Difference between revisions of "Mano a Mano:Equipment CP"

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(Equipment CP)
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=== Equipment CP ===
 
=== Equipment CP ===
  
Each 1/6 of '''sharpness''' is worth 200 CP.
+
<table><tr><td valign="top" width="300">
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP.
+
The CP for most weapon modifiers is similar to the ability CP scale.
The CP for most other weapon modifiers is similar to the ability CP scale.
+
*The '''Default CP''' scale is used for '''leverage''' (Lvg) and '''concealment''' (Con).
The '''Default CP''' scale is used for '''leverage''' (Lvg) and '''concealment''' (Con).
+
*The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp).
The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp).
+
*The '''Triple CP''' scale is used for '''attack''' (Atk).
The '''Triple CP''' scale is used for '''attack''' (Atk).
+
 
 +
 
 
The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
 
The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
 +
 +
 
Weapon power and heft have no CP value because their value is reflected in the weapon's leverage CP.
 
Weapon power and heft have no CP value because their value is reflected in the weapon's leverage CP.
  
 +
 +
Each 1/6 of '''sharpness''' is worth 200 CP.
  
 
{| style="text-align:center"
 
{| style="text-align:center"
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|}
 
|}
  
 +
</td><td valign="top">
 +
{| style="text-align:center"
 +
! Modifier
 +
| rowspan="22" width="5" |
 +
! Default CP
 +
| rowspan="22" width="5" |
 +
! Double CP
 +
| rowspan="22" width="5" |
 +
! Triple CP
 +
|-
 +
| -4 || -1000 || -2000 || -3000
 +
|-
 +
| -3 ||  -600 || -1200 || -1800
 +
|-
 +
| -2 ||  -300 ||  -600 ||  -900
 +
|-
 +
| -1 ||  -100 ||  -200 ||  -300
 +
|-
 +
|  0 ||    0 ||    0 ||    0
 +
|-
 +
|  1 ||  100 ||  200 ||  300
 +
|-
 +
|  2 ||  300 ||  600 ||  900
 +
|-
 +
|  3 ||  600 ||  1200 ||  1800
 +
|-
 +
|  4 ||  1000 ||  2000 ||  3000
 +
|-
 +
|  5 ||  1500 ||  3000 ||  4500
 +
|-
 +
|  6 ||  2100 ||  4200 ||  6300
 +
|-
 +
|  7 ||  2800 ||  5600 ||  8400
 +
|-
 +
|  8 ||  3600 ||  7200 || 10800
 +
|-
 +
|  9 ||  4500 ||  9000 || 13500
 +
|-
 +
| 10 ||  5500 || 11000 || 16500
 +
|-
 +
| 11 ||  6600 || 13200 || 19800
 +
|-
 +
| 12 ||  7800 || 15600 || 23400
 +
|}
 +
</td></tr></table>
 +
 +
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP.
  
 
<table><tr><td>
 
<table><tr><td>
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|}
 
|}
 
</td></tr></table>
 
</td></tr></table>
 
 
{| style="text-align:center"
 
! Modifier
 
| rowspan="22" width="5" |
 
! Default CP
 
| rowspan="22" width="5" |
 
! Double CP
 
| rowspan="22" width="5" |
 
! Triple CP
 
|-
 
| -4 || -1000 || -2000 || -3000
 
|-
 
| -3 ||  -600 || -1200 || -1800
 
|-
 
| -2 ||  -300 ||  -600 ||  -900
 
|-
 
| -1 ||  -100 ||  -200 ||  -300
 
|-
 
|  0 ||    0 ||    0 ||    0
 
|-
 
|  1 ||  100 ||  200 ||  300
 
|-
 
|  2 ||  300 ||  600 ||  900
 
|-
 
|  3 ||  600 ||  1200 ||  1800
 
|-
 
|  4 ||  1000 ||  2000 ||  3000
 
|-
 
|  5 ||  1500 ||  3000 ||  4500
 
|-
 
|  6 ||  2100 ||  4200 ||  6300
 
|-
 
|  7 ||  2800 ||  5600 ||  8400
 
|-
 
|  8 ||  3600 ||  7200 || 10800
 
|-
 
|  9 ||  4500 ||  9000 || 13500
 
|-
 
| 10 ||  5500 || 11000 || 16500
 
|-
 
| 11 ||  6600 || 13200 || 19800
 
|-
 
| 12 ||  7800 || 15600 || 23400
 
|-
 
| 13 ||  9100 || 18200 || 27300
 
|-
 
| 14 || 10500 || 21000 || 31500
 
|-
 
| 15 || 12000 || 24000 || 36000
 
|-
 
| 16 || 13600 || 27200 || 40800
 
|}
 

Revision as of 07:49, 27 July 2007

Equipment CP

The CP for most weapon modifiers is similar to the ability CP scale.

  • The Default CP scale is used for leverage (Lvg) and concealment (Con).
  • The Double CP scale is used for parry (Par) and grapple (Grp).
  • The Triple CP scale is used for attack (Atk).


The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).


Weapon power and heft have no CP value because their value is reflected in the weapon's leverage CP.


Each 1/6 of sharpness is worth 200 CP.

Sharpness 0 1/6 1/3 1/2 2/3 5/6 1
CP 0 200 400 600 800 1000 1200
Modifier Default CP Double CP Triple CP
-4 -1000 -2000 -3000
-3 -600 -1200 -1800
-2 -300 -600 -900
-1 -100 -200 -300
0 0 0 0
1 100 200 300
2 300 600 900
3 600 1200 1800
4 1000 2000 3000
5 1500 3000 4500
6 2100 4200 6300
7 2800 5600 8400
8 3600 7200 10800
9 4500 9000 13500
10 5500 11000 16500
11 6600 13200 19800
12 7800 15600 23400

Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP.

Reach CP
0 m 0
0.1 m 20
0.2 m 40
0.3 m 60
0.4 m 80
0.5 m 100
0.6 m 120
0.7 m 140
0.8 m 160
0.9 m 180
Reach CP
1.0 m 200
1.1 m 220
1.2 m 240
1.3 m 260
1.4 m 280
1.5 m 300
1.6 m 320
1.7 m 340
1.8 m 360
1.9 m 380
Reach CP
2.0 m 400
2.5 m 500
3.0 m 600
3.5 m 700
4.0 m 800
5.0 m 1000
6.0 m 1200
7.0 m 1400
8.0 m 1600
9.0 m 1800
Reach CP
10 m 2000
12 m 2400
14 m 2800
16 m 3200
18 m 3600
20 m 4000
25 m 5000
30 m 6000
40 m 8000
50 m 10000