Mausritter Swords and Whiskers: Brickport: Difference between revisions
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[[Mausritter Swords and Whiskers:Main Page|← Back to Main Page]] | [[Mausritter Swords and Whiskers:Main Page|← Back to Main Page]] | ||
= Brickport = | = Brickport = | ||
Line 7: | Line 6: | ||
== Locations == | == Locations == | ||
[[File:Brickport.jpeg|right|600px|Brickport]] | |||
; '''Brickside Huts''' | ; '''1. Brickside Huts''' | ||
: A cluster of homes built into the gaps between bricks or assembled from vivid scraps of cardboard. | : A cluster of homes built into the gaps between bricks or assembled from vivid scraps of cardboard. '''Merchant Mortimer''' makes his trade here. | ||
; '''Drain Docks''' | ; '''2. Drain Docks''' | ||
: Wooden barges line this damp stretch, tugging lazily at their docking twine. | : Wooden barges line this damp stretch, tugging lazily at their docking twine. | ||
; '''Tinbox Inn''' | ; '''3. Tinbox Inn''' | ||
: A cozy inn with brightly painted walls and a round door painted with the smiling face of a boy. | : A cozy inn with brightly painted walls and a round door painted with the smiling face of a boy. | ||
:In the dining hall, mouse voices echo from the circular metal walls. | :In the dining hall, mouse voices echo from the circular metal walls. | ||
Line 20: | Line 20: | ||
:'''Konrad Black''' is the young and well-traveled proprietor. | :'''Konrad Black''' is the young and well-traveled proprietor. | ||
; '''Temple of Peace''' | ; '''4. Temple of Peace''' | ||
: Freshly repainted and well-kept, though most mice pass it quickly—tutting and shaking their heads. | : Freshly repainted and well-kept, though most mice pass it quickly—tutting and shaking their heads. | ||
; '''The Glow''' | ; '''5. The Glow''' | ||
: A glowing globe of glass, warm and bright. This is Brickport's central meeting point and communal hearth. | : A glowing globe of glass, warm and bright. This is Brickport's central meeting point and communal hearth. | ||
; '''Town Hall''' | ; '''6. Town Hall''' | ||
: A tower of red clay with high windows. Overseen by Mayor Pipp, who keeps a watchful eye on the settlement. | : A tower of red clay with high windows. Overseen by '''Mayor Audrey Pipp''', who keeps a watchful eye on the settlement. | ||
; '''Expedition Staging-point''' | ; '''7. Expedition Staging-point''' | ||
: A tangle of twine ladders, electrical cables, and bent nails leads upward into the darkness. Winch-and-pulley elevators are operated by strong mice. This is the main entry point into Brickport. | : A tangle of twine ladders, electrical cables, and bent nails leads upward into the darkness. Winch-and-pulley elevators are operated by strong mice. This is the main entry point into Brickport. | ||
; '''Green Gate''' | ; '''8. Green Gate''' | ||
: A moss-covered gap just wide enough for a merchant’s cart to squeeze through. A quiet but vital artery for trade. | : A moss-covered gap just wide enough for a merchant’s cart to squeeze through. A quiet but vital artery for trade. | ||
== Notable NPCs == | == Notable NPCs == | ||
* '''Mayor Pipp''' – Oversees Brickport from the red clay Town Hall. | * '''Mayor Audrey Pipp''' – Oversees Brickport from the red clay Town Hall. | ||
* '''Merchant Mortimer''' – Can be found among the Brickside Huts, selling travel goods and oddments. | * '''Merchant Mortimer''' – Can be found among the Brickside Huts, selling travel goods and oddments. | ||
* '''Konrad Black''' - Proprietor of the Tinbox Inn. | * '''Konrad Black''' - Proprietor of the Tinbox Inn. | ||
Latest revision as of 13:00, 28 March 2025
Brickport[edit]
Nestled underneath the Manor is the bustling mouse settlement of Brickport. Home to almost four hundred mice, it's the largest town by far within the Estate.
Locations[edit]

- 1. Brickside Huts
- A cluster of homes built into the gaps between bricks or assembled from vivid scraps of cardboard. Merchant Mortimer makes his trade here.
- 2. Drain Docks
- Wooden barges line this damp stretch, tugging lazily at their docking twine.
- 3. Tinbox Inn
- A cozy inn with brightly painted walls and a round door painted with the smiling face of a boy.
- In the dining hall, mouse voices echo from the circular metal walls.
- Bunkroom with newspaper hammocks. Electric furnace supplies hot water for a bath
- Konrad Black is the young and well-traveled proprietor.
- 4. Temple of Peace
- Freshly repainted and well-kept, though most mice pass it quickly—tutting and shaking their heads.
- 5. The Glow
- A glowing globe of glass, warm and bright. This is Brickport's central meeting point and communal hearth.
- 6. Town Hall
- A tower of red clay with high windows. Overseen by Mayor Audrey Pipp, who keeps a watchful eye on the settlement.
- 7. Expedition Staging-point
- A tangle of twine ladders, electrical cables, and bent nails leads upward into the darkness. Winch-and-pulley elevators are operated by strong mice. This is the main entry point into Brickport.
- 8. Green Gate
- A moss-covered gap just wide enough for a merchant’s cart to squeeze through. A quiet but vital artery for trade.
Notable NPCs[edit]
- Mayor Audrey Pipp – Oversees Brickport from the red clay Town Hall.
- Merchant Mortimer – Can be found among the Brickside Huts, selling travel goods and oddments.
- Konrad Black - Proprietor of the Tinbox Inn.