Running Sheet Spatchi: Difference between revisions
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Created page with " <big>'''{?}'''</big> 200px '''Father:''' '''Mother:''' '''Children:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total:..." |
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<big>''' | <big>'''Sancha Do Helech '''</big> | ||
[[200px]] | [[File:Spatchi.jpg|200px]] | ||
'''Father:''' | '''Father:''' | ||
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=='''Ranks'''== | =='''Ranks'''== | ||
*Knight of Amber-Graduate of Rasak | |||
*Gray Guild-Amber | |||
*Elite serving Lord Vek Hendrake | |||
=='''Points{111}'''== | |||
'''''Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage''''' | |||
===Advancement et all since creation=== | |||
50:Pattern Guard, Alvah Elite, Vek Elite | |||
== | ===2024=== | ||
10:2 GS | |||
=='''Statistics {35}'''== | |||
=='''Powers { }'''== | *Psyche: 7 | ||
*Strength: 23 | |||
*Endurance:20 | |||
*Warfare:5 | |||
=='''Powers {26}'''== | |||
*8 Thievish Skills : [[Spatchi Spells]] | |||
*1 Cantrips : [[Spatchi Spells]] | |||
*2 Low Order Magery : [[Spatchi Spells]] | |||
*10 Mal at Reiss : [[Spatchi Spells]] | |||
*5 Limited Sorcery | |||
=='''Skills {}'''== | =='''Skills {30}'''== | ||
*1 | {| class="wikitable" | ||
*2 | |- | ||
*3 | |'''Cooking-Arts''' | ||
* | *3 Cooking. Mexican, Amber | ||
* | **2 Cooking Sea Food | ||
* | **2 Grilling & BBQ | ||
* | **1 Cast Iron Cooking | ||
* | **1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
* | *2 Gardening. Vegetables | ||
* | **1 Gardening-Peppers | ||
**1 | |||
*1 Large Scale Gardening. | |||
*1 Stringed Instrument: Harp,Zither | |||
*1 Wind Instrument: Harmonica, JewsHarp | |||
*2 Camping | |||
**1 | |||
**1 | |||
|'''Military and Physical''' | |||
*3 Parkour & Acrobatics | |||
**2 Gymnastics & Tumbling | |||
**2 Group Parkour | |||
**1 Parkour Cycling | |||
**1 Military Skill-Gymnastics | |||
*2 Medical Training | |||
**1 Pip Skill-Medical Training | |||
*1 Archery Sport-[[CCC]] | |||
**1 Hunting- Clean & prep | |||
**1 | |||
*1 Pip Skill-Military Technology | |||
*1 Pip Skill-Military Command and Communications. | |||
|'''Games and driving''' | |||
*2 Horsemanship- Hard Riding | |||
**1 Pip Skill-Military Horsemanship | |||
**1 Horsemanship- dressage. | |||
*2 Games of Skill-Thrown Darts, Thrown Knives | |||
**1 Frisbee, other thrown games | |||
*1 Dice Games | |||
*1 Card Games-poker, Tonk | |||
*1 Motorcycle | |||
*1 Automotive driving | |||
*1 Glider pilot | |||
*1 Sail Boating | |||
*1 Swimming-Surfing | |||
*1 Cycling | |||
|'''Thievish Tops''' | |||
*Duplicate Poisons | |||
*Bypass Traps 90%+30 | |||
*Streetwise 75% | |||
*Acrobatics & Parkour Advance Parkour | |||
*Game of Skill +45% | |||
*Move Silently +80% | |||
*Pick Locks 95% | |||
*Pick Pockets 99% | |||
*Tracking 95% | |||
*Juggle 99% | |||
*Lip Reading 90% | |||
*Sap 90% ko | |||
*Sleight of Hand 99% | |||
*Grappling Hook +30% | |||
|'''Thievish Fighting''' | |||
*Dagger Sure Strike x6 | |||
*Dagger Attack Quick-draw | |||
*Dagger Sure Strike x5 | |||
*Dagger Throwing Accuracy +20 Critical + | |||
*Dodge Missiles +5% *Fist Attack +2 | |||
*Climbing Walls & Obstacles+90% | |||
*Jimmy Portals +50% | |||
|- | |||
|} | |||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 50: | Line 121: | ||
=='''Companions'''== | =='''Companions'''== | ||
===Serving Vek Hendrake=== | |||
==='''Stable Horses''' "San-ad" (21)=== | |||
*4 Amber Vitality | |||
*4 Double Speed | |||
*4 Double Stamina- | |||
*4 Combat Master-No horse Julian or his people trained would be unfamiliar to battle dangers. | |||
*2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them | |||
*2 Able to Speak & Sing-These horses understand Thari to the degree a horse can. | |||
*2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | |||
*1 up to Mold Shadow Stuff. Mostly to make food in Shadow | |||
*4 Regan | |||
*2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere | |||
**29 | |||
=====Claimed 6 pips- Spent===== | |||
*1 up to Combat Reflexes | |||
*1 up to Vs Guns | |||
*1 up to Able to Speak & Sing | |||
*1 up to Rapid Heal | |||
*1 up to Follow Shadow path | |||
*1 up to Mold Shadow Stuff | |||
=====2024===== | |||
*2 Combat Master | |||
*2 Regen | |||
*2 Speed | |||
*2 Stamina | |||
=='''Items {18(35)}'''== | |||
==='''Pattern Guard Captain Blade'''=== | |||
====''' Fighting Knife''' 11 ==== | |||
*2} Double Speed 2 | |||
*2} Combat Reflexes 2 | |||
*4} Deadly Damage | |||
*2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife | |||
*1} ability-Return to hand/ Return | |||
**11 | |||
===Rasak Knife (5)=== | |||
[[File:BenBlade1.jpg|150px]] | |||
*4 Deadly Damage 4 | |||
*1 Ability-1 Return to Hand/Return to Forge on death | |||
*2 N/N Forms: Rasak Blade, doubles fighting knife | |||
**5 x3 horde 15. Benedict & The Rasak Graduates | |||
===Graduate Cord (2)=== | |||
=='''Shadows{}'''== | [[File:BPMC-cord.jpg|150px]] | ||
=='''Stuff{}'''== | |||
A symbolic uniform cord worn by graduates in all situations. 16" long. | |||
No magical powers to begin with. It is often magicked later.. | |||
====Magicked by Vek (2)==== | |||
*2 Ability: Cleanse self and anyone within 10 meters. | |||
==='''War Bow & Quiver-7'''=== | |||
**4 Deadly Damage | |||
**2 Double Speed-Due to bow's ease of movement. | |||
**1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. | |||
A elite weapon for Archers. | |||
===''' Gray Boots'''. (12)=== | |||
*2 Double Speed. Expresses as really easy to run in. | |||
*2 VS Guns. Expresses protecting feet from ground debris. | |||
*2 Double Damage. When used for kicking. | |||
*1 Self Healing. Damage to the boots is easy to repair | |||
*2 N/N Form: Thigh high slops, Casual shoes, slippers | |||
*2 Ability: Run on all surfaces, leaving no trace | |||
*1 Ability: Call to Don/ Return | |||
**12 | |||
Gray Guild Boots. | |||
===='''Vek's Suit'''. (16)==== | |||
*2 Vitality | |||
*4 Invulnerable. 5 transfer | |||
*4 Limited Shapechange. Sailing jacket. Medieval doublet | |||
*1 Ability: Call to don/Return | |||
*1 Ability: 2'x2'x2' | |||
*1 Ability: 2'x2'x12' | |||
*1 Ability: 8'x8'x8' | |||
*1 Ability: 1'x1'x1' Breast pocket | |||
*1 Ability: Clean on demand. Coat and wearer | |||
**16 | |||
=='''Shadows{0}'''== | |||
=='''Stuff{4}'''== | |||
*4 Good Stuff | |||
=='''Miscellany'''== | =='''Miscellany'''== | ||
Thin and wiry, fast and deadly. Problems with authority. | |||
*First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader | |||
*Currently assigned to Pattern Guard Leader and to Vek Hendrake. |
Latest revision as of 17:45, 8 January 2025
Sancha Do Helech
Father:
Mother:
Children:
Description:
Hobbies:
Ranks[edit]
- Knight of Amber-Graduate of Rasak
- Gray Guild-Amber
- Elite serving Lord Vek Hendrake
Points{111}[edit]
Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage
Advancement et all since creation[edit]
50:Pattern Guard, Alvah Elite, Vek Elite
2024[edit]
10:2 GS
Statistics {35}[edit]
- Psyche: 7
- Strength: 23
- Endurance:20
- Warfare:5
Powers {26}[edit]
- 8 Thievish Skills : Spatchi Spells
- 1 Cantrips : Spatchi Spells
- 2 Low Order Magery : Spatchi Spells
- 10 Mal at Reiss : Spatchi Spells
- 5 Limited Sorcery
Skills {30}[edit]
Cooking-Arts
|
Military and Physical
|
Games and driving
|
Thievish Tops
|
Thievish Fighting
|
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Serving Vek Hendrake[edit]
Stable Horses "San-ad" (21)[edit]
- 4 Amber Vitality
- 4 Double Speed
- 4 Double Stamina-
- 4 Combat Master-No horse Julian or his people trained would be unfamiliar to battle dangers.
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
- 2 Able to Speak & Sing-These horses understand Thari to the degree a horse can.
- 2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 1 up to Mold Shadow Stuff. Mostly to make food in Shadow
- 4 Regan
- 2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere
- 29
Claimed 6 pips- Spent[edit]
- 1 up to Combat Reflexes
- 1 up to Vs Guns
- 1 up to Able to Speak & Sing
- 1 up to Rapid Heal
- 1 up to Follow Shadow path
- 1 up to Mold Shadow Stuff
2024[edit]
- 2 Combat Master
- 2 Regen
- 2 Speed
- 2 Stamina
Items {18(35)}[edit]
Pattern Guard Captain Blade[edit]
Fighting Knife 11[edit]
- 2} Double Speed 2
- 2} Combat Reflexes 2
- 4} Deadly Damage
- 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
- 1} ability-Return to hand/ Return
- 11
Rasak Knife (5)[edit]
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 2 N/N Forms: Rasak Blade, doubles fighting knife
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord (2)[edit]
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
Magicked by Vek (2)[edit]
- 2 Ability: Cleanse self and anyone within 10 meters.
War Bow & Quiver-7[edit]
- 4 Deadly Damage
- 2 Double Speed-Due to bow's ease of movement.
- 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.
A elite weapon for Archers.
Gray Boots. (12)[edit]
- 2 Double Speed. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 2 N/N Form: Thigh high slops, Casual shoes, slippers
- 2 Ability: Run on all surfaces, leaving no trace
- 1 Ability: Call to Don/ Return
- 12
Gray Guild Boots.
Vek's Suit. (16)[edit]
- 2 Vitality
- 4 Invulnerable. 5 transfer
- 4 Limited Shapechange. Sailing jacket. Medieval doublet
- 1 Ability: Call to don/Return
- 1 Ability: 2'x2'x2'
- 1 Ability: 2'x2'x12'
- 1 Ability: 8'x8'x8'
- 1 Ability: 1'x1'x1' Breast pocket
- 1 Ability: Clean on demand. Coat and wearer
- 16
Shadows{0}[edit]
Stuff{4}[edit]
- 4 Good Stuff
Miscellany[edit]
Thin and wiry, fast and deadly. Problems with authority.
- First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
- Currently assigned to Pattern Guard Leader and to Vek Hendrake.