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Karas Fal, Valenar Elf
Karas Fal is a character played by Oriong in Xaos's Eberron PBP game [[Eberron:The Path To Xoriat|"The Path To Xoriat"]] on RPG.net.
6th level Swordsage (pg. 15 Tome of Battle)


St-19
==Character==
Dex-18
*Karas Fal
Con-10
*6th level Elven Swordsage
Int-10
*Alignment: Chaotic Good.
Wis-16
==Ability Scores==
Cha-8
*St-19
*Dex-18
*Con-10
*Int-10
*Wis-16
*Cha-8


HD: 6d8+6 (54 hp)
==Stats==
Speed: 30 ft
*HD: 6d8+6 (54 hp)
AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt)
*Speed: 30 ft
Initiative +6 (+4 Dex, +2 Quick to Act)
*AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt), 17 touch, 15 flat-footed
Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
*Initiative +6 (+4 Dex, +2 Quick to Act)
Ranged Attack: +9 Ranged (1d8, longbow)
*Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
Saves: Fort +3, Will +9 Ref+10
*Ranged Attack: +9 Ranged (1d8, longbow)
SA: Insightful Strike (+3 to damage for Desert Wind Strikes)
*Saves: Fort +3, Will +9 Ref+10
*SA: Insightful Strike (+3 to damage for Desert Wind Strikes)


Feats: Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)
==Feats==
Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)


Skills:
==Skills==
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16


Maneuvers:
*Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)
Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
*Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)
*Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons
Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
*Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)
*Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)
*Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)
*Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)


Stances:
==Maneuvers and Stances==
Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)
Bold maneuvers are the ones readied by default.
Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)


Possessions:
*'''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)'''
+1/+1 Double Scimitar (counting both ends as one magic item)
*Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
*Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
*'''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)'''
*'''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons'''
*Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
*Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
*'''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)'''
*'''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)'''
*'''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)'''
*'''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)'''


+1 Chain Shirt


+1 Cloak of Resistance, can I use the leftover gp for potions and such?
*'''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)'''
*Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
*Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)


Cloak of the Desert Wind (Zephyr Dance)
==Possessions==
 
*+1/+1 Double Scimitar (counting both ends as one magic item)
Gloves of Dexterity +2
*+1 Chain Shirt
 
*+1 Cloak of Resistance
Masterwork Mighty (+4) Composite Longbow, w/20 arrows
*Cloak of the Desert Wind (Zephyr Dance)
*Gloves of Dexterity +2
*Masterwork Mighty (+4) Composite Longbow, w/20 arrows

Latest revision as of 15:54, 22 November 2007

Karas Fal is a character played by Oriong in Xaos's Eberron PBP game "The Path To Xoriat" on RPG.net.

Character[edit]

  • Karas Fal
  • 6th level Elven Swordsage
  • Alignment: Chaotic Good.

Ability Scores[edit]

  • St-19
  • Dex-18
  • Con-10
  • Int-10
  • Wis-16
  • Cha-8

Stats[edit]

  • HD: 6d8+6 (54 hp)
  • Speed: 30 ft
  • AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt), 17 touch, 15 flat-footed
  • Initiative +6 (+4 Dex, +2 Quick to Act)
  • Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
  • Ranged Attack: +9 Ranged (1d8, longbow)
  • Saves: Fort +3, Will +9 Ref+10
  • SA: Insightful Strike (+3 to damage for Desert Wind Strikes)

Feats[edit]

Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)

Skills[edit]

Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16


Maneuvers and Stances[edit]

Bold maneuvers are the ones readied by default.

  • Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)
  • Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
  • Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
  • Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)
  • Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons
  • Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
  • Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
  • Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)
  • Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)
  • Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)
  • Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)


  • Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)
  • Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
  • Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)

Possessions[edit]

  • +1/+1 Double Scimitar (counting both ends as one magic item)
  • +1 Chain Shirt
  • +1 Cloak of Resistance
  • Cloak of the Desert Wind (Zephyr Dance)
  • Gloves of Dexterity +2
  • Masterwork Mighty (+4) Composite Longbow, w/20 arrows