Difference between revisions of "Mano a Mano:Equipment CP"
(→Equipment CP) |
|||
Line 1: | Line 1: | ||
=== Equipment CP === | === Equipment CP === | ||
− | + | <table><tr><td valign="top" width="300"> | |
− | + | The CP for most weapon modifiers is similar to the ability CP scale. | |
− | The CP for most | + | *The '''Default CP''' scale is used for '''leverage''' (Lvg) and '''concealment''' (Con). |
− | The '''Default CP''' scale is used for '''leverage''' (Lvg) and '''concealment''' (Con). | + | *The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). |
− | The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). | + | *The '''Triple CP''' scale is used for '''attack''' (Atk). |
− | The '''Triple CP''' scale is used for '''attack''' (Atk). | + | |
+ | |||
The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | ||
+ | |||
+ | |||
Weapon power and heft have no CP value because their value is reflected in the weapon's leverage CP. | Weapon power and heft have no CP value because their value is reflected in the weapon's leverage CP. | ||
+ | |||
+ | Each 1/6 of '''sharpness''' is worth 200 CP. | ||
{| style="text-align:center" | {| style="text-align:center" | ||
Line 22: | Line 27: | ||
|} | |} | ||
+ | </td><td valign="top"> | ||
+ | {| style="text-align:center" | ||
+ | ! Modifier | ||
+ | | rowspan="22" width="5" | | ||
+ | ! Default CP | ||
+ | | rowspan="22" width="5" | | ||
+ | ! Double CP | ||
+ | | rowspan="22" width="5" | | ||
+ | ! Triple CP | ||
+ | |- | ||
+ | | -4 || -1000 || -2000 || -3000 | ||
+ | |- | ||
+ | | -3 || -600 || -1200 || -1800 | ||
+ | |- | ||
+ | | -2 || -300 || -600 || -900 | ||
+ | |- | ||
+ | | -1 || -100 || -200 || -300 | ||
+ | |- | ||
+ | | 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | | 1 || 100 || 200 || 300 | ||
+ | |- | ||
+ | | 2 || 300 || 600 || 900 | ||
+ | |- | ||
+ | | 3 || 600 || 1200 || 1800 | ||
+ | |- | ||
+ | | 4 || 1000 || 2000 || 3000 | ||
+ | |- | ||
+ | | 5 || 1500 || 3000 || 4500 | ||
+ | |- | ||
+ | | 6 || 2100 || 4200 || 6300 | ||
+ | |- | ||
+ | | 7 || 2800 || 5600 || 8400 | ||
+ | |- | ||
+ | | 8 || 3600 || 7200 || 10800 | ||
+ | |- | ||
+ | | 9 || 4500 || 9000 || 13500 | ||
+ | |- | ||
+ | | 10 || 5500 || 11000 || 16500 | ||
+ | |- | ||
+ | | 11 || 6600 || 13200 || 19800 | ||
+ | |- | ||
+ | | 12 || 7800 || 15600 || 23400 | ||
+ | |} | ||
+ | </td></tr></table> | ||
+ | |||
+ | Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP. | ||
<table><tr><td> | <table><tr><td> | ||
Line 124: | Line 176: | ||
|} | |} | ||
</td></tr></table> | </td></tr></table> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 07:49, 27 July 2007
Equipment CP
The CP for most weapon modifiers is similar to the ability CP scale.
|
|
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP.
|
|
|
|