Basic Rules, attributes and skills: Difference between revisions
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General principles | General principles | ||
*Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles | |||
#Reduce rolling in the game, especially in combat (hence adopting the ore system) | |||
#Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe. | |||
#Reduce the complexity of Torg. Always opt for the simpler solution | |||
#Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system) | |||
==='''STATS and SKILLS'''=== | |||
*As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats ([[threat]] and [[resist]]). Skills are under each stat. (''and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games'') | |||
* | |||
*[[BODY]] - this encompasses the Torg stats of STRENGTH and TOUGHNESS | *[[BODY]] - this encompasses the Torg stats of STRENGTH and TOUGHNESS | ||
**This is a general indication of physical strength and toughness. It helps with feats of strength | **This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. | ||
**Tag skills are | **Tag skills are | ||
***Athletics (includes | ***Athletics (includes swimming/running/endurance/lifting/gymnastics) | ||
***Vigor (determines how severe a wound really is after combat has ended, resistance to poisons) | |||
***Vigor | ***Brawling (unarmed fighting) | ||
*** | |||
***Martial arts | ***Martial arts | ||
*[[COORDINATION]] - this encompasses the Torg | *[[COORDINATION]] - this encompasses the Torg stat of DEXTERITY | ||
**This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting | **This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. | ||
**If not in armour, [[threat]] in melee = average of COORD and Weapon skill (if better than Average of Body and Weapon skill) | |||
**For projectiles, [[threat]] = average of COORD and dodge | |||
**Tag skills are | **Tag skills are | ||
***Dodge/Escape | ***Dodge/Escape | ||
***Ride/Drive________ (eg horseriding, land vehicles) | ***Ride/Drive________ (eg horseriding, land vehicles) | ||
***Stealth/Thievery | ***Stealth/Thievery | ||
***Weaponskill ________ (eg blades, guns, thrown weapons) | ***Weaponskill ________ (eg blades, guns, thrown weapons) | ||
*[[CHARM]]- this encompasses the Torg | *[[CHARM]]- this encompasses the Torg stat of CHARISMA | ||
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. | **This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. | ||
**Tag skills are | **Tag skills are | ||
***Perform _________ (eg dance, song) | ***Perform _________ (eg dance, song) | ||
***Command | ***Command | ||
***Taunt (includes Jest) | ***Taunt (includes Jest) | ||
***Persuade ( | ***Persuade (includes lie/plead/haggle/streetwise) | ||
*[[SENSE]] - this encompasses the Torg | *[[SENSE]] - this encompasses the Torg stat of PERCEPTION | ||
**This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger). | **This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger). | ||
**Tag skills are | **Tag skills are | ||
***Survival (includes tracking/orienteering/direction) | ***Survival (includes tracking/orienteering/direction) | ||
*** | ***Intuition (includes sensing spells/supernatural) | ||
***Scrutinize | ***Scrutinize/Find | ||
***Ride/Drive (only flying mounts, air and water vehicles) | ***Ride/Drive (only flying mounts, air and water vehicles) | ||
*[[KNOWLEDGE]] - this encompasses the Torg stats of MIND and translates to BRAINS | *[[KNOWLEDGE]] - this encompasses the Torg stats of MIND and translates to BRAINS | ||
Line 48: | Line 44: | ||
**Tag skills are | **Tag skills are | ||
***Strategy/Tactics | ***Strategy/Tactics | ||
***Lore ________ (eg occult, science) | ***Lore ________ (eg occult, science)/Languages | ||
***Spellcasting | ***Spellcasting | ||
*[[SPIRIT]] - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND | *[[SPIRIT]] - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND | ||
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis | **This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. | ||
**Tag skills are | **Tag skills are | ||
***Intimidate | ***Intimidate | ||
*** | ***Faith | ||
***Reality | ***Reality | ||
==='''DERIVED STATS'''=== | |||
*[[THREAT]] | |||
**For Melee Combat: [[threat]] = Average of body + Weapon skill (if in armour) '''OR''' (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour) | |||
**For Projectile combat: [[threat]] = Average of Coord + Dodge | |||
**For Firearms: [[threat]] = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier) | |||
*[[RESIST]] | |||
**[[resist]] = Average of Spirit + Spellcasting |
Latest revision as of 05:30, 12 January 2008
General principles
- Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
- Reduce rolling in the game, especially in combat (hence adopting the ore system)
- Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
- Reduce the complexity of Torg. Always opt for the simpler solution
- Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)
STATS and SKILLS[edit]
- As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
- BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS
- This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury.
- Tag skills are
- Athletics (includes swimming/running/endurance/lifting/gymnastics)
- Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
- Brawling (unarmed fighting)
- Martial arts
- COORDINATION - this encompasses the Torg stat of DEXTERITY
- This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.
- If not in armour, threat in melee = average of COORD and Weapon skill (if better than Average of Body and Weapon skill)
- For projectiles, threat = average of COORD and dodge
- Tag skills are
- Dodge/Escape
- Ride/Drive________ (eg horseriding, land vehicles)
- Stealth/Thievery
- Weaponskill ________ (eg blades, guns, thrown weapons)
- CHARM- this encompasses the Torg stat of CHARISMA
- This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
- Tag skills are
- Perform _________ (eg dance, song)
- Command
- Taunt (includes Jest)
- Persuade (includes lie/plead/haggle/streetwise)
- SENSE - this encompasses the Torg stat of PERCEPTION
- This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).
- Tag skills are
- Survival (includes tracking/orienteering/direction)
- Intuition (includes sensing spells/supernatural)
- Scrutinize/Find
- Ride/Drive (only flying mounts, air and water vehicles)
- KNOWLEDGE - this encompasses the Torg stats of MIND and translates to BRAINS
- This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought, reason, and knowledge.
- Tag skills are
- Strategy/Tactics
- Lore ________ (eg occult, science)/Languages
- Spellcasting
- SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
- This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
- Tag skills are
- Intimidate
- Faith
- Reality
DERIVED STATS[edit]
- THREAT
- For Melee Combat: threat = Average of body + Weapon skill (if in armour) OR (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
- For Projectile combat: threat = Average of Coord + Dodge
- For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
- RESIST
- resist = Average of Spirit + Spellcasting