Difference between revisions of "Mano a Mano:Template CP"
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! Disability !! CP | ! Disability !! CP | ||
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− | | 1 || | + | | 1 || 100 || || -1 || -100 |
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− | | 2 || | + | | 2 || 300 || || -2 || -300 |
|- | |- | ||
− | | 3 || | + | | 3 || 600 || || -3 || -600 |
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− | | 4 || | + | | 4 || 1000 || || -4 || -1000 |
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| 5 || 1500 || || || | | 5 || 1500 || || || | ||
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{| style="text-align:center" | {| style="text-align:center" | ||
| rowspan="12" width="20" | | | rowspan="12" width="20" | | ||
− | ! Power | + | ! Power !! CP !! width="10" | !! Power !! CP |
|- | |- | ||
| 0 ||-2000 || || 11 || 2800 | | 0 ||-2000 || || 11 || 2800 |
Revision as of 14:36, 13 September 2007
Template CP
- Total CP
- A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
- Health CP
- Each point of health is worth 200 CP.
- Ability CP
- A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 500 CP. Flight with a +3 modifier adds 1100 CP: +3 ability modifier (600 CP) plus the special CP for flight (500 CP).
Ability | CP | Disability | CP | ||
---|---|---|---|---|---|
1 | 100 | -1 | -100 | ||
2 | 300 | -2 | -300 | ||
3 | 600 | -3 | -600 | ||
4 | 1000 | -4 | -1000 | ||
5 | 1500 | ||||
6 | 2100 | ||||
7 | 2800 | ||||
8 | 3600 |
- Flight (500 CP)
- Flight ability has a special CP of 500. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
- Agility, Speed and Power CP
- The CP of agility, speed and power is loosely based on the ability CP scale.
Agility | CP | Speed | CP | ||
---|---|---|---|---|---|
0 | -2000 | 0 | -5000 | ||
1 | -1200 | 1/4 | -3000 | ||
2 | -600 | 1/2 | -1500 | ||
3 | -200 | 1 | -500 | ||
4 | 0 | 2 | 0 | ||
5 | 200 | 3 | 500 | ||
6 | 600 | 4 | 1500 | ||
7 | 1200 | 5 | 3000 | ||
8 | 2000 |
Power | CP | Power | CP | ||
---|---|---|---|---|---|
0 | -2000 | 11 | 2800 | ||
1 | -1200 | 12 | 3600 | ||
2 | -600 | 13 | 4500 | ||
3 | -200 | 14 | 5500 | ||
4 | 0 | 15 | 6600 | ||
5 | 100 | 16 | 7800 | ||
6 | 300 | 17 | 9100 | ||
7 | 600 | 18 | 10500 | ||
8 | 1000 | 19 | 12000 | ||
9 | 1500 | 20 | 13600 | ||
10 | 2100 |
- Natural Armor CP
- The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.
- Natural Weapon CP
- The CP of each natural weapon is the sum of the CP of the natural weapon's reach and sharpness, plus 100 CP if the weapon's quantity is greater than 1. The reach and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See Character Creation/Character Equipment/Equipment CP.)
|
Dex | CP | |||
---|---|---|---|---|---|
Best | Second | ||||
Ambidextrous | |||||
0 | 0 | 0 | |||
-1 | -1 | -300 | |||
-2 | -2 | -600 | |||
-3 | -3 | -900 | |||
-4 | -4 | -1200 | |||
Different Hands | |||||
0 | -1 | -100 | |||
0 | -2 | -200 | |||
0 | -3 | -300 | |||
0 | -4 | -400 | |||
-1 | -2 | -400 | |||
-1 | -3 | -500 | |||
-1 | -4 | -600 | |||
-2 | -3 | -700 | |||
-2 | -4 | -800 | |||
-3 | -4 | -1000 | |||
Single Handed | |||||
0 | -500 | ||||
-1 | -700 | ||||
-2 | -900 | ||||
-3 | -1100 | ||||
-4 | -1300 | ||||
No Hands | -1500 |