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Karas Fal | Karas Fal is a character played by Oriong in Xaos's Eberron PBP game [[Eberron:The Path To Xoriat|"The Path To Xoriat"]] on RPG.net. | ||
St-19 | ==Character== | ||
Dex-18 | *Karas Fal | ||
Con-10 | *6th level Elven Swordsage | ||
Int-10 | *Alignment: Chaotic Good. | ||
Wis-16 | ==Ability Scores== | ||
Cha-8 | *St-19 | ||
*Dex-18 | |||
*Con-10 | |||
*Int-10 | |||
*Wis-16 | |||
*Cha-8 | |||
HD: 6d8+6 (54 hp) | ==Stats== | ||
Speed: 30 ft | *HD: 6d8+6 (54 hp) | ||
AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt) | *Speed: 30 ft | ||
Initiative +6 (+4 Dex, +2 Quick to Act) | *AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt), 17 touch, 15 flat-footed | ||
Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand) | *Initiative +6 (+4 Dex, +2 Quick to Act) | ||
Ranged Attack: +9 Ranged (1d8, longbow) | *Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand) | ||
Saves: Fort +3, Will +9 Ref+10 | *Ranged Attack: +9 Ranged (1d8, longbow) | ||
SA: Insightful Strike (+3 to damage for Desert Wind Strikes) | *Saves: Fort +3, Will +9 Ref+10 | ||
*SA: Insightful Strike (+3 to damage for Desert Wind Strikes) | |||
Feats | ==Feats== | ||
Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB) | |||
Skills | ==Skills== | ||
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16 | Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16 | ||
Stances | ==Maneuvers and Stances== | ||
Bold maneuvers are the ones readied by default. | |||
*'''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)''' | |||
+ | *Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63) | ||
*Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78) | |||
*'''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)''' | |||
*'''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons''' | |||
*Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89) | |||
*Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56) | |||
*'''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)''' | |||
*'''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)''' | |||
*'''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)''' | |||
*'''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)''' | |||
+ | *'''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)''' | ||
*Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76) | |||
*Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88) | |||
Cloak of the Desert Wind (Zephyr Dance) | ==Possessions== | ||
*+1/+1 Double Scimitar (counting both ends as one magic item) | |||
Gloves of Dexterity +2 | *+1 Chain Shirt | ||
*+1 Cloak of Resistance | |||
Masterwork Mighty (+4) Composite Longbow, w/20 arrows | *Cloak of the Desert Wind (Zephyr Dance) | ||
*Gloves of Dexterity +2 | |||
*Masterwork Mighty (+4) Composite Longbow, w/20 arrows |
Latest revision as of 15:54, 22 November 2007
Karas Fal is a character played by Oriong in Xaos's Eberron PBP game "The Path To Xoriat" on RPG.net.
Character[edit]
- Karas Fal
- 6th level Elven Swordsage
- Alignment: Chaotic Good.
Ability Scores[edit]
- St-19
- Dex-18
- Con-10
- Int-10
- Wis-16
- Cha-8
Stats[edit]
- HD: 6d8+6 (54 hp)
- Speed: 30 ft
- AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt), 17 touch, 15 flat-footed
- Initiative +6 (+4 Dex, +2 Quick to Act)
- Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
- Ranged Attack: +9 Ranged (1d8, longbow)
- Saves: Fort +3, Will +9 Ref+10
- SA: Insightful Strike (+3 to damage for Desert Wind Strikes)
Feats[edit]
Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)
Skills[edit]
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16
Maneuvers and Stances[edit]
Bold maneuvers are the ones readied by default.
- Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)
- Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
- Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
- Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)
- Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons
- Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
- Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
- Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)
- Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)
- Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)
- Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)
- Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)
- Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
- Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)
Possessions[edit]
- +1/+1 Double Scimitar (counting both ends as one magic item)
- +1 Chain Shirt
- +1 Cloak of Resistance
- Cloak of the Desert Wind (Zephyr Dance)
- Gloves of Dexterity +2
- Masterwork Mighty (+4) Composite Longbow, w/20 arrows