Difference between revisions of "Mano a Mano:Equipment CP"

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(Equipment CP)
(Equipment CP)
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The CP of '''power''' and '''heft''' is based on the difference between them.  This difference is also called '''leverage'''.  Subtract a weapon's heft from it's power to get the weapon's leverage.  The CP of the weapon's leverage is found using the default CP scale.  Aside from determining leverage, power and heft have no CP value.
 
The CP of '''power''' and '''heft''' is based on the difference between them.  This difference is also called '''leverage'''.  Subtract a weapon's heft from it's power to get the weapon's leverage.  The CP of the weapon's leverage is found using the default CP scale.  Aside from determining leverage, power and heft have no CP value.
 
 
The CP of '''sharpness''' is 1000 minus 200 times the weapon's sharpness, but never less than 0.
 
If a weapon is padded so that it has no sharpness at all and only causes stun, then it's sharpness CP is 0.
 
 
{| style="text-align:center"
 
! align="left" | Sharpness
 
| rowspan="2" width="5" |
 
| 0
 
| rowspan="2" width="5" |
 
|  1 || 2 || 3 ||  4 || None
 
|-
 
! align="left" | CP
 
| 1000 || 800 || 600 || 400 || 200 ||  0
 
|}
 
  
 
</td><td valign="top">
 
</td><td valign="top">
Line 76: Line 61:
 
|}
 
|}
 
</td></tr></table>
 
</td></tr></table>
 +
 +
 +
The CP of '''sharpness''' is 1000 minus 200 times the weapon's sharpness, but never less than 0.
 +
If a weapon is padded so that it has no sharpness at all and only causes stun, then it's sharpness CP is 0.
 +
 +
{| style="text-align:center"
 +
! align="left" | Sharpness
 +
| rowspan="2" width="5" |
 +
| 0
 +
| rowspan="2" width="5" |
 +
|  1 || 2 || 3 ||  4 || None
 +
|-
 +
! align="left" | CP
 +
| 1000 || 800 || 600 || 400 || 200 ||  0
 +
|}
  
  

Revision as of 21:44, 12 August 2007

Equipment CP

The CP for most weapon modifiers is similar to the ability CP scale.

  • The default CP scale is used concealment (Con) and leverage (see below.)
  • The double CP scale is used for parry (Par) and grapple (Grp).
  • The triple CP scale is used for attack (Atk).


The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr). The CP of special armor absorption types, such as bludgeoning (Blu), cutting (Cut) and impaling (Imp) are calculated the same way, using the special armor modifier instead of absorption.


The CP of power and heft is based on the difference between them. This difference is also called leverage. Subtract a weapon's heft from it's power to get the weapon's leverage. The CP of the weapon's leverage is found using the default CP scale. Aside from determining leverage, power and heft have no CP value.

Modifier CP
Default Double Triple
-4 -1000 -2000 -3000
-3 -600 -1200 -1800
-2 -300 -600 -900
-1 -100 -200 -300
0 0 0 0
1 100 200 300
2 300 600 900
3 600 1200 1800
4 1000 2000 3000
5 1500 3000 4500
6 2100 4200 6300
7 2800 5600 8400
8 3600 7200 10800
9 4500 9000 13500
10 5500 11000 16500
11 6600 13200 19800
12 7800 15600 23400


The CP of sharpness is 1000 minus 200 times the weapon's sharpness, but never less than 0. If a weapon is padded so that it has no sharpness at all and only causes stun, then it's sharpness CP is 0.

Sharpness 0 1 2 3 4 None
CP 1000 800 600 400 200 0


Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP.

Reach CP
0 m 0
0.1 m 20
0.2 m 40
0.3 m 60
0.4 m 80
0.5 m 100
0.6 m 120
0.7 m 140
0.8 m 160
0.9 m 180
Reach CP
1.0 m 200
1.1 m 220
1.2 m 240
1.3 m 260
1.4 m 280
1.5 m 300
1.6 m 320
1.7 m 340
1.8 m 360
1.9 m 380
Reach CP
2.0 m 400
2.5 m 500
3.0 m 600
3.5 m 700
4.0 m 800
5.0 m 1000
6.0 m 1200
7.0 m 1400
8.0 m 1600
9.0 m 1800
Reach CP
10 m 2000
12 m 2400
14 m 2800
16 m 3200
18 m 3600
20 m 4000
25 m 5000
30 m 6000
40 m 8000
50 m 10000