Difference between revisions of "Mano a Mano:Limitations"

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(Limitations)
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* A new character can have 0%, 50%, 100% or 200% more power than his template, depending on the template's variability.
 
* A new character can have 0%, 50%, 100% or 200% more power than his template, depending on the template's variability.
 
* A new character can have 0%, 50%, 100% or 200% more toughness than his template, depending on the template's variability.
 
* A new character can have 0%, 50%, 100% or 200% more toughness than his template, depending on the template's variability.
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* Through training and experience, characters cannot develop any more qualities, speed, agility, power or toughness than a new character of the same template can start with.

Revision as of 12:21, 6 July 2008

Limitations

Templates, equipment, new characters and character development have limitations which you may want to modify for specific games. A superhero game for example might allow characters to have more qualities, greater abilities, and more speed, agility, power and toughness. A game where player characters are supposed to be average folks might have lower ability limits and allow less speed, agility, power or toughness development. (See Game Design/Templates, See Game Design/Equipment, See Character Creation.)

The normal limitations are:

  • Templates can have no more than 3 levels of template abilities.
  • Templates can have no more than 3 speed.
  • Template agility is between -5 to 5 agility.
  • Equipment can have no more than 2 attack.
  • Equipment can have no more than 2 reach.
  • The maximum ability of new characters is 4 plus their template ability.
  • Characters can later develop ability levels up to 9 plus their template ability.
  • New characters can have only a few qualities their template does not have - all of them disadvantages.
  • New characters can have no more than double their template speed or 1 plus their template speed, whichever is less.
  • The maximum agility of new characters is 2 plus their template agility.
  • A new character can have 0%, 50%, 100% or 200% more power than his template, depending on the template's variability.
  • A new character can have 0%, 50%, 100% or 200% more toughness than his template, depending on the template's variability.
  • Through training and experience, characters cannot develop any more qualities, speed, agility, power or toughness than a new character of the same template can start with.