Difference between revisions of "Mano a Mano:Template CP"

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(Template CP)
(Template CP)
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;Total CP: A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
 
;Total CP: A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
  
;Health CP: Each point of '''health''' over 4 is worth 200 CP. 3 Health is worth -100 CP, 2 Health is worth -200 CP,  1 Health is worth -300 CP and 0 Health is worth -400 CP.  
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;Health CP: Each point of '''health''' over 4 is worth 200 CP. 3 Health is worth -100 CP, 2 Health is worth -200 CP,  1 Health is worth -300 CP and 0 Health is worth -400 CP. For example, a health of 10 is worth 1200 CP (because 10 - 4 = 6, and 6 x 200cp = 1200cp.)
  
 
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Revision as of 18:18, 22 January 2008

Template CP

Total CP
A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
Health CP
Each point of health over 4 is worth 200 CP. 3 Health is worth -100 CP, 2 Health is worth -200 CP, 1 Health is worth -300 CP and 0 Health is worth -400 CP. For example, a health of 10 is worth 1200 CP (because 10 - 4 = 6, and 6 x 200cp = 1200cp.)
Ability CP
A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier.
Ability CP Disability CP
1 100 -1 -100
2 300 -2 -300
3 600 -3 -600
4 1000 -4 -1000
5 1500
6 2100
7 2800
8 3600
The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP. For example, having the flight ability with a modifier of 0 adds 500 CP. Flight with a +3 modifier adds 1100 CP: +3 ability modifier (600 CP) plus the special CP for flight (500 CP).
Flight (500 CP)
Flight ability has a special CP of 500. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
Agility, Speed and Power CP
The CP of agility, speed and power is loosely based on the ability CP scale.
Agility CP Power CP
0 -2000 0 -2000
1 -1200 1 -1200
2 -600 2 -600
3 -200 3 -200
4 0 4 0
5 200 5 100
6 600 6 300
7 1200 7 600
8 2000 8 1000
9 1500
Speed CP 10 2100
0 -3000 11 2800
1/4 -1500 12 3600
1/2 -500 13 4500
1 0 14 5500
2 1000 15 6600
3 8000 16 7800
4 60000 17 9100
5 90000 18 10500
19 12000
20 13600
Natural Armor CP
The CP of natural armor is the absorption modifier on the ability CP scale multiplied by the cover.
Natural Weapon CP
The CP of each natural weapon is the sum of the CP of the natural weapon's reach and sharpness, plus 100 CP if the weapon's quantity is greater than 1. The reach and sharpness CP is the same for natural weapons and equipment. (See Character Creation/Character Equipment/Equipment CP.)
Manual Dexterity CP
A template's dexterity CP is based on the two hands with the most dexterity (best and second-best.)
  • Templates with no hands have -1500 dexterity CP.
  • Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500.
  • If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand.
  • If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
Dexterity
Best Second CP
Ambidextrous
0 0 0
-1 -1 -300
-2 -2 -600
-3 -3 -900
-4 -4 -1200
Different Hands
0 -1 -100
0 -2 -200
0 -3 -300
0 -4 -400
-1 -2 -400
-1 -3 -500
-1 -4 -600
-2 -3 -700
-2 -4 -800
-3 -4 -1000
Single Handed
0 -500
-1 -700
-2 -900
-3 -1100
-4 -1300
No Hands -1500