variable 12” Heat Cone
|-
|View Past
|}
 
{| class="wikitable"
|-
! Eighth Level
! Eighth Level
! Eighth Level
! Eighth Level
! Eighth Level
|-
|Activate Detectors
|Air Jet
|Double Phasing
|Double Ranging
|Homing Energy Microball
|-
|Homing Picket Ball Lightning
|Homing Picket Ball Of Fire
|Macro Bomb
|Macro Cold Cone
|Macro Heat Cone
|-
|Magic-Damping Field
|Major Extension
|Permanent Dimension Door
|Permanent Passwall
|Power Word
|-
|Reflector Wall
|Scroll Knock
|Shaped Vari-Ball
|Shaped Vari-Bolt
|Summon Person
|-
|Symbol
|Variable 4” Ball
|Variable Bomb
|Water Jet
|
|}
 
==Ninth Level and Above Spells==
 
These exist but lets not worry about them.  They are either deeply in storage or lost to history


==Warlock==
==Warlock==
Line 480: Line 608:
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
632 Folkerth st, Sidney, Ohio, 65345
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

Latest revision as of 02:51, 25 October 2024

Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.


  • Coming soon,Warlock Illusionists & Clerics.
  • Coming soon-AD&D Magic Spells and Spell Law Spells.

Magery in Jeweled Amber[edit]

Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells[edit]

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Ascorbic's Acid Suite[edit]

Second
  • Acid Missles
Third Level
  • Acid Ball
  • Acid Cone
  • Acid Dart
FOURTHS
  • Acid Resistance
  • Acid Wall
Sixths
  • Acid Protection
  • Acid Bomb
  • Poison Gas
4
5
6

Fourth Level Spells[edit]

Fourth Level Fourth Level Fourth Level Fourth Level Fourth Level Fifth Level
Acid Resistance Fire Wall Maxi-Heat Cone Projected Midi Strength Poison Resistance
Activate Any Staff Gaseous Form Mega-Ball Maxi-Heat Cone Polymorph Self
Animal Control Giant Strength Mega-Sleep Mega-Ball Projected Midi Strength
Area Darkness Growth of Plants Micro-Ball Mega-Sleep Protection/Missiles
Charm Monster Hallucinatory Terrain Micro-Maxi Sleep Micro-Ball Remove Curse
Clumsiness Haste (3” × 3” or 2” × 4”) Mini-Paralysis Cone Micro-Maxi Sleep Slow
Cold Beam, 12” Healing (1 Point/Turn) Mini-Wide Paralysis Cone Mini-Paralysis Cone Strength Multiply (×1-4)
Cold Resistance Heat Beam, 12” One-Way Darkness Mini-Wide Paralysis Cone Telepathy
Confusion Ice Wall Paralysis Cone One-Way Darkness Vertigo
Delusion Immobilization Percentile Negation Paralysis Cone Wall Of Thorns
Dimension Door Immobilize Personal Force Field Percentile Negation Wide Cold Cone
Electric Micro-Ball Lightning Resistance Personal Paralysis Wide Dark Cone Wide Heat Cone
Electric Mini-Ball Massmorph Plant Control Personal Force Field Wizard Eye
Fear Cone Maxi-Cold Cone Poison Resistance Personal Paralysis X-Ray Vision
Fire Resistance Maxi-Dark Cone Polymorph Self Plant Control


Fifth Level[edit]

Fifth Level Fifth Level Fifth Level Fifth Level
Animate Dead Blindness Broadfield Hallucination
Charm Being Cloudkill Cold Cone, 12” Conjure Elemental
Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others
Dragon Control Energy Bolt Energy Cone Energy Dart
Energy Resistance Extension Feeblemind Flame, 12”
Giant Control Growth of Animals Heat Cone, 12” Hold Monster
Human Control Ice Storm Iron Wall Locate Person
Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone
Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization
Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone
Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock
Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4
Recharge Scroll Lock Silver Magnet Speak With Dead
Stonewall Super Strength (×1-5) Telekinesis Teleport
Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball
Variable Bolt Variable Cold Cone Variable Heat Cone Vortex
Weakness Wide Paralysis Cone

Sixth Level Spells[edit]

Sixth Level Sixth Level Sixth Level Sixth Level Sixth Level
Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm
Astral Eye Bomb Cold Pellet Cold Protection Control Weather
Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12”
Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire
Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall
Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone
Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind
Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control
Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation
Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh
Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay
Ultra Sleep Wide Energy Cone Wizard Wind

Seventh & Eighth Level Spells[edit]

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells[edit]

These exist but lets not worry about them. They are either deeply in storage or lost to history

Warlock[edit]

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. [[1]] [[2]]

I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345

[[3]]