ToG Necessary Evil - Tiger Beetle: Difference between revisions
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|XP Awarded: || 0 | |XP Awarded: || 0 | ||
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|Description: || | |Description: || His quasi-organic robot body looks insectile, covered in black and pearlescent white "chitin" armor. Large faceted eyes and quivering antennae keep track of all directions. | ||
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|+Defense | |+Defense | ||
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|Effort Expended || N | |Effort Expended || N | ||
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|+ Attacks | |||
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|+ | |'''Coming Through''' || Parry || +10/25DC || Toughness || Slam + Move-By Action; +1 dmg if full speed | ||
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| | |'''Get Down''' || Parry || +7 (+17 routine) || my choice of foe's Acrobatics or Athletics || Improved Trip to prone adjacent | ||
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| | |'''I'll Take That''' || Parry || +5 (+15 routine) || Slam dmg vs foe's Str || Can grab dropped object as free action | ||
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| | |'''Everywhere at Once''' || Parry || One of the above || + Move-By Action + Takedown 2 || Used to clear minions, or prone/disarm a group | ||
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|+Speed Maneuvers | |||
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| | |'''Agile Feint''' || Acrobatics || +20 || foe's Acrobatics or Insight || Make target vulnerable to my next attack; -5 to do as a Move action. | ||
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| | |'''Sped Through Their Defenses, Now Take Advantage''' || Acrobatics || +20 || foe's Acrobatics or Insight || Agile Feint + Set-Up 3 for three allies; -5 as a Move action. | ||
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| | |'''Too Slow''' || Acrobatics || +20 || foe's Acrobatics or Insight || Make target take an unwise action; risky; -5 as a Move action. | ||
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| | |'''Too Careless''' || Acrobatics || +20 || foe's Acrobatics or Insight || Foe's missed attack targets another adjacent foe; risky; -5 as a Move action. | ||
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| | |'''Rapid Reconnaissance''' || Move or Double-Move || + GPS Positioning + High Processing Speed || + Video Camera recording for others || Allows for memorizing and recording an area at high speed. | ||
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|+Abilities | |||
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| | |Strength || 0 | ||
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| | |Stamina || 5 | ||
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| | |Agility || 15 | ||
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| | |Dexterity || 0 | ||
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| | |Fighting || 7 | ||
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| | |Intellect || 0 | ||
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| | |Awareness || 10 | ||
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| | |Presence || 0 | ||
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|+Speed Powers | |+Speed Powers | ||
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|Built For Speed || Speed || 9 | |Built For Speed || Speed || 9 || 2 miles per round/1,000 MPH || Allows Damage 10 Slams, Damage 11 at full speed. | ||
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| | |Defy Gravity (on walls) || Wall-Crawling || 2 || Climb at full speed, not vulnerable || Quirk: No pausing, must keep moving. | ||
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|Defy Gravity (on | |Defy Gravity (on water) || Water-Walking || 1 || Limited to Speed 5 || Quirk: No pausing, must keep moving. | ||
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| | |Forward Momentum || Leaping || 4 || allows for 120' jumps || Limited: while moving, in plausible directions. | ||
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|+Air-Bending Envelope | |+Air-Bending Envelope | ||
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|Frictionless Surface || Immunity || 5 || vs entrapment (grabbing, snares, or bonds) || Linked to Subtle | |Frictionless Surface || Immunity || 5 || vs entrapment (grabbing, snares, or bonds) || Linked to Subtle | ||
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|+Just a Robot | |+Just a Robot | ||
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|Android Body || Immunity || 10 || Life Support | |Android Body || Immunity || 10 || Life Support (includes immunity to disease, poison, all environmental conditions, suffocation, and starvation and thirst) || As a semi-organic android, Tiger Beetle still remains susceptible to select Fortitude-resisted powers. | ||
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| | |Braced For Impact || Immunity || 2 || Slam damage inflicted on oneself || Allows for Tiger Beetle's most common form of attack. | ||
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| | |Auto-Repair Circuits || Regeneration || 2 || Recover -1 Toughness penalty every 5 rounds, in addition to his semi-organic body's "natural" healing || Recover other damage conditions every 5 rounds, starting with most severe | ||
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|+Navigation Systems | |+Navigation Systems | ||
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|Night Vision || Senses || 2 || Darkvision | |Night Vision || Senses || 2 || Darkvision; can see in complete darkness as if normal day || Darkness provides no concealment to my vision; essentially same as Counters Concealment (Darkness). | ||
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|Active Radar || Senses || 3 || Radio "hearing", including AM, FM, television, cellular, police bands, and so forth | |Active Radar || Senses || 3 || Radio "hearing", including AM, FM, television, cellular, police bands, and so forth; Accurate (can pinpoint exact locations, be used in combat) || Noticeable: visually, as twitching antennae; plus active radar pulse. | ||
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|GPS Positioning || Senses || 3 || Direction Sense, Distance Sense, Time Sense; Quirk: Jammable by active ECM. || Always know north, can retrace steps through any place I've been; accurately and automatically judge distances; always know what time it is, can time events exactly | |||
|GPS Positioning || Senses || 3 || Direction Sense, Distance Sense, Time Sense || Always know north, can retrace steps through any place I've been; accurately and automatically judge distances; always know what time it is, can time events exactly | |||
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